| Bullet3 |
1 |
Nathn123 |
23-11-2015 18:00:40 |
| Deformation Collisions |
1 |
dement3d |
12-10-2015 17:50:17 |
| DebugDraw don't display btKinematicCharacter ? |
1 |
Dragonblood |
24-09-2015 19:29:03 |
| Collisions aren't automatic ? |
2 |
Dragonblood |
21-09-2015 15:31:29 |
| Terrain & OgreBullet |
1 |
Dragonblood |
20-09-2015 22:25:41 |
| link problem |
2 |
Dragonblood |
17-09-2015 00:42:49 |
| Building OgreBullet under linux from SVN repository |
1 |
BohdanKornienko |
15-09-2015 18:07:12 |
| OgreBullet Tutorials |
1 |
dement3d |
27-08-2015 17:30:57 |
| Ogre 1.9 and bullet |
4 |
dement3d |
08-08-2015 21:53:10 |
| Building OgreBullet on Linux |
1 |
samstr |
05-08-2015 03:58:04 |
| [SOLVED] OgreBullet build errors |
3 |
HaimSh |
24-03-2015 11:03:28 |
| Tap Collision Grab Object |
2 |
Mike_Hoff |
18-03-2015 17:13:17 |
| [SOLVED] raycast and collision filtering |
2 |
Mike_Hoff |
25-02-2015 01:39:40 |
| [SOLVED] difference of terrains |
3 |
emmanuel1359 |
24-02-2015 22:47:59 |
| Ogre + Bullet 3.x multiplatform |
1 |
p-i- |
23-02-2015 00:06:35 |
| OgreBullet Advanced Tuts / API reference |
1 |
Nathn123 |
15-02-2015 01:06:55 |
| [SOLVED]Ogre Bullet Project doesnt Compile |
3 |
Nathn123 |
14-02-2015 22:30:33 |
| [SOLVED] FindBullet.cmake Windows (Bullet not found) |
6 |
hyst329 |
06-02-2015 06:40:50 |
| Can't build it |
2 |
lerby |
13-12-2014 20:17:58 |
| Cannot convert TriMeshCollisionShape to CollisionShape |
1 |
EricChan134 |
24-11-2014 23:47:20 |
| How to create local inertia with OgreBullet? |
1 |
lucky7456969 |
15-11-2014 10:46:10 |
| [SOLVED] Segfault in OgreBulletDynamicsWorld |
1 |
Blaxar |
02-09-2014 22:40:05 |
| Building OgreBullet on Mac OSX 10.9 |
2 |
symsystem |
21-07-2014 11:30:09 |
| Which shape is best suited for a Cargo Truck? |
1 |
lucky7456969 |
28-06-2014 07:09:54 |
| Are there any OBB-alike classes for OgreBullet |
2 |
lucky7456969 |
23-06-2014 07:12:00 |
| CMake Error when compiling OgreBullet |
3 |
lucky7456969 |
21-06-2014 10:31:15 |
| Gravity + double precision fixes |
2 |
ccfreak2k |
23-05-2014 06:20:40 |
| [SOLVED] Windows CMake error |
7 |
TGrey |
04-05-2014 07:49:17 |
| Help with getting the ogre terrain and bullet shape to work |
5 |
Alessio89 |
13-04-2014 11:22:53 |
| [SOLVED] Eclipse:OgreBulletDynamicsRigidBody.h: No such file |
9 |
IreneLing |
05-03-2014 03:00:39 |
| Bullet Collision shape for a child node ? |
2 |
gaz99 |
23-02-2014 19:04:10 |
| Where can I find ContactResultCallback in OgreBullet? |
2 |
farrukh50 |
02-01-2014 17:44:50 |
| [SOLVED][PARTIALLY]Help needed with installation errors |
5 |
jKettu |
13-12-2013 22:33:10 |
| [SOLVED] StaticMeshToShapeConverter missing |
7 |
AE86takumi |
27-11-2013 06:04:34 |
| physics to animat chacracter!? |
2 |
dreamig |
11-11-2013 08:05:59 |
| [SOLVED] Visual Studio link error |
23 |
Smok3Gun |
28-10-2013 14:33:18 |
| [SOLVED] Wheels and Vehicle Acting Weird |
2 |
NotCamelCase |
19-10-2013 23:02:44 |
| StaticMeshToShapeConverter and submeshes |
3 |
Samapico |
15-08-2013 15:40:44 |
| OgreBullet Vs Bullet for collision testing only |
1 |
simed |
11-08-2013 13:53:03 |
| iOS & OgreBullet |
4 |
simed |
22-07-2013 12:38:14 |
| Dynamic TriMesh |
10 |
OGREHEAD |
05-07-2013 15:56:20 |
| [SOLVED] Linker error when not creating CollisionShape |
2 |
OGREHEAD |
04-07-2013 11:47:13 |
| Slow with large mesh |
5 |
christianshiel |
21-06-2013 08:03:14 |
| How to Build OgreBullet step by step on Ubuntu 12.10 (Fixed) |
10 |
zeSoup |
16-06-2013 12:34:45 |
| Undefined reference from bullet 2.72 to 2.81 |
2 |
Pacha |
15-06-2013 03:36:37 |
| [SOLVED] unresolved External symbol error |
13 |
hvalola |
06-06-2013 06:20:37 |
| OGREBULLET fails compilation (OgreFontManager.h missing) |
2 |
OGREHEAD |
01-06-2013 16:28:46 |
| [SOLVED] impulse no effect on stopped object (deactivation) |
4 |
randomlord |
17-05-2013 01:56:28 |
| Starting with Ogre Bullet |
2 |
MaskedTwilight |
15-05-2013 23:06:54 |
| Bullet Collisions |
1 |
iblues1976 |
14-05-2013 22:24:35 |
| Request for a tutorial with sdktrays |
