We just tagged the Ogre 1.11″Rhagorthua” release, making it the new current and recommended version. We would advise you to update wherever possible, to benefit from all the fixes and improvements that made their way into the new release.
This release represents 1 year of work from various contributors when compared to the previous 1.10 release. Compared to the last Ogre 1.10 release (1.10.11), however we are only talking about 4 months. Here you will mainly find bugfixes and the architectural changes that justify the version number bump.
For source code and precompiled SDKs, see the download page. Currently the Android Java SDK is still missing. We will update the download page as it becomes available.
The 1.11 release focuses on preparing the codebase for future development instead of on new features. Some obsolete parts were removed and certain APIs adapted to be more generic. This is also reflected by the diff between
v1.10.11..v1.11.0 as: 16336 insertions(+), 96329 deletions(-)
For an detailed overview of the changes see the New And Noteworthy Document. Among the highlights are:
- Usage of C++11 STL instead of custom containers where possible
- Reduced Memory consumption of core classes
SceneLoaderManagerAPI to load scenes files
- OgreMain is now independent of platform UI libraries like Cocoa or X11
- Standard OgreScript syntax for overlay scripts
For an overview of the bugfixes, see the v1.10.12 changelog.
We started removing the API deprecated in 1.10 with this release and together with the architectural improvements it means that your code might not compile any more. However we tried to keep API changes as non-invasive as possible. For an example of the expected changes to be made, take a look at this (backwards-compatible) diff on Ogitor.
We are keeping the time based release model for the 1.x branch. This means that you can expect OGRE 1.12 in April 2019.
We would like to thank everyone who helped us make this release possible. The following list shows a list of contributors for 1.11 based on the git logs:
Pavel Rojtberg, Eugene Golushkov, Jean-Baptiste Griffo, Dmytro Yunchyk, SNiLD, Matías N. Goldberg, Erik Ogenvik, SerVerXPlanet, Florian Schoppmann, Marko Tsengov, Transporter, Christopher Christensen, Kolia P., Long Cheng, Peter Westerström, Bohdan Kornienko, Flavien Bridault, Tobias Schmidt, Naoto Kondo, Tim Rakowski, William Woodall, kPYKx7Ddw4n1aIKZ, Andreas Greimel, Bastien Bourineau, Dominik Frizel, Jack Stocker, Lior Lahav, Martin Idel, Raffaele Bratta, Sebastian Bugiu, Simon Hyll, Tobias Kunicke, Vlad Stoyanov, Feiyun Wang, majic79, xissburg
If you are currently deep in the development cycle using 1.10.11 and do not want any disruptions, I have good news for you: relevant bug-fix only commits were cherry-picked from master (1.11) to 1.10.11 and accumulated in the 1.10.12 release, which you can find here.