Since 2001, OGRE has grown to become one of the most popular open-source graphics rendering engines, and has been used in a large number of production projects, in such diverse areas as games, simulators, educational software, interactive art, scientific visualisation, and others.
Those of you who have been around Ogre for some time might remember that back in 2011, we conducted a survey about our user base. The results of which can be found here. As we have started the 1.11 development cycle we would like to assess to correctly emphasize the...
Wow! It’s been a long time since the last report. A lot has happened since last time, so I thought and was pressed to inform of what’s new. I (dark_sylinc) have been bugged by two people on Twitter to write this update, so you can thank them for this report! But first...
The 1.10.11 release marks the final (planned) release for the 1.10 series and kicks off the 1.11 cycle that will allow us to break the API. As announced in the mid-term report we will use this to move to C++11 and drop some of the deprecated functionality. But the...
Support and community
Forums – The primary support mechanism as the forums are populated with a large number of experienced users who are always happy to help.
Wiki – This is a repository of tutorials and reference knowledge which you should definitely consult if you need a hint.
Gitter– We have an channel on gitter.
Here’s a few examples of what people have been saying about OGRE:
Those three characteristics make me choose it and so far, after almost a year and a half, I have never regretted that decision. Ogre3D has helped us a lot by speeding up the prototyping phase, testing new techniques for the physics algorithms really quickly, and, as part of my Argo Engine, serving really well as the presentation module.” Alvaro Pereyra Rabanal
When we looked at Ogre the bar was instantly raised, it easily fulfilled all our criteria and more. The clean, extensible, object oriented architecture was well suited to our needs. Some open source projects often consist of cryptic, un-maintainable, spaghetti code. The thing I like most about Ogre, is that I do not feel compelled to have a shower every time I touch the code. Clive Jackson
In addition, creating the scripts for interface components is a breeze since Ogre’s approach is clean and straight-forward. While you can (and we did) manipulate GUI components through code for advanced effects, it is easy to get GUIs up and running quickly. Ogre’s well-documented design makes it great both for prototyping and for customization of a finished product. Vance Vagell
As an accolade to it’s stability, it has performed outstandingly in an embedded environment. The transparent portability has allowed the development under a Microsoft environment and subsequent deployment on Linux with painless ease. With constant ongoing development in a growing, and evermore supportive, community, we have visions of using this engine for many years to come. Chris Pratt