Unzip them and run the script that matches your platform and OS!
For example if you’re on Windows and have Visual Studio, run either:
depending on the architecture you want to build for (e.g. 32-bit vs 64-bit)
The scripts will automatically start building, but you will also find the Visual Studio solution files under Ogre/build/OGRE.sln
If you’re on Linux, run either:
Which one you need depends on the C++ version you’re targetting. C++98 compiles much faster than the rest, but may have incompatibilities (particularly with std::string) if mixed in a project build for C++11 or newer
There are currently no build scripts for Apple ecosystem. For building for iOS, refer to the Setting up Guide. The instructions for Linux should work for building for macOS, but may require additional manual intervention.
We hope this makes your life easier! And let us know if you encounter problems with these scripts! The goal is that building Ogre from scratch becomes as simple as tapping a few clicks.
Hoo boy! This report was scheduled for January but couldn’t be released on time for various reasons.
We have another report coming as this is old news already! We have another report coming mostly talking about VTC (Voxel Cone Tracing) which is a very interesting feature that has been in development during this year.
But until then, let’s talk about all the other features that have been implemented so far!