OGRE  1.9
Object-Oriented Graphics Rendering Engine
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Groups Pages
Class Hierarchy

Go to the graphical class hierarchy

This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 12345678]
 C_finddata_t
 COgre::AtomicScalar< LoadingState >
 COgre::AtomicScalar< ResourceHandle >
 COgre::AtomicScalar< size_t >
 COgre::AtomicScalar< unsigned >
 Cbsp_brush_t
 Cbsp_brushside_t
 Cbsp_face_t
 Cbsp_header_t
 Cbsp_leaf_t
 Cbsp_lump_entry_t
 Cbsp_model_t
 Cbsp_node_t
 Cbsp_plane_t
 Cbsp_shader_t
 Cbsp_vertex_t
 Cbsp_vis_t
 COgre::deque< Chunk * >
 COgre::deque< Request * >
 COgre::deque< Response * >
 COgre::deque< SceneManager * >
 COgre::deque< unsigned long >
 COgre::FactoryObj< Archive >
 COgre::FactoryObj< ParticleSystemRenderer >
 CGLES2RenderTexture MANAGED_RESOURCE
 CGLESRenderTexture MANAGED_RESOURCE
 CGLSLESProgramCommon MANAGED_RESOURCE
 CDrawingArea
 CHardwareIndexBuffer MANAGED_RESOURCE
 CHardwareOcclusionQuery MANAGED_RESOURCE
 CHardwareVertexBuffer MANAGED_RESOURCE
 COgre::HashedVector< Light * >
 CHighLevelGpuProgram MANAGED_RESOURCE
 COgre::IteratorWrapper< T, IteratorType, T::mapped_type >
 COgre::IteratorWrapