OGRE 1.7.0 (final) [Cthugha] Released!

We’re very pleased to announce that OGRE 1.7.0 (Cthugha) has now been released, this version is now considered to be our stable release branch.

As usual you can find everything on the downloads page, and details of the changes since RC1 after the jump. You might also want to look at the original 1.7.0RC1 release announcement to see the major new features that were added in 1.7.

Source releases and Windows SDKs are up now. Edit: SDKs for OS X,  MinGW, and Ubuntu PPA are now up too.

Enjoy!

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We have an official mascot!

sinbad_ogremascotOgre’s been going for almost 10 years now, and in all this time we’ve never had an official mascot character. Well, now we do! 🙂

Zi Ye (aka ‘omniter’) has been with us since Google Summer of Code 2009, and has proven himself not only skilled in the art of coding, but also skilled in the art of.. well, art! He took it upon himself to create an animated character in the spirit of Ogre, and has clearly succeeded beyond anyone’s wildest expectations.

Zi has named the new character ‘Sinbad’, and modelled him on a hybrid of our original Ogre logo and that of a certain well-known sea-faring character, whose name Steve Streeting, the founder and project lead of Ogre, adopted as his development & community alias many, many years ago. He has animations for idling (strangely my personal favourite because it exudes so much character), walking, jumping, drawing and putting away his swords, 2 types of attack and, curiously, a dance routine 🙂 He stars in a new sample where he can be controlled by the user, which  demonstrates character control and also using tag points to attach related items (the swords) to a skeleton.

This will all be included in the next release of Ogre 1.7, or you can access it now from the 1.7 Subversion branch. There’s also a video available of a slightly earlier version of the demo. ‘Sinbad’ is available for free use in other applications too so long as you don’t try to charge money for him.

Huge thanks to Zi for doing this! If you want to congratulate him yourself, here’s his development thread on the subject.

OGRE 1.7.0 RC1 [Cthugha] Released!

ogre_17_logoWe said we’d try to get this out before the end of the year, and with only hours to spare we just about made it! OGRE 1.7 has been under development for over a year now, and the time has come to draw a line under it and get it shipped as a brand new stable version. Unlike the maintenance releases we’ve been issuing regularly for 1.6, this release includes a huge number of new features and enhancements, of which the headliners are listed after the jump. Edit: I forgot to mention that this release makes official our transition to the MIT License – we’ve been using it in Subversion for a while so it slipped my mind that this is the first ‘official’ release under that license. So that’s news!

As usual, plenty of people have been testing it direct from Subversion for a while now, but even so we’re issuing it as a Release Candidate to begin with. Due to time constraints, we’re also only issuing this as a source release for the moment – prebuilt SDKs will follow in a second Release Candidate or the final.

For those of you using Subversion, the new path for Ogre 1.7 is now https://svn.ogre3d.org/svnroot/ogre/branches/v1-7. Otherwise, you can find the new release on the source downloads page.

Happy New Year!

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OGRE Will Switch To The MIT License from 1.7

This is a very important announcement: from the upcoming new stable version of OGRE, OGRE 1.7 aka “Cthugha”, we will be switching to the MIT License. The MIT license is a simpler and more permissive license than the LGPL, which we have used so far and will continue to apply up to and including all releases of OGRE v1.6. OGRE v1.7 is currently available as a preview from Subversion, but will slowly become the new stable version in the next few months.

We arrived at this licensing decision in the last month, and decided to make the community aware of it in advance so you could incorporate it into your plans. After the jump there are more details of the reasoning for this decision, and  answers to some common questions.

We hope this announcement will be received positively by the community, and that the simpler licensing arrangements will provide even more incentive for people to get involved in using and extending OGRE in the future.
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