We asked the team behind the game if they could share some insights into the Ogre3D usage and how the game was built in general, and Mikko was kind enough to provide those:(more…)
following the last post about what is going on around Ogre, here is another update.
Ogre-next project split
So lets put first things first; Ogre v1 and Ogre v2 are not only different versions of Ogre, but rather separate projects. Now officially.
While this sounds like big news, actually it is not that much of a change. If you followed the development of Ogre, you already noticed that the two branches moved independently in two separate directions. Hence, we had to write the what version to choose page.
Generally, Ogre2 focuses on the latest and fastest techniques, Ogre1 focuses on backward compatibility and keeping old projects running. Also Ogre1 is developed on github, while Ogre2 still lives on bitbucket.
With bitbucket now abandoning mercurial, we decided to move Ogre2 to github as well. While we could have kept it in a branch, we instead decided to create a separate repository with own issue tracking, landing page etc. So, enter ogre-next.
This also makes it possible to follow semver with Ogre1 and make a 2.0 release when needed.(more…)
We just tagged the Ogre 1.12 release, making it the new current and recommended version. We would advise you to update wherever possible, to benefit from all the fixes and improvements that made their way into the new release.
This release represents 1 year of work from various contributors when compared to the previous 1.11 release. Compared to the last Ogre 1.11 release (1.11.5), however we are only talking about 4 months. Here you will mainly find bugfixes and the architectural changes that justify the version number bump.
For source code and precompiled SDKs, see the download page. Currently the Android is still missing. We will update the download page as it becomes available.(more…)
During the period of Feb 27. – March 27. we received 60 replies. At the same time the ogre 1.11.5 Windows SDK alone was downloaded 644 times. So while the results are significant, they are probably not representative.
As statistics are lies, better take a look at the actual numbers yourself.
Following the #MeanTweets idea I also wrote some short replies to the criticism, that you can read below:(more…)
Those of you who have been around Ogre for some time might remember that back in 2018, we conducted a survey about our user base. The results of which can be found here.
As we have started the 1.12 development cycle we would like to assess to correctly emphasize the development and ideally drop some barely used features that will free resources for more important things.
So for the next four weeks until the 27th of March, you have the chance to participate and help us to get an impression about our user base, how Ogre is used and share some wishes for the future. Simply follow the link and make your way through the 11 questions. It should not take up much time since most of the questions are simple checkbox or radio button questions.
We want to thank you all upfront for helping us to develop Ogre further and getting some valuable insight information about the people using the engine!
PS: We would be glad if you could spread the word about the survey via all available channels to all potential Ogre users, because: The more participants, the more accurate are the results of course.