Animation export from 3DS Max

Big thanks to earthquakeProof, who has contributed a patch which allows exporting of skeleton and animation data from 3DS Max. The script exports the data to OGRE’s XML format (skeleton.xml), which must then be converted to a binary runtime format using the XMLConverter tool. The script also exports meshes in XML format (like the existing exporter which exports direct to binary).

The updates are in CVS; you’ll need to copy the ‘scripts’ and ‘ui’ folders over the existing ones in your 3DS Max folder and re-load the OGRE custom UI.

Playable Pong 0.6 Released

Ben (zander76) sent word that The first playable version of his OGRE-based Pong game has now been released. The version is 0.6 and can be found in the download section. Key Features to the release are enhanced gameplay, in game overlay and more documentation.