Note: Checkout What version to choose? if you’re confused which version of Ogre to download. Generally the 1.x series focus on backwards compatibility while the 2.x series focus on the latest and fastest rendering techniques..
the master branch contains the latest Ogre 1.11 version. The branch v2-1 contains our latest Ogre 2.1 version.
- Checkout our Building Ogre Guide when compiling Ogre 1.11 from source.
- for 2.1 users: Pass by our forum for additional information on compiling the 2.1 samples.
We recommend you to build Ogre from source to make it match your needs (debug/ release, C++11 options etc.). The “install” target will generate you the SDK that you can then use for your project.
If you are new to using OGRE you can find information in a series of tutorials.
|OGRE 1.x MSVC SDK master snapshot||~120.0 MB||MSVC15, x64|
Current Stable Release (Ogre 1.11)
|OGRE 1.11.1 source||29. April 2018||127.4 MB||Changelog|
|OGRE 1.11.1 MSVC SDK||29. April 2018||123.5 MB||MSVC15, x64|
Previous Release (Ogre 1.10)
|OGRE 1.10.12 source||27. April 2018||133.1 MB||Changelog|
|OGRE 1.10.11 Android SDK||31. December 2017||58.2 MB||armeabi-v7a with NEON, API level 16|
|OGRE 1.10.12 MSVC SDK||27. April 2018||119.1 MB||MSVC15, x64|
Ogre can be fully used in Python and Java (also on Android) using the included Components that build on SWIG.
Here you can download prebuilt samples/demos so you can take OGRE for a spin. You can also find a lot of other applications made with OGRE, many with freely downloadable demos, via the Showcase and the Showcase Forum.
|OGRE Official Demos Distribution (Linux)
||Universal linux snap package|
|OGRE Official Demos Distribution (Android)
||APK via the F-Droid store|
|OGRE Official Demos Distribution (Windows)||SDK 1.10.11 package, includes precompiled demos|