Here the list of new things that happened throughout the last two weeks:
- First impression from NonLife, a multiplayer world building game, were published
- Unity builds are now possible for Ogre
- The simple scene editor Glue Editor Lite 1.0 was released
- Great new wiki article about deploying applications on different platforms
- Neat, little project Tower of Hanoi made with Ogre and Cocoa was published
- Alienmotion, a new animation middleware inspired by tecnofreak, was released as a beta version
- Google Summer of Code 2011 projects for Ogre were announced
- Ogre finally has an official console lead since Jim Buck joined the team
- A new high profile game made with Ogre named Garshasp was released on Steam and GamersGate
- New maintenance release of Ogre alias Ogre 1.7.3 ['Cthugha'] has just been uploaded yesterday

Another six months have passed, and it’s time for another maintenance release to the 1.7 stable branch (codenamed ‘Cthugha’). You can find a list of all the bug fixes after the jump. As usual there are no feature changes or API breakage in this release – we save those for the unstable development branch – which of course you can grab from
Ogre’s been going for almost 10 years now, and in all this time we’ve never had an official mascot character. Well, now we do!