Community News Update

Quite a few excellent projects have sprung up since the last Community News Update. I wasn’t able to list all of the great ones since there were so many, but here are just a few. As always, apologies go out in advance to those who weren’t given mention.

  • Libraries & Add-ons:
    • Hydrax 0.2 – Easy-to-use water rendering add-on for OGRE.
    • Particle Universe 0.7 – A feature-rich particle plug-in inspired by ParticleFX.
    • DirectX 10 Render System – A render system is in the works for DirectX10, though it’s still early in development. The source code is available on the OGRE CVS.
  • Games:
    • ZeroGear – Has been announced on the OGRE showcase forums. ZeroGear is a "fast-paced and light-hearted kart combat game."
    • Portalized 0.30 – A mind boggling project allowing objects to move through physically dynamic portals.
    • The Far Wilds – A multiplayer fantasy strategy game with configurable armies.
    • Wings of Fury 2 – A remake of the classic airplane fighting game has been announced.
    • Lucignolo Il Videogioco – The 3D adventure game based off of the Italian TV series has hit the store shelves in Italy.
  • Other:
    • Soft Shadows Demo – A great example of how to implement soft shadows into your OGRE application without using the example framework.
    • Ember 0.5.0 – A 3D Worldforge client licensed under the GPL.
    • Proton Scene Editor – Also announced in the OGRE showcase forums, this editor works with levels, materials, scripts, shaders and more.

Thanks to everyone who has taken time out of their busy schedules to contribute to these projects–a lot of man hours went into them.

Assaf Raman joins the team as Dx10 maintainer

We’re pleased to welcome Assaf Raman to the OGRE Team – Assaf has been contributing to the community for a considerable time now, and has most recently been putting a lot of effort into the DirectX 10 render system, so as of today he becomes our official DirectX10 maintainer. Welcome on board Assaf!

Google Summer of Code 2008

We’re very pleased to announce that OGRE is participating in the Google Summer of Code 2008, which makes this our third year being involved in this great program.

The student application process doesn’t open until March 24th, but if you’re interested in applying, now is a good time to do some preparatory work. Google provide some good advice on the subject which we recommend you read and digest. If you have any questions, please post them in our dedicated Summer of Code forum.

Here’s looking forward to another great summer.

OGRE 1.4.7 [Eihort] Released

{mosimage}We’re happy to announce a new maintenance release for those working with the ‘Eihort’ stable branch of OGRE, in the form of v1.4.7. The full details of the release can be found after the break (or in the release changelog after you download it). Mac OS X users using the source release should pay special attention to the fact that the precompiled dependencies package has been updated for this release, so make sure you download that too.

The VC 2003, VC 2005 and Mac OS X precompiled SDKs are updated already, the remaining ones (namely MingW and VC 2008) will be posted as they become available. If you can’t wait, there’s always the source release 😉

As usual the goodies can be found via our download page.

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OGRE 1.4.6 [Eihort] Released!

{mosimage}Just sneaking in before the end of the year, here’s the latest maintenance release for the v1.4 stable branch (aka ‘Eihort’) . As usual, we have a number of bugfixes which we recommend you update to obtain – the full list of changes is in the full detail of this post. Please also be aware that we’ve updated the dependencies packages for Windows and OS X so you will also need to obtain those if you use the source release.

Grab your copy over at the downloads page now!

Update 30 Dec: There was a problem with the OS X distribution which has been rectified, the dependencies and SDK have been amended.
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Season’s Greetings from OGRE

{mosimage}Well, the latter part of the year has just flown past, and once again we’re staring the festive season full in the face. I’d like to take this opportunity to wish all our users a very merry Christmas and a happy and prosperous New Year! Sincere thanks also go out to all the active members of our community for all their support, pleasant company, and frequently stunning Ogre-based imagery over the last year – it’s been great fun.

We’ll be releasing a maintenance release on the current stable version (Eihort) very soon, probably during the holidays, so keep an eye out for that. We’re also planning a completely new stable version (Shoggoth) for 2008, which will bring you yet more new features (grab CVS if you’re impatient).

Once again, best wished for the festive season!