6 |
hvalola |
13-05-2013 09:47:42 |
| Problems with Terrain Collisions |
3 |
Ghainlin |
04-05-2013 03:37:18 |
| ogrebullet and bullet |
2 |
hans |
28-03-2013 10:04:24 |
| ogrebullet tutorial not working |
3 |
hans |
20-03-2013 11:44:40 |
| What collision shape for aircrafts |
5 |
softice |
15-03-2013 03:00:48 |
| ogrebullet compile |
2 |
hans |
14-03-2013 09:36:06 |
| How to test OgreBullet installation. |
4 |
handuel |
13-03-2013 17:15:03 |
| [SOLVED] How to build using MinGW/msys |
4 |
handuel |
12-03-2013 21:07:52 |
| Creating a project with Ogrebullet support on Ubuntu |
4 |
iamhero |
07-03-2013 22:08:41 |
| [SOLVED] Collision shape shifted from node |
3 |
aj1nkya |
04-03-2013 15:43:31 |
| how to compile btOgre[Solved] |
3 |
aj1nkya |
17-02-2013 11:03:04 |
| OgreBullet CMake buildable |
16 |
AlexeyKnyshev |
15-02-2013 14:32:57 |
| [SOLVED] Compile OgreBullet on Ubuntu 12.04 |
3 |
handuel |
09-02-2013 14:31:39 |
| rotation of a tank, multiple rotation points |
1 |
chaoskane |
08-02-2013 12:57:55 |
| Which version of bullet |
3 |
handuel |
06-02-2013 18:25:28 |
| Collision between rope and soft body mesh |
1 |
tbreina |
31-01-2013 19:07:07 |
| Collision objects do not follow SceneNodes? |
1 |
Samapico |
23-01-2013 16:38:06 |
| Building OgreBullet with OgreSDK 1.8.1 on Windows. |
26 |
Laubstein |
10-01-2013 00:51:37 |
| Building OgreBullet with OgreSDK 1.8.1 on Windows. |
10 |
Laubstein |
07-01-2013 13:51:34 |
| 6DofConstraint bug (including patch) |
1 |
gertvv |
25-12-2012 15:06:47 |
| Errors: OgreBullet + Bullet 2.81 [HELP!] |
5 |
jorgerosa |
03-12-2012 22:01:27 |
| OgreBullet on Ubuntu 12.04 LTS & Ogre 1.8.1 |
2 |
Anagram |
01-12-2012 04:04:35 |
| 2 physics worlds |
1 |
omniyo |
28-11-2012 11:44:44 |
| build on linux problem |
2 |
theBeginner |
06-11-2012 17:47:43 |
| Collision test |
2 |
cutecutekid |
06-11-2012 07:32:36 |
| Compile OgreBullet in Windows |
1 |
DerReinhardt |
28-10-2012 05:23:33 |
| Simple Soccer Goal |
3 |
omniyo |
09-10-2012 11:34:39 |
| Hinge constraint missing Limits functionality |
1 |
UndeadParrot |
01-10-2012 13:41:52 |
| Terrain body not aligned (offset by 1 on -z) |
3 |
notrodash |
15-09-2012 15:55:16 |
| Problems with OgreBullet collision detection |
1 |
akvlad |
12-09-2012 21:33:23 |
| Problem with Character movement controller |
3 |
Veggieto |
11-09-2012 00:23:09 |
| Problems with OgreBullet collision detection |
1 |
akvlad |
10-09-2012 12:42:43 |
| Installing OgreBullet on Linux (LinuxMint 13) |
7 |
mozilla |
08-08-2012 02:23:29 |
| Compiling (Linker) Errors |
1 |
Madman07 |
14-07-2012 19:59:33 |
| btOgre Undefined Reference |
1 |
smartfox8 |
11-05-2012 04:00:06 |
| Unresolved externals error |
1 |
shawnperolis |
14-04-2012 06:30:09 |
| install ogreBullet in ios |
1 |
AnandithaRoy |
22-03-2012 04:50:22 |
| install ogrebullet in iphone |
1 |
AnandithaRoy |
21-03-2012 12:18:35 |
| i am new in ogre |
2 |
maxdelphi |
19-02-2012 18:17:05 |
| looking for help for kinematic character controller |
1 |
rogerdv |
28-12-2011 13:02:16 |
| Linear Velocity |
4 |
raidow |
12-12-2011 16:54:52 |
| (Solved) RigidBody and a moving car |
7 |
raidow |
01-12-2011 15:00:26 |
| Mesh Bounding Box Problem |
6 |
crancran |
06-11-2011 18:03:44 |
| OgreBullet or btOgre? which one do You reccommend? |
3 |
xirtamatrix |
25-10-2011 12:36:42 |
| HeightmapCollision questions |
3 |
JohnBoyManbullet |
25-10-2011 04:58:52 |
| btConvexHull question |
1 |
JohnBoyManbullet |
23-10-2011 10:31:19 |
| static bodies don't appear? |
1 |
JohnBoyManbullet |
19-10-2011 05:18:28 |
| mesh to shape |
1 |
JohnBoyManbullet |
17-10-2011 08:43:06 |
| ray casting work on some objects but not others |
1 |
JohnBoyManbullet |
16-10-2011 09:16:47 |
| Memory Heap Corruption when running Demo |
1 |
azer89 |
14-10-2011 14:44:21 |
| Can OgreBullet works with new Terrain Component? |
2 |
hustruan |
29-09-2011 17:07:42 |
| Is OgreBullet still being maintained? |
3 |
nww02 |
28-09-2011 10:22:02 |
| OgreBullet won't build. |
2 |
CiaranMcC |
24-09-2011 16:53:19 |
