This time we have something new from the Ogre3D eco system: The Ogre3d based game engine “NeoAxis” has just been released for free.
NeoAxis Group Ltd is glad to announce that the universal 3D development framework NeoAxis 3D Engine is now completely free, as the community has been asking for it. You can freely download the recently published SDK 3.0, which includes all the features previously reserved to Unlimited and Source licences. From now, the engine will developed as free tool. Paid licenses will still give customers access to a bigger part of the engine’s source code.
NeoAxis 3D Engine is available in 3 editions, each providing a different level of access to the engine’s source code.
- Free Edition — free development environment, which includes all features of the engine and tools. Includes the ability to expand the engine by creating add-ons.
- Professional Edition — includes the full source code of the engine’s tools and bigger access to the source code of the engine components.
- Source Edition — includes full source code of the engine.
Read the full announcement on the NeoAxis blog.
Today we want to highlight another game based on Ogre3D that made its way successfully onto Steam: Kromaia. Check it out on Steam and watch the trailer at the end of this post.
The frantic old-school action of classic coin-op shoot-‘em-ups comes crashing headlong into the 21st century with Kromaia, exclusively for PC. Explosive high-octane blasting combines with hordes of enemies in a 360˚ environment, allowing you to fly, spin and shoot anywhere and everywhere!
Where most shooters see you racing along a fixed path to blast anything in your way, Kromaia does things differently. Set in three-dimensional space, you’re free not just to explore but also dodge and blast through hordes of enemies all intent on destroying you! With your objectives spread out in all directions, it’s a true test of high-speed flying and sharpshooting skill – only the greatest space pilots need apply!
- True 360˚ Action – Kromaia sends classic coin-op shooting action hurtling into a new dimension, allowing players to explore huge 3D worlds full of things to blow up!
- Harder, Stronger, Faster – The better you do, the tougher things get; adaptive AI adjusts to your abilities, ensuring you’ll always face a true challenge!
- The Bigger They Are… – Survive through all your objectives and you’ll have a bigger challenge ahead: gigantic bosses that need to be destroyed before they destroy you!
- Take Your Pick – Four unique craft, each with their own style of weaponry, let you experience the action of Kromaia in your own way. Rapid-fire guns, homing shots, powerful blasts or melee strikes… it’s totally up to you!
Long time no post, but that certainly doesn’t mean that there is nothing going on. In fact there are multiple new entries queued up, so stay tuned. Here comes the first:
The guys over at the “ManicNorth” studio asked us to spread the word about there current Ogre3D based project called “Seasoned Tactics” and of course we happily oblige. It is a turn-based tactics arena game where players take control of the four seasons to battle for control of a tiled board. They are currently seeking support for their new creation trough Steam Greenlight as well as through their ongoing Kickstarter campaign.
Information about the artwork and mechanics of the game can be found on their website / blog. (more…)
Dear Ogre community,
in case you missed this thread so far, we want to highlight “MASA LIFE“:
A one-stop middleware for efficiently authoring and simulating behavior
They just released version 1.5 of their product and you can register on their website to receive a trial version. Some of the features it includes are:
- Rapid prototype behaviors/AI
- Visual modeling of reusable behaviors empowering designers with intuitive graphical editors (Behavior Trees, Navigation, Knowledge,…).
- Graphical (remote) debugging & inspection.
- Sparking life: integrate with our cross-platform SDK and deploy easily with a single-click of a button.
- Extensive getting-started experience and documentation.
Once again, we want to highlight one of the many great projects from the Ogre3D eco-system, this time a character animation platform from the University of Southern California’s Institute for Creative Technologies. But read for yourself and give it a try. (more…)