Since 2001, OGRE has evolved into the premier modular C++ rendering backend for custom engine development. Today, it is the trusted foundation for high-performance applications in industrial robotics, scientific visualization, and specialized games. By handling the complexities of modern rendering, scene management, and animation, OGRE empowers you to build robust C++ and Python applications without the architectural constraints of an all-in-one game engine.
News
Seasoned Tactics – A new game under active develoment using Ogre3D
Long time no post, but that certainly doesn't mean that there is nothing going on. In fact there are multiple new entries queued up, so stay tuned. Here comes the first: The guys over at the "ManicNorth" studio asked us to spread the word about there current Ogre3D...
MASA LIFE: Behavior / AI middleware with Ogre visualization
Dear Ogre community, in case you missed this thread so far, we want to highlight "MASA LIFE": A one-stop middleware for efficiently authoring and simulating behavior They just released version 1.5 of their product and you can register on their website to receive a...
“SmartBody” Character Animation Platform
Once again, we want to highlight one of the many great projects from the Ogre3D eco-system, this time a character animation platform from the University of Southern California's Institute for Creative Technologies. But read for yourself and give it a try. SmartBody is...
Cross Platform and Cross Language
OGRE supports Windows (all major versions), Linux, OSX, Android, iOS, Javascript (via EMScripten), and WinRT. Also, OGRE was ported to PS3 and Xbox360 for several titles.
Furthermore, OGRE comes with Bindings for Python, Java and C# out of the box to account for different coding needs.
Open source (MIT License)
Ogre is released under the MIT License, which is a permissive open source license. The only condition is that you distribute the license text included in our distribution with any software that uses OGRE.
Documentation
Learn OGRE using our series of introducatary Tutorials. Of course the OGRE team provides official documentation in form of the OGRE Manual and API documentation.
Support and community
There are several support resources that you will want to consult when you have a problem:
Forums – The primary support mechanism as the forums are populated with a large number of experienced users who are always happy to help.
Chatroom – Real-time discussion on our Zulip channel.
Wiki – This is a repository of tutorials and reference knowledge which you should definitely consult if you need a hint.
Testimonials
Here’s a few examples of what people have been saying about OGRE:
Those three characteristics make me choose it and so far, after almost a year and a half, I have never regretted that decision. Ogre3D has helped us a lot by speeding up the prototyping phase, testing new techniques for the physics algorithms really quickly, and, as part of my Argo Engine, serving really well as the presentation module.”
When we looked at Ogre the bar was instantly raised, it easily fulfilled all our criteria and more. The clean, extensible, object oriented architecture was well suited to our needs. Some open source projects often consist of cryptic, un-maintainable, spaghetti code. The thing I like most about Ogre, is that I do not feel compelled to have a shower every time I touch the code.
In addition, creating the scripts for interface components is a breeze since Ogre’s approach is clean and straight-forward. While you can (and we did) manipulate GUI components through code for advanced effects, it is easy to get GUIs up and running quickly. Ogre’s well-documented design makes it great both for prototyping and for customization of a finished product.
As an accolade to it’s stability, it has performed outstandingly in an embedded environment. The transparent portability has allowed the development under a Microsoft environment and subsequent deployment on Linux with painless ease. With constant ongoing development in a growing, and evermore supportive, community, we have visions of using this engine for many years to come.