Well, material script support is finally complete and incorporated into the demos. It’s actually been done for a few days but I’ve been testing, and amazingly I have found no bugs whatsoever. That must be a first!
I will be doing a new snapshot release in the next few days including these changes, as well as a few changes to the SceneNode-to-Entity relationship and the associated rendering loop to make it more flexible.
These changes are partly just to make the rendering process more open for future SceneManagers, and partly to directly enable me to support billboarding, which I need to implement the particle systems I am now working on. Particle systems themselves will be in a later release.
On a side note, it is now exactly 1 month until my fiancee Marie and I get married! Obviously work on Ogre will take a short time-out after this since taking a laptop on honeymoon has been ruled out in the pre-nuptial agreement. 😉