OGRE 3D 1.7 Application Development Cookbook

We as the OgreTeam are very happy to see yet another Ogre book being published by the open-source friendly online publisher PacktPub:

OGRE 3D 1.7 Application Development Cookbook

In contrast to the previously released OGRE 3D 1.7 Beginner’s Guide which aimed at teaching the basics of Ogre from scratch, this new book takes a different approach:

“This is a cookbook with over 50 recipes offering solutions to common application development problems while creating graphics using OGRE 3D, with explained sample code and screenshots added in. Each recipe teaches you about a particular feature of OGRE 3D.”
Quote by PacktPub

The book covers a multitude of different topics, such as:

  • Creation of minimal Ogre3D applications
  • Creation of Ogre plugins
  • Creation of custom Ogre Resource Managers
  • Various input methods such as mouse, keyboard and speech
  • Object and Scene management (e.g. scene loading from (Land)XML)
  • Light and Material handling
  • Various kinds of animations
  • Multimedia Integration (Video, Sound, Speech)
  • Much more, compare table of contents

More details about the book and their authors can be found directly at PacktPub: OGRE 3D 1.7 Application Development Cookbook

There is also a special deal to get both OGRE 3D books from PacktPub as a bundle with a nice discount. So if your are looking to start with Ogre3D, this might be a way to go. But even if you already have experience with our engine, the cookbook can be a good addition to extend your repertoire of techniques.

BTW: The fact that we just released Ogre 1.8, should not stop you from considering either of the two PacktPub books. With the exception of one or two recipes covering Terrain related topics, everything else will still be valid and applicable to Ogre 1.8 as well!

NeoAxis Game Engine: Release v.1.2

The guys over at NeoAxis Group Ltd. have released yet another update to their Ogre-based game engine “NeoAxis Game Engine”.

The main new features are:

  • New post-effects, such as Depth of field, Volumetric Light Scattering (God Rays) and a Vignette effect
  • Intel HD Graphics support
  • Direct import of new 3D formats
  • Extended localization support
  • Toolset improvements

More detailed information and links to the complete change log and customer references, can be found on their detailed release page.

NeoAxis Game Engine 1.0 released

Great news from the Ogre ecosystem: One of the most advanced game engines using Ogre for rendering has finally reached their 1.0 milestone release. Below they assembled some key points and we are happy to spread the word here.

What is NeoAxis?
NeoAxis Group has finally released NeoAxis Engine 1.0. It took over six years for NeoAxis Engine to grow from a project being developed by a single enthusiast into a most innovative 3D development tool with an international team working on it. NeoAxis Engine is an all-purpose, modern 3D graphics engine for 3D simulations, visualizations and games, which uses OGRE as low-level rendering engine.

What can it do?
Any stuff a good should have:

  • NeoAxis Engine includes unique software environment used for creating project’s game logic. NeoAxis Game Object System is an integrated system including Game Object Editor, Map Editor and built-in networking support which enables game object synchronization on high-level.
  • NeoAxis has a powerful .NET based API. The power of NeoAxis Engine and .NET enables you to concentrate on development of the project logic and to obtain greatest speed and quality of development. Internally, the engine uses the power of unmanaged C/C++ components such as rendering, physics and audio for maximal performance.
  • Full-featured set of tools covers all areas of asset development. Toolset includes World Editor, Terrain Editor, Game Object Editor, GUI Editor, Effects Editor, Physical Model Editor, Material Editor.
  • Support of all major IDE’s including Microsoft Visual Studio, SharpDevelop and MonoDevelop.
  • Advanced physics simulation includes support of two physical engines (NVIDIA PhysX and ODE).
  • Ability to create windowed and non-game applications. The SDK includes examples of WinForms and WPF applications.
  • Rendering components include most of modern advanced features such as 64-bit HDR Rendering, Parallel-Split Shadow Maps, advanced animation support, post effect framework, realistic water shading, and more. NeoAxis is also optimized for a wider range of video cards. In addition to the support of modern video cards, NeoAxis supports integrated cards and laptop video cards.
  • Ready to marketplace deployment. NeoAxis powered games are already being sold on Steam, Impulse, Mac App Store, GamersGate.

Why NeoAxis?
The keystone of NeoAxis engine is its unprecedented functionality that may save you incredible amount of time and money. NeoAxis provides you with a complete toolset with which you can develop all aspects of your application without having to deal much with programming.

NeoAxis also enables you to create cross-platform applications. Your projects can be easily run on Windows, Mac OS X and Linux. This saves you a great deal of time, removing the necessity of transferring your application to different platforms.

To even further speed up the development process NeoAxis Group has included a set of already accomplished various game types (including First-person shooter, Third-Person Shooter, Real-time Strategy, Arcade) in the SDK. This enables the developer to avoid the process of creating project’s mechanics from the scratch, instead just modifying the existing game type according to developer’s requirements. Thus, you can concentrate on game design instead of having to write megabytes of code.

And the last but not the least: developing with NeoAxis is free! You only pay for commercial use and only once.

Read more about NeoAxis on www.neoaxis.com.

New featured commercial projects

This is a quick update just to highlight a few significant commercial projects which have been added the the Featured Projects section of the Gallery recently:

  • Haunted by Deck13 – an adventure game by the developers of previous Ogre-based titles Ankh and Jack Keane
  • Venetica by Deck13 – an action RPG by the same company!
  • Torchlight by Runic Games – an action RPG by a team which includes the developers of Diablo and Diablo 2
  • GolfBlaster3D by Datalink SW – a fully 3D professional golfing simulator

We’re very glad to see so many polished products being made with Ogre; in particular it’s great to see experienced teams coming to Ogre and getting great things done with it.