Ogre News #8

Here the list of new things that happened throughout the last two weeks:

  • First impression from NonLife, a multiplayer world building game, were published
  • Unity builds are now possible for Ogre
  • The simple scene editor Glue Editor Lite 1.0 was released
  • Great new wiki article about deploying applications on different platforms
  • Neat, little project Tower of Hanoi made with Ogre and Cocoa was published
  • Alienmotion, a new animation middleware inspired by tecnofreak, was released as a beta version
  • Google Summer of Code 2011 projects for Ogre were announced
  • Ogre finally has an official console lead since Jim Buck joined the team
  • A new high profile game made with Ogre named Garshasp was released on Steam and GamersGate
  • New maintenance release of Ogre alias Ogre 1.7.3 [‘Cthugha’] has just been uploaded yesterday

OGRE 1.7.3 [Cthugha] released!

Another six months have passed, and it’s time for another maintenance release to the 1.7 stable branch (codenamed ‘Cthugha’). You can find a list of all the bug fixes after the jump. As usual there are no feature changes or API breakage in this release – we save those for the unstable development branch – which of course you can grab from Mercurial if you want to join us on the bleeding edge.

So far the source releases are ready for download for 1.7.3, the SDK releases are coming soon. If you don’t want to wait, give the source release a try 🙂

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Ogre 2010

With the year 2010 soon coming to an end, it is time for us as the Ogre Community to look back on this eventful past year. It is time to think about all the amazing moments and the enormous progress we made, but it is also time to bring back some of the sad moments. Unfortunately, they are inseparably chained together in that funny thing called life we all struggle through.

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OGRE 1.7.2 [Cthugha] released!

Another six months have passed, and it’s time for another maintenance release to the 1.7 stable branch (codenamed ‘Cthugha’). You can find a list of all the bug fixes after the jump. As usual there are no feature changes or API breakage in this release – we save those for the unstable development branch – which of course you can grab from Mercurial if you want to join us on the bleeding edge.

So far the source releases are ready for download for 1.7.2, the SDK releases are coming soon. If you don’t want to wait, give the source release a try 🙂

Update 8 November: Prebuilt SDKs for Visual Studio 2008/2010, MinGW, OSX and iPhone are now ready for download, as are updated Ubuntu packages in our Launchpad PPA.

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OGRE 1.7.1 [Cthugha] Released!

We’re happy to announce the first maintenance release to the new 1.7 stable branch (codenamed ‘Cthugha’), delivering as per usual a plethora of bug fixes which you can find a list of after the jump. As you would expect there are no feature changes or API breakage in this release – we save those for the unstable development branch – which of course you can grab from Mercurial if you want to join us on the bleeding edge.

So far the source releases and some of the SDKs are ready for download for 1.7.1, if your SDK isn’t updated yet, please be patient as these will come online soon. Or alternatively, try using the source release, it’s really not that scary 🙂

[edit] cg.dll was missing from the early version of the SDKs for Windows, we’re fixing this now, check for updates after 2 May 2010.

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