Dynastica announces browser client powered by OGRE

We want to share with you the great new of an impressive Studio that uses OGRE for rendering, here’s their press release:

Dynastica logo
Today Dynastica – a social strategy game using OGRE – announced the launch of a full-featured web browser implementation of the game with all the bells and whistles of the downloadable version.

Dynastica is a free-to-play 3D strategy game set in an exciting fantasy world with up to 50 online players in each realm sharing a truly social gaming experience. The game features full DirectX rendered 3D graphics and rich audio and runs in all major browsers with no plugins except for Java. Each game lasts for 1-2 months and is played in realtime. Players can join forces in alliances with friends and create unique strategic combinations of warfare, magic, religion and trade to reap the benefits of cooperation. The feats and deeds of each game will be recorded in history and will bring glory to the player’s dynasty in subsequent games.

Dynastica is in open beta, try it now here.

The OGRE team thanks you for believing in us and wishes you success.

“Google summer of code 2009” projects coding time is up!

This is the fourth time Ogre took part in Google’s generous initiative. This year we had two great students as our interns.
Zi ‘omniter’ Ye – Zi has been using Ogre for a long time and this is his first project with Summer Of Code. Zi selected to improve the way Ogre looks to newcomers by rewriting our sample infrastructure. He created a whole new look and feel to the demo application. He transformed about 20 single demos with different special keys and GUI to a single beautiful application. Zi wrote a new special tray system for the sample interface and rewrote some of the samples to give them a fresh look.


new sample infrastructure

Noam ‘noman’ Gat – Noam has been a member of our growing community for a few years and this is the second year in a row Noam did a project. This time Noam took upon himself to upgrade our compositor system infrastructure. The results are very impressive and will allow Ogre users to easily create complex compositors effects, allowing clearer and simpler code and scripts. To demonstrate the benefits of his work he created a new “deferred shading” sample that uses his new code.


deferred shading sample

Both students did an excellent job and we are proud to have them as part of our community.
The projects are going to be merged into the Ogre trunk and they are going to be released as part of Ogre next version (1.7) in a few months.

Congratulations to all the students and mentors that took part – and thanks!