by sinbad | Sep 28, 2009 | News
It’s maintenance release time again, a new release containing more bugfixes for those using the stable v1.6 (Shoggoth) branch. It’s available now in both source and SDK form at the usual place.
Full details of the changes in this release are available after the jump.
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by sinbad | Sep 23, 2009 | News
We’d like to bring to the attention of the community that the new book Game Engine Architecture has just been released, extensively covering the practical issues associated with constructing a full game engine. In the book, Ogre is frequently used as an example of how various engine components can be designed and implemented. It covers subjects from OS and foundation systems, resource management and rendering, animation, collision and physics, and all the way up to the game world object model that ties them all together. Target audience includes amateurs learning about game development, college students taking game engineering majors or minors, junior members of industry, and even senior folks who are specialized and want to learn more about the rest of the engine.
The book is written by Jason Gregory, a veteran of the game industry, programmer at Naughty Dog, and lecturer at the University of Southern California, where he runs a game development course which also makes regular use of Ogre. We’re very proud to be featured in the book, which is currently receiving very positive reviews on www.amazon.com, www.amazon.co.uk and www.amazon.de, and certainly recommend that you check it out!
While you’re at it, why not check out our full recommended reading list?
by sinbad | Sep 15, 2009 | News
This is a very important announcement: from the upcoming new stable version of OGRE, OGRE 1.7 aka “Cthugha”, we will be switching to the MIT License. The MIT license is a simpler and more permissive license than the LGPL, which we have used so far and will continue to apply up to and including all releases of OGRE v1.6. OGRE v1.7 is currently available as a preview from Subversion, but will slowly become the new stable version in the next few months.
We arrived at this licensing decision in the last month, and decided to make the community aware of it in advance so you could incorporate it into your plans. After the jump there are more details of the reasoning for this decision, and answers to some common questions.
We hope this announcement will be received positively by the community, and that the simpler licensing arrangements will provide even more incentive for people to get involved in using and extending OGRE in the future.
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by sinbad | Jul 26, 2009 | News
We’re pleased once again to offer another maintenance release for the stable version of Ogre, in this case version 1.6.3. As you might expect, this release brings more bugfixes for your v1.6 based application, and you can get the release from our download page.
Full details of the contents of the release can be found in the changelog, which is reproduced after the jump. Enjoy!
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by sinbad | Jul 10, 2009 | News
We’re pleased to announce that David ‘masterfalcon’ Rogers has joined the team as our official iPhone port maintainer, and general Mac OS X guru. David has done some really great work on the iPhone port, the first version of which is now in the Subversion trunk, so it was a no-brainer to bring him on board.
If you want to try building the iPhone version, there are dependencies on Sourceforge (not in the main downloads page yet since this is trunk only and not stable). Build instructions for CMake should be updated in the wiki imminently too.
Welcome aboard Dave!