| Other tutorials |
1 |
BigBoss |
21-09-2011 15:08:32 |
| btHeightfieldTerrainShape |
1 |
JohnBoyManbullet |
20-09-2011 22:20:13 |
| OgreBullet for mac lion |
1 |
Owuntu |
14-09-2011 04:21:02 |
| Stack corruption in DebugDrawer |
1 |
vcpaul |
09-09-2011 10:57:03 |
| new to ogrebullet need help |
3 |
RCyberW |
25-08-2011 06:34:18 |
| DynamicsWorld - forward declaration |
1 |
Gouwi |
23-08-2011 13:05:58 |
| Moving object (physical and graphical) |
9 |
hynner |
14-08-2011 12:18:59 |
| OgreBullet without framelistener? |
1 |
Trioxin |
13-08-2011 09:51:40 |
| Can't build OgreBullet |
7 |
BigBoss |
12-08-2011 13:38:08 |
| btTransform question |
3 |
JohnBoyManbullet |
09-08-2011 07:00:30 |
| Steps to make player walk on large terrain mesh? |
2 |
Kosmos |
08-08-2011 20:34:03 |
| error compiling |
3 |
rogerdv |
03-08-2011 14:38:08 |
| OgreBullet vs Ogre + Bullet |
2 |
hynner |
30-07-2011 14:43:37 |
| Ray test Refresh? |
2 |
JohnBoyManbullet |
29-07-2011 04:19:59 |
| Get Collisions |
11 |
Cookiezzz |
28-07-2011 16:16:26 |
| btScalar to ogre? |
1 |
JohnBoyManbullet |
27-07-2011 09:37:34 |
| [SOLVED]Building bullet extras |
6 |
hynner |
22-07-2011 18:04:27 |
| closestraycallback |
2 |
JohnBoyManbullet |
22-07-2011 09:41:43 |
| few questions about rays. |
2 |
JohnBoyManbullet |
21-07-2011 10:47:41 |
| reflection direction and hit normals |
1 |
JohnBoyManbullet |
19-07-2011 14:15:53 |
| dynamicsWorld->rayTest issues |
6 |
JohnBoyManbullet |
17-07-2011 01:51:03 |
| [SOLVED] How can I use Terrains as collision objects? |
7 |
Latin1 |
15-07-2011 03:42:45 |
| [solved] Visual C++ 2010 express. unresolved external symbol |
4 |
pommaniulo |
12-07-2011 11:44:29 |
| How to add btGhostObject into Ogrebullet? |
2 |
yys |
07-07-2011 02:28:57 |
| ogrebullet set orientation? |
1 |
JohnBoyManbullet |
01-07-2011 11:12:49 |
| Chacter Control |
3 |
JohnBoyManbullet |
30-06-2011 03:58:08 |
| terrain height tuning |
2 |
JohnBoyManbullet |
28-06-2011 05:19:08 |
| missing shared library error |
5 |
arborist |
27-06-2011 21:43:40 |
| How to make custom actions after collision occured? |
4 |
LoneWolf |
24-06-2011 12:05:18 |
| iOS OgreBullet memory warning [SOLVED] |
3 |
Slayer86 |
17-06-2011 18:49:26 |
| [SOLVED] Visual C++ Express: building Bullet |
5 |
Latin1 |
14-06-2011 02:19:38 |
| Building OgreBullet in Windows |
1 |
molmasepic |
02-06-2011 02:14:08 |
| Ubuntu/Debian packages |
1 |
SanguinarioJoe |
28-05-2011 15:38:39 |
| Reset vehicle |
3 |
makke4ever |
25-05-2011 14:59:48 |
| Synchronizing position of Entity with Object in collisions |
1 |
russ |
19-05-2011 09:42:24 |
| Collision Detection for dynamic realtime Meshes |
2 |
audiorausch |
12-05-2011 08:18:09 |
| *SOLVED* Hinge Constraint |
2 |
originalmoose |
04-05-2011 16:43:31 |
| Building Bullet for Code::Blocks |
3 |
88Alex88 |
08-04-2011 03:08:57 |
| Joining Rigid Bodies together |
1 |
dodgydan2001 |
07-04-2011 20:04:29 |
| create a cylinder shape on each bone of mesh |
4 |
kulebril |
07-04-2011 03:42:22 |
| ApplyForce, ApplyImpulse |
9 |
nikolai |
03-04-2011 15:14:33 |
| [solved]Why the object drop unrealistic? |
3 |
panzhiyi3 |
01-04-2011 14:01:59 |
| I'm confused... |
3 |
WhirledPeas |
30-03-2011 09:34:52 |
| OgreBullet Tutorial 2 Error |
6 |
thegorgatron |
30-03-2011 06:54:22 |
| Include Paths question |
2 |
WhirledPeas |
29-03-2011 11:13:50 |
| OgreBullet compile error |
7 |
adam |
22-03-2011 17:04:19 |
| Building OgreBullet on Ubuntu |
16 |
omniyo |
20-03-2011 19:01:03 |
| Memory Leak Problem on setStaticShape? |
1 |
jonathanblacknight |
17-03-2011 06:29:38 |
| applying forces on a rigid body |
1 |
bkatous |
12-03-2011 00:54:40 |
| (solved) Compile Error PRJ0019 |
4 |
jash |
09-03-2011 12:41:59 |
| building for mac |
1 |
pencilcheck |
05-03-2011 19:08:28 |
| not understanding how to make a Entity Faces collide |
3 |
kulebril |
03-03-2011 16:57:15 |
| [SOLVED] Reubication of nodes on startup |
2 |
kulebril |
02-03-2011 18:20:20 |
| Building OgreBullet problems |
2 |
moore |
28-02-2011 17:51:36 |
| Kinematic Bodies |
