Ogre 1.12.3 released

Ogre 1.12.3 was just released. Typically we do not write a specific announcement for minor updates, however this one contains some major new features that warrant this one.

Of course there is the usual slew of bug-fixes as well, which are listed here.

New Features

  • Reversed-depth buffer support for D3D11 and OpenGL3+. See the accompanying tutorial for details.
  • Full Unicode Path support, including ZIP archives, on Windows (on by default)
  • The Real Time Shader System, now uses ShaderModel4 style texture sampling, which fixes multiple samples (mainly depth and 1D texture related)
  • Overlays now properly support content scaling, which is needed for HiDPI screens.
  • Native ImGui support through the Overlay component
The new ImGui Sample

Ogre Ecosystem Roundup #3

following the last post about what is going on around Ogre, here is another update.

Ogre-next project split

So lets put first things first; Ogre v1 and Ogre v2 are not only different versions of Ogre, but rather separate projects. Now officially.

While this sounds like big news, actually it is not that much of a change. If you followed the development of Ogre, you already noticed that the two branches moved independently in two separate directions. Hence, we had to write the what version to choose page.

Generally, Ogre2 focuses on the latest and fastest techniques, Ogre1 focuses on backward compatibility and keeping old projects running. Also Ogre1 is developed on github, while Ogre2 still lives on bitbucket.

With bitbucket now abandoning mercurial, we decided to move Ogre2 to github as well. While we could have kept it in a branch, we instead decided to create a separate repository with own issue tracking, landing page etc. So, enter ogre-next.

This also makes it possible to follow semver with Ogre1 and make a 2.0 release when needed.

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Ogre 1.12 released

We just tagged the Ogre 1.12 release, making it the new current and recommended version. We would advise you to update wherever possible, to benefit from all the fixes and improvements that made their way into the new release.
This release represents 1 year of work from various contributors when compared to the previous 1.11 release. Compared to the last Ogre 1.11 release (1.11.5), however we are only talking about 4 months. Here you will mainly find bugfixes and the architectural changes that justify the version number bump.

For source code and precompiled SDKs, see the download page. Currently the Android is still missing. We will update the download page as it becomes available.

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