OGRE 3D 1.7 Application Development Cookbook

We as the OgreTeam are very happy to see yet another Ogre book being published by the open-source friendly online publisher PacktPub:

OGRE 3D 1.7 Application Development Cookbook

In contrast to the previously released OGRE 3D 1.7 Beginner’s Guide which aimed at teaching the basics of Ogre from scratch, this new book takes a different approach:

“This is a cookbook with over 50 recipes offering solutions to common application development problems while creating graphics using OGRE 3D, with explained sample code and screenshots added in. Each recipe teaches you about a particular feature of OGRE 3D.”
Quote by PacktPub

The book covers a multitude of different topics, such as:

  • Creation of minimal Ogre3D applications
  • Creation of Ogre plugins
  • Creation of custom Ogre Resource Managers
  • Various input methods such as mouse, keyboard and speech
  • Object and Scene management (e.g. scene loading from (Land)XML)
  • Light and Material handling
  • Various kinds of animations
  • Multimedia Integration (Video, Sound, Speech)
  • Much more, compare table of contents

More details about the book and their authors can be found directly at PacktPub: OGRE 3D 1.7 Application Development Cookbook

There is also a special deal to get both OGRE 3D books from PacktPub as a bundle with a nice discount. So if your are looking to start with Ogre3D, this might be a way to go. But even if you already have experience with our engine, the cookbook can be a good addition to extend your repertoire of techniques.

BTW: The fact that we just released Ogre 1.8, should not stop you from considering either of the two PacktPub books. With the exception of one or two recipes covering Terrain related topics, everything else will still be valid and applicable to Ogre 1.8 as well!

Ogre 1.8 has been released

We are glad to announce that we finally were able to release Ogre 1.8 (Byatis) which as of now is the new official, stable Ogre version.

New SDK versions have already been uploaded and all download links are adjusted, so feel free to give it a whirl.

We also want to apologize for the rather substantial delay given that the original estimated release date was beginning of January. Basically seconds before we wanted to release we found some bugs in the samples and felt that this is something that needs to be fixed when releasing a new major version. While tackling those issues, we found a series of related issues and again started fixing them as well. In the end that consumed quite a bit of time, but the bright side is: Almost all samples will now run on all platforms and compilers and Ogre 1.8 has become even better and more stable thanks to all the fixes. So we’d like to mark that as a success.

Nonetheless we of course strive to make the next release cycles much smoother, but considering that this was the first release without sinbad as the leader, we are rather happy with the outcome! And for this we mainly have to thank Kojack, masterfalcon and CABAlistic who did most of the work. Well done!

So what is the plan for the future now?
As you might have seen, there were already some public discussions about the next things to tackle, when we discussed possible GSoC 2012 projects. We internally already started to outline where we want to move in regards to Ogre 1.9 and Ogre 2.0. We still need some days to reach a strong consensus, but once we are at that point, we will inform everybody and put our ideas out there for discussion. Once the community is happy with the plans, we will need to figure out how to best approach the realization of those big challenges in front of us. But with such a great community as the one Ogre is proud to have, we are sure we will be able to get the job done. This time perhaps even in time…

So, as usual: Feel free to chime into the discussions in the forum and share your opinions and ideas. And thanks again to everyone involved in helping Ogre 1.8 become reality!

PS: Unfortunately, we do not have a complete change log this time, but two partial ones, which should give you a rather good overview: Basic changelog in our wiki and changelog in our BitBucket repository.

Ogre 1.8 Release Candidate 1 (RC1)

As Ogre 1.8 is due end of this year, it is finally time to get the release candidate versions out in the open for general testing to iron out any last quirks before the official release . As a first step we released the RC1 today.

The source code can either be downloaded from our official BitBucket repository or directly from the Ogre Source Download page.

If you should encounter any issues, please feel free to report them on our bug tracker and discuss them in the “Developer talk” forum section. More information can be found here.

Thank you for your support in advance!

PS: A detailed change log will be provided upon official release.