4 |
narwhals |
23-02-2011 03:56:28 |
| OgreBullet tutorial setup - almost there! |
5 |
darthtelle |
22-02-2011 20:18:23 |
| Confused about the tutorial... |
2 |
wahmo2 |
05-02-2011 21:57:43 |
| ~btCollisionShape error... |
8 |
wahmo2 |
03-02-2011 22:38:47 |
| CMAKE for ogrebullet? |
9 |
noobs |
26-01-2011 11:31:30 |
| Compile Error LNK2019 |
3 |
Lexo |
25-01-2011 21:39:23 |
| why btconvexshape.cpp crash in ios4.1 ogre1.8 iphonesdk4.2? |
2 |
yaxinhoo |
25-01-2011 17:00:35 |
| my character doesn't seem to be colliding with house... |
4 |
calvslan |
15-01-2011 10:45:00 |
| Help with CompoundCollisionShape |
1 |
BenM |
12-01-2011 02:28:17 |
| Request for capsules/cylinders fix |
2 |
BenM |
04-01-2011 02:41:43 |
| divergence between ray results in terrain |
1 |
rogerdv |
20-12-2010 14:00:18 |
| How to control forces of kinematic body against rigid body |
1 |
JayAr |
20-12-2010 13:59:39 |
| excluding objects from ray |
2 |
rogerdv |
20-12-2010 13:34:54 |
| How to convert an Ogre::Mesh |
3 |
Thrakbad |
18-12-2010 13:09:22 |
| Simple question for Kinematic Character [resolved] |
2 |
xtxy |
16-12-2010 09:44:50 |
| Attaching rigidbody to a bone |
5 |
swifft |
14-12-2010 20:44:38 |
| Combining Ogre animation with physical properties |
4 |
BenM |
12-12-2010 04:47:28 |
| Compound shapes and Character Controller to Plane collision |
5 |
Brunstgnegg |
04-12-2010 07:31:01 |
| OgreBullet and bullet version and another question |
7 |
Reloadead |
29-11-2010 21:49:38 |
| BoxCollisionShape not in right position with mesh |
4 |
0x46B |
28-11-2010 14:49:28 |
| Collision Object and Scaling |
4 |
stnal |
22-11-2010 16:27:01 |
| ObjectState in collision detection? |
1 |
stnal |
22-11-2010 10:20:53 |
| Compatibility with Bullet 2.77 |
5 |
stnal |
16-11-2010 11:52:43 |
| 6DofSpring class |
6 |
snegovick |
16-11-2010 07:41:42 |
| Problem with scale and roratation from node |
2 |
Topper |
09-11-2010 18:04:45 |
| DebugDrawer and Static Shapes |
3 |
Topper |
09-11-2010 09:47:50 |
| resources_d.cfg |
2 |
allanbcampbell2 |
01-11-2010 05:37:31 |
| Ogre and .bullet serialization |
2 |
Cryogenik28 |
29-10-2010 19:31:05 |
| BoxCollisionShape isn't centered |
2 |
AHelper2 |
27-10-2010 14:42:41 |
| Building OgreBullet don“t work with MingW/C::B/VC++ |
4 |
0x46B |
25-10-2010 17:01:11 |
| Can't make spheres inside container to stop rotating/sliding |
7 |
toglia |
23-10-2010 15:50:46 |
| A request for a fix in collision shapes constructors |
3 |
0xc0dec |
20-10-2010 19:43:05 |
| First game |
2 |
mharezlak96 |
12-10-2010 16:29:13 |
| how to use ogre1.7 terrain in ogrebullet |
3 |
planB |
10-10-2010 03:12:47 |
| Ogre...Demo not a valid win32 application |
4 |
JayAr |
07-10-2010 12:27:35 |
| Ogre+Bullet integration with urbiscript (parallel scripting) |
9 |
kergoth |
05-10-2010 16:11:30 |
| [SOLVED] No collision between terrain and entity |
4 |
SkilleR666 |
03-10-2010 17:19:16 |
| Skeleton + collision |
3 |
UltimeAlex |
01-10-2010 16:28:50 |
| camera collision |
1 |
july |
25-09-2010 15:37:23 |
| Error LNK2001: unresolved external symbol |
4 |
Dihensoeur |
24-09-2010 13:36:50 |
| what to do now? |
2 |
rogerdv |
22-09-2010 14:25:12 |
| Some troubles with building demos |
2 |
Towelie |
18-09-2010 18:17:24 |
| objects are created upside down |
2 |
rogerdv |
16-09-2010 15:45:19 |
| Crashes on first rendered frame |
3 |
Sludger |
06-09-2010 01:02:16 |
| New terrain system |
4 |
rogerdv |
03-09-2010 21:19:46 |
| [Solved] OgreBullet Linkage Error |
1 |
SoulReaver |
29-08-2010 20:16:24 |
| Ogre bullet runing problem |
14 |
livingonedge |
28-08-2010 22:51:13 |
| car is under my terrain |
2 |
mmousa |
25-08-2010 11:47:42 |
| Rigid Bodies Not Loading Properly? |
13 |
AHelper2 |
22-08-2010 23:00:37 |
| Error with make |
5 |
adnap |
22-08-2010 06:34:05 |
| Ragdoll tutorial |
3 |
UltimeAlex |
21-08-2010 16:16:55 |
| Translating a kinetic plane with boxes on top. |
4 |
Netich |
20-08-2010 14:46:27 |
| Best way to do collision detection |
2 |
jonathanblacknight |
18-08-2010 14:28:08 |
