by betajaen | Feb 14, 2011 | News
Here is the recent events of Ogre that happened in the last two weeks:
- Lingfors released a video of his OgreWater, which he wrote just in one night for a presentation in his University.
- So0os announced his Ready-to-Go Ogre Framework for Visual Studio.
- Circus Pomché has been released by Bash Games
- Call for Google Summer of Code 2011 Students Announcement
- A preview of Particle Universe 1.4 was posted by Spookyboo in the showcase forum
- We have started looking for students for the Google Summer of Code 2011, with many promising new ideas already posted.
- Jacmoe has installed a new Kudos system, to award forum users with intelligent and well written posts. He has also changed the user rank system to a include comprehensive list of ranks based off the DnD universe.
That is all the news this time, but our Papercut initiative is still on going and of course we are looking for our GoSC 2011 students, if you feel you have a good idea then write a post in the forum.
If you have any news you wish us to include in Ogre News #4, then you can email us at
or private message betajaen or spacegaier on the forums.
by spacegaier | Jan 31, 2011 | News
Over the last two weeks, there has again been a lot of buzz around Ogre. Here are some notable events:
- Ogre powered game APOX was finally released on Steam.
- Some impressions from the game Aquatic, created by our community member Praetorian for the 19th Ludum Dare competition.
- New testimonial by Compredia GmbH was added.
- Further development for the new instancing manager: HWInstancingBasic.
- Community member SongOfTheWeave published PolyViz, a N-Dimensional Polyhedral Visualizer.
- First preview of the upcoming innovative Ogre based puzzle game called ATOM.
- Great new wiki article on how to implement line charts within an Ogre application by Adis.
- The Final Tank Down was released in the Apple AppStore.
- First footage from the hobby MMORPG Amnov.
- Jacmoe installed automatic syntax highlighting for code snippets in the forums, however some tweaking is needed.
Also thank you all for the papercut entries on our tracker. There are so many, the development team can hardly keep up, but nonetheless keep them coming! Before the next Ogre release they will surely all be integrated…
by betajaen | Jan 16, 2011 | News
Over the last two weeks Ogre has been a beehive of activity. Here are a number of notable events:
On a side note: Our papercut initiative is coming along well with many, many submissions, but of course there can never be enough! So keep them coming!
by betajaen | Jan 6, 2011 | News
Every two weeks from now on, you’ll hear a summary of the latest news from Ogre, its add-ons and the latest posts from the showcase forum. These news are compiled by our hard at work team of moderators. However, if you have a special news item you want us to post about, or want us to announce the release of your million dollar Ogre powered game, then you can e-mail us at
.
by sinbad | Sep 30, 2010 | News
The NeoAxis Game Engine is a complete integrated development environment for creating interactive 3D graphics including 3D virtual worlds, AAA games, and realistic simulations, created using Ogre. They just released version 0.9, including the following updates:
- Parallel-Split Shadow Map (PSSM) technology has been added.
- Full support of point light shadows. Shadows are based on cubemaps now.
- Web Player 1.3. Networking support.
- Binaries for 64-bit systems.
- Visual Studio 2010 and .NET 4.0 support.
- Advanced GUI features. See video: http://www.youtube.com/watch?v=ED_UtcgMNQc.
- 3dsMax and Maya 64-bit versions support. 3dsMax 2011 support. Maya 2011 support.
- COLLADA mesh format support.
For more details, please see their full press release. Congrats on the release guys!