Ogre 1.12.3 was just released. Typically we do not write a specific announcement for minor updates, however this one contains some major new features that warrant this one.

Of course there is the usual slew of bug-fixes as well, which are listed here.

New Features

  • Reversed-depth buffer support for D3D11 and OpenGL3+. See the accompanying tutorial for details.
  • Full Unicode Path support, including ZIP archives, on Windows (on by default)
  • The Real Time Shader System, now uses ShaderModel4 style texture sampling, which fixes multiple samples (mainly depth and 1D texture related)
  • Overlays now properly support content scaling, which is needed for HiDPI screens.
  • Native ImGui support through the Overlay component
The new ImGui Sample