| Translating SceneNodes/RigidBodies |
3 |
bluesnessman |
15-08-2010 13:15:15 |
| OgreBullet Compile Error |
12 |
Moustique |
04-08-2010 09:11:47 |
| resource.cfg runtime errors |
6 |
DemonGithara |
28-07-2010 15:10:15 |
| Assertion failed using TriangleMeshCollisionShape |
13 |
jonathanblacknight |
28-07-2010 10:27:52 |
| OgreBullet uses huge memory |
18 |
bluesnessman |
26-07-2010 21:08:05 |
| Problem in Ogre 1.7, Ubuntu 10.04 |
2 |
jonathanblacknight |
24-07-2010 09:20:28 |
| rigidBodies, gravity, collisions and kinematic bodies |
2 |
areay |
23-07-2010 10:27:02 |
| ConvexDecomp lib and linux |
6 |
rogerdv |
22-07-2010 15:37:29 |
| using a mesh as terrain, irregular and animated meshes |
7 |
rogerdv |
19-07-2010 20:20:03 |
| Noob question: how do I apply a force to a cube? |
2 |
kergoth |
17-07-2010 10:04:45 |
| The need for tutorial number 3 |
4 |
areay |
16-07-2010 09:37:25 |
| Ogre Bullet License is now MIT |
1 |
Fish |
16-07-2010 03:24:22 |
| problem with basic test: box falling through the ground |
9 |
rogerdv |
15-07-2010 22:26:29 |
| About the license text of OgreBullet |
6 |
toka |
13-07-2010 13:26:58 |
| advice for a newbie |
1 |
rogerdv |
12-07-2010 15:43:46 |
| Installing OgreBullet on Linux. Ogre1.71 + Eclipse |
7 |
areay |
01-07-2010 09:41:59 |
| Mystical resource group |
4 |
Darkmae |
24-06-2010 13:43:30 |
| Code changes and debug shapes |
3 |
omek |
22-06-2010 09:42:51 |
| kinematic objects, ccd and tunneling, possible workaroud? |
2 |
toglia |
18-06-2010 17:56:34 |
| How to disable rigid body reaction to external forces |
4 |
toglia |
16-06-2010 17:15:50 |
| Compile OgreBullet on Ubuntu |
3 |
gmfreaky |
13-06-2010 11:53:20 |
| Collision Detection |
3 |
zx679 |
12-06-2010 07:40:47 |
| added Bullet's Multithreading Support - Win32 only till now |
4 |
Wuempftlbruempftl |
10-06-2010 17:28:05 |
| OgreBullet Memoryleak Prevention |
3 |
SXtheOne |
05-06-2010 18:53:39 |
| OgreBullet + iPhone + Ogre 1.7 |
5 |
cg76 |
05-06-2010 16:37:02 |
| Small Patch to OgreBulletCollisionsDebugLines.cpp? |
4 |
Wuempftlbruempftl |
31-05-2010 19:41:27 |
| How to use OgreBullet control Player move. |
1 |
QXman |
31-05-2010 13:36:37 |
| Object::setShape with SceneNode |
5 |
Altren |
29-05-2010 00:11:04 |
| OgreBullet Simple Tutorials HERE |
24 |
SXtheOne |
28-05-2010 20:28:05 |
| Destruction of Collision shapes in Demos |
2 |
Altren |
28-05-2010 01:32:48 |
| Small patch for OgreBullet without dynamics at all |
2 |
Altren |
26-05-2010 02:59:33 |
| OgreBullet compiling - duplicity problem |
3 |
falcco |
21-05-2010 19:44:26 |
| New terrain with bullet? |
3 |
Kukanani |
17-05-2010 19:45:09 |
| Help Getting Started |
10 |
TechnoBulldog |
15-05-2010 02:44:59 |
| lib names in Linux |
13 |
rogerdv |
04-05-2010 15:25:51 |
| loading a non-static mesh file |
4 |
NazguL86 |
23-04-2010 01:05:37 |
| strange behaviour |
4 |
voom |
22-04-2010 13:25:27 |
| Help Building? |
8 |
Brendan123746 |
18-04-2010 21:16:05 |
| Builing OB with CodeBlocks/MinGW (Windows) |
2 |
Flumble |
12-04-2010 21:08:53 |
| SceneNode to rigidbody Issue |
4 |
sujith2s |
06-04-2010 19:49:21 |
| Bullet3D Sample Code to OgreBullet framework |
3 |
sujith2s |
30-03-2010 21:25:48 |
| Level Collision |
2 |
Boogy |
24-03-2010 22:55:47 |
| Class has no constructors? |
2 |
Boogy |
24-03-2010 18:31:30 |
| btTypedConstraint error |
2 |
Maroho |
23-03-2010 17:10:04 |
| problem compiling ogrebullet |
6 |
dodgydan2001 |
09-03-2010 16:31:31 |
| Terrain Demo Fixed |
3 |
Fish |
03-03-2010 02:07:36 |
| Ogre Bullet Patches |
5 |
Fish |
02-03-2010 02:36:26 |
| StaticMeshShapeConverter and Ogre::ManualObject |
1 |
dangerdaveCS |
01-03-2010 14:52:58 |
| Probable bug in TriangleMeshCollisionShape |
3 |
dangerdaveCS |
01-03-2010 13:06:11 |
| Energy conservation in collisions? |
2 |
WittyUserName |
25-02-2010 03:11:52 |
| Probable bug in OgreBulletDynamics::VehicleTuning |
3 |
dangerdaveCS |
24-02-2010 16:50:29 |
| OgreBullet + Ogre 1.7 + Bullet 2.76 beta |
2 |
zeko |
21-02-2010 08:31:15 |
| No OGREBULLET demo |
21 |
OGREHEAD |
13-02-2010 15:53:06 |
| OgreBullet Demo |
1 |
OGREHEAD |
07-02-2010 22:37:13 |
| Ogre::UserDefinedObject error (PATCH?) |
5 |
Fish |
06-02-2010 21:08:09 |
| Problem Building OGREBULLET |
2 |
OGREHEAD |
02-02-2010 18:03:52 |
| Ogre and OgreBullet SVN |
9 |
Sussch |
21-01-2010 13:05:03 |
| OgreBullet still alive? |
3 |
Apophis |
14-01-2010 22:06:12 |
| Collisions with BSP |
1 |
vltsvn |
11-01-2010 23:38:42 |
| Bullet and OGRE metrics HELP |
2 |
Ugras |
09-01-2010 16:20:00 |
| Switching Rigid Body to a Kinematic At Runtime user control |
4 |
Garibalde |
27-12-2009 05:22:30 |
| Source for OS X |
3 |
svnstrk |
14-12-2009 23:37:27 |
| New to Bullet - 2 questions |
8 |
ChampiAtomik |
01-12-2009 08:12:23 |
| [SOLVED]OgreBullet Demos Slow |
3 |
Hannofcart |
13-11-2009 04:21:57 |
| Synchronizing Orientation of Ogre Camera and Bullet Object |
1 |
debio264 |
12-11-2009 05:05:03 |
| Kinematic Character Controller Falling Through the Floor |
2 |
debio264 |
10-11-2009 21:14:19 |
| CMakeLists.txt That Installs ConvexBuilder.h and Friends |
1 |
debio264 |
10-11-2009 04:05:21 |
| OgreBullet Compilation Error - Version Mismatch? |
3 |
debio264 |
09-11-2009 23:34:22 |
| Bug with Rigid Body |
2 |
iisystem |
16-10-2009 23:14:25 |
| Problem Compiling Ogre Bullet |
2 |
Blob0007 |
10-10-2009 11:08:16 |
| Seems to be a bug in OgreBullet |
1 |
iisystem |
04-10-2009 21:27:49 |
| usage of OgreBullet for terrain and object collision |
2 |
iisystem |
04-10-2009 14:09:45 |
| Bullet 2.75 |
1 |
iisystem |
04-10-2009 10:49:47 |
| Building with MinGW? |
2 |
debio264 |
24-09-2009 14:37:01 |
| Latest SVN Is Broken? |
6 |
debio264 |
09-09-2009 18:54:28 |
| Problem with Character |
6 |
Linaxys |
25-08-2009 11:54:24 |
| Problems in build Ogre_Bullet_Dynamics_Demos_SDK |
7 |
irado |
24-08-2009 03:00:03 |
| Using BSP with high gravity. |
2 |
Linaxys |
22-08-2009 20:04:27 |
| Problem with OgreBullet Demos At all! |
2 |
asvsfs |
19-08-2009 21:02:03 |
| convert btTransform to Ogre Matrix4? |
1 |
boyamer |
14-08-2009 16:39:24 |
| speed and gradient capability are not as per the real data |
6 |
prathap |
10-08-2009 13:13:01 |
| Problems with Bullet or OgreBullet |
1 |
Smjert |
01-08-2009 18:01:44 |
| Unusual issue when running the OgreBullet demos |
1 |
LaKraven |
29-07-2009 02:25:53 |
| Understanding collision shapes better |
1 |
shane |
20-07-2009 17:13:43 |
| OgreBullet with large terrain |
1 |
cg76 |
06-06-2009 05:03:05 |
| Error on linking demos |
16 |
Pans |
31-05-2009 23:55:21 |
| invalid lib problem when compiling with CB+gcc |
2 |
rogerdv |
31-05-2009 17:30:03 |
| What are the Bullet advantages? |
1 |
NewtUser |
21-05-2009 13:44:58 |
| What is the best way to create static level geometry? |
1 |
Dutchy |
18-05-2009 12:37:45 |
| error compiling |
7 |
rogerdv |
15-05-2009 12:52:44 |
| Error building |
4 |
shane |
13-05-2009 22:10:10 |
| Help Installing on Linux |
4 |
Calder |
05-05-2009 23:40:58 |
| Terrain Collision Meshes in Bullet 2.74 |
2 |
Fish |
22-04-2009 03:48:06 |
| Terrain heightmap |
1 |
fladur |
08-04-2009 03:24:15 |
| ray check problem |
4 |
adanar |
03-04-2009 14:37:38 |
| terrain query |
2 |
adanar |
31-03-2009 14:35:05 |
| OgreBullet basic question |
2 |
lakersfan |
19-03-2009 12:56:03 |
| Problems Compiling Latest SVN with Bullet 2.74 |
3 |
xwipeoutx |
16-03-2009 12:07:43 |
| [help] need assistant to compile ogrebullet |
2 |
yellowmonsta |
13-03-2009 06:40:21 |
| (PATCH) Bullet 2.74 |
18 |
Fish |
10-03-2009 14:20:32 |
| [help]Questions about the use of btRaycastVehiclePosted |
4 |
kenshin1987 |
08-03-2009 11:08:58 |
| Problems compiling with Bullet 2.74 |
1 |
Night Elf |
05-03-2009 17:55:40 |
| (PATCH) Memory deletion error? |
3 |
Fish |
02-03-2009 01:16:39 |
| ConvexBuilder problem with scons+gcc under linux |
2 |
rogerdv |
21-02-2009 22:00:14 |
| Small Patch |
11 |
Fish |
06-02-2009 20:35:05 |
| "ConvexBuilder.h" missing from SVN 2634 |
9 |
Fish |
04-02-2009 19:32:20 |
| Building OgreBullet and Demo on Linux (patches) |
8 |
igrok |
01-02-2009 21:13:34 |
| (PATCH) btScaledBvhTriangleMeshShape |
4 |
Fish |
25-01-2009 01:22:38 |
| Simple examples |
1 |
Zarnick |
21-01-2009 18:23:25 |
| Building the demos on Linux |
5 |
Zarnick |
15-01-2009 11:30:51 |
| OgreBullet and MingW |
7 |
jbuch |
06-01-2009 02:16:02 |
| OgreBullet as DLL |
2 |
sincoder |
03-01-2009 18:51:07 |
| BtOgre - My Own 'Thin' Bullet-Ogre Connection |
4 |
nikki |
01-01-2009 10:06:00 |
| how does the objects gets rendered |
2 |
mickey |
24-12-2008 04:19:46 |
| bullet, OgreBullet and 64 bits linux systems |
1 |
rogerdv |
26-11-2008 18:52:31 |
| Starting Out |
1 |
bizack |
13-11-2008 03:34:57 |
| Ogrebullet_Dynamics_Demos no longer needs libGIMPACT.lib |
1 |
Liens |
04-11-2008 01:21:06 |
| BulletMeshStrider |
3 |
ricardo_arango |
28-10-2008 21:29:28 |
| (Resolved) OgreBullet and PCZSM |
5 |
Fish |
23-10-2008 01:06:54 |
| Crossing zones. |
7 |
ppClarity |
21-10-2008 21:41:26 |
| Vehicle question - no more questions:) |
1 |
birmacher |
05-10-2008 22:56:18 |
| how to implement Character Controller in Bullet |
2 |
hbd760112 |
28-09-2008 04:08:36 |
| Rays |
1 |
Faxnico |
21-09-2008 19:01:33 |
| Creating polygon shape |
3 |
calsmurf2904 |
20-09-2008 21:07:53 |
| Which constraint should i use for... |
1 |
nord666 |
17-09-2008 23:27:31 |
| My compiler is making up errors for the demos |
2 |
Cambria123 |
09-09-2008 20:01:36 |
| Problems building OgreBullet Demo |
1 |
Karm |
08-09-2008 15:03:27 |
| [SOLVED] mesh to convex hull shape |
5 |
nord666 |
05-09-2008 13:13:31 |
| Can't compile OgreBullet on Ubuntu 8.04 |
5 |
tudhalyas |
04-09-2008 21:43:17 |
| Reaction of collision |
6 |
kksmart |
25-08-2008 15:58:58 |
| sln files doesn't open |
2 |
C++Ogre |
23-08-2008 18:38:17 |
| Weird collision reaction |
3 |
Larles |
14-08-2008 14:42:23 |
| Problem while FPS < 60 |
3 |
dedesite |
14-08-2008 11:57:34 |
| Move rigid body. |
7 |
Larles |
13-08-2008 20:40:36 |
| Beginner's trouble with OgreBulletDynamics::setShape |
3 |
Larles |
11-08-2008 20:33:22 |
| [Solved] Problems On Linux When Adding To My Own Project |
1 |
nikki |
10-08-2008 19:12:22 |
| Important Tip For Linux Users! |
5 |
nikki |
10-08-2008 10:46:32 |
| Collision problem |
1 |
birmacher |
09-08-2008 16:18:14 |
| OgreBulletCollisions::AnimatedMeshToShapeConverter question |
1 |
nord666 |
08-08-2008 06:54:02 |
| Linux Build Problem |
3 |
nikki |
07-08-2008 09:17:28 |
| Can't find lib files |
2 |
JBudOne |
07-08-2008 04:46:22 |
| Error with Bullet SDK 2.70 |
2 |
DieHard |
02-08-2008 04:16:11 |
| Collision for a character |
1 |
nord666 |
25-07-2008 17:48:11 |
| need information for basic Bullet elements |
6 |
nord666 |
21-07-2008 21:47:59 |
| Moving Kinematic Objects? |
2 |
nikki |
11-07-2008 14:15:45 |
| [solved]TriangleMesh and setScale |
2 |
dedesite |
02-07-2008 14:53:06 |
| Some beginer questions |
1 |
C++Ogre |
27-06-2008 18:02:14 |
| How to integrate OgreBullet into Ogre3D Project |
1 |
Celest |
23-06-2008 23:44:30 |
| Does OgreBullet support soft body simulation? |
15 |
sms1986 |
23-06-2008 19:05:24 |
| error building ogrebullet in LINUX |
3 |
the0bit1 |
22-06-2008 19:47:43 |
| OgreBullet basics |
2 |
mrmclovin |
20-06-2008 00:27:09 |
| Questions with vehicles |
6 |
dedesite |
12-06-2008 10:50:06 |
| [SOLVED] Visual Studio solutions: 'unrecognised version' |
1 |
nikki |
10-06-2008 13:09:56 |
| Does An OgreBullet Tutorial Exists? |
4 |
nord666 |
08-06-2008 23:41:32 |
| Problem with Rigid Body positions |
5 |
julio |
06-06-2008 21:47:38 |
| Some problems with Trimesh shapes (no wireframe and assert) |
5 |
IFMaster_2005 |
05-06-2008 20:50:54 |
| How to user OGRE bullet for a shooter game |
2 |
siddhant |
03-06-2008 22:50:25 |
| Custom btDynamicsWorld |
1 |
mirat |
02-06-2008 09:14:45 |
| Question for a new project |
2 |
Laughing_Gas |
02-06-2008 03:14:33 |
| (FIXED) Link Error OGREBULLET(SVN,Eihort)+Bullet 2.69(SVN) |
2 |
siddhant |
31-05-2008 13:13:40 |
| Problems with collisions |
1 |
IFMaster_2005 |
27-05-2008 20:17:53 |
| bugtracker? |
1 |
pepel |
27-05-2008 11:48:52 |
| DebugDrawer and collisions |
5 |
IFMaster_2005 |
21-05-2008 23:33:10 |
| Character Movement with OgreBullet |
3 |
Daerst |
16-05-2008 20:22:52 |
| [solved]Dynamics_Demos problem |
4 |
pawka |
12-05-2008 20:39:09 |
| Missing Terrain_Demo and Ragdoll_Demo |
4 |
Boriszko |
03-05-2008 22:34:57 |
| Help with error LNK2001: unresolved external symbol |
3 |
kingpinzs2 |
28-04-2008 12:24:16 |
| RigidBody setPosition problem |
2 |
thepolo |
29-03-2008 12:17:59 |
| How to get the CVS Version ? |
2 |
thepolo |
24-03-2008 13:08:24 |
| installing on linux |
23 |
jobes |
22-03-2008 19:03:07 |
| TriangleCollisionShape appearing in wrong position. |
2 |
PolyVox |
04-03-2008 21:49:02 |
| Creating a collision object with no visual representation? |
3 |
PolyVox |
03-03-2008 21:09:06 |
| Trimesh to trimesh collision -- New shape |
2 |
BundesWehr4 |
20-02-2008 18:40:57 |
| Ragdoll |
2 |
BundesWehr4 |
12-02-2008 16:52:55 |
| Ogre and bullet bounding box mismatch |
3 |
masterfalcon |
08-01-2008 07:38:46 |
| How to set linear and angular limits for 6dof constraint |
2 |
BilalMehdi |
05-01-2008 21:23:03 |
| Collision only demo? |
3 |
hytparadisee |
03-01-2008 03:58:06 |
| How do I compile and setup Bullet and OgreBullet? |
4 |
niteenhatle |
02-01-2008 02:52:22 |
| Some basic questions |
3 |
BilalMehdi |
01-01-2008 19:19:12 |
| Changing pos. of the parent scene node -> misplaced shape |
2 |
TheNinja |
23-12-2007 19:05:53 |
| Exploding 6dofConstraint |
3 |
Ygolonac |
19-12-2007 21:35:23 |
| OgreBullet not compatible with Bullet 2.65 or 2.66 |
5 |
Chaster |
19-12-2007 06:47:42 |
| in-game crashing |
2 |
Nakate |
17-12-2007 19:46:00 |
| problem: target constrained to upper half of screen |
5 |
gabdab |
15-12-2007 09:54:15 |
| FYI - I am thinking about rewriting OgreBullet |
19 |
Chaster |
04-12-2007 05:03:02 |
| Acknowledgements & Little trouble with the OgreBullet De |
1 |
DJuego |
03-12-2007 19:37:36 |
| Problem integrating OgreBullet to my game |
3 |
iyasu |
25-11-2007 22:19:53 |
| Texture flickering in OgreBullet Demo |
7 |
BilalMehdi |
24-11-2007 09:13:33 |
| RigidBody::setKinematicObject |
5 |
HiddenBek |
22-11-2007 21:46:25 |
| Problem with friction [solved] |
3 |
Psicoder |
16-11-2007 15:25:03 |
| Remove/delete body |
2 |
heavymental |
10-11-2007 12:58:23 |
| Update: New function - RigidBody::getLinearVelocity() |
1 |
Chaster |
09-11-2007 05:43:44 |
| Update: new function -> RigidBody::applyForce() |
1 |
Chaster |
01-11-2007 17:33:16 |
| bullet .net |
3 |
smirnof.pl |
31-10-2007 23:21:09 |
| Some info on Rays |
3 |
Aquatix |
27-10-2007 03:27:52 |
| Just trying out the CVS version. Demos seem to crash... |
6 |
Aquatix |
26-10-2007 16:26:35 |
| Updates to OgreBullet |
25 |
Chaster |
21-10-2007 21:33:31 |
| ConvexBodies not working? [solved] |
1 |
Chaster |
17-10-2007 01:02:41 |
| Bug Fix - SimpleDynamicsWorld <- replace with better opti |
3 |
Chaster |
16-10-2007 14:08:44 |
| blender integration? |
3 |
anlumo |
16-10-2007 01:46:54 |
| OgreBullet with the CVS Head Ogre and Bullet 2.63... |
14 |
Chaster |
19-09-2007 12:11:42 |
| Ray casting |
1 |
severin |
11-09-2007 17:07:54 |
| CAnt compile under vc 8 |
4 |
Thunder0ne |
09-09-2007 08:21:30 |
| Bullet 2.56 - ConeTwistConstraint |
1 |
rti |
03-09-2007 09:44:04 |
| Documentation |
5 |
kcbanner |
01-09-2007 11:19:41 |
| Trouble compiling with MinGW |
3 |
cchewif |
15-08-2007 18:45:23 |
| Collision Events / Callbacks |
1 |
rti |
09-08-2007 00:59:30 |
| Orientation problem (swapped axes ?) [solved] |
4 |
Gunwizard |
06-08-2007 08:24:03 |
| Multithreading - OgreBullet Ogre Interaction |
13 |
rti |
31-07-2007 23:31:48 |
| Two patches in one - bugfix and enhancement (?) |
5 |
beaugard |
15-07-2007 23:13:11 |
| Building on linux - It now builds. |
7 |
libolt |
12-07-2007 00:59:55 |
| Any updates? |
5 |
Chaster |
08-06-2007 04:48:46 |
| Simple problem with collision shape |
2 |
apokalypsadestroyer |
10-05-2007 22:18:28 |
| linker error with demo |
14 |
gugus |
23-04-2007 18:54:33 |
| Info & Downloads |
49 |
tuan kuranes |
23-04-2007 16:06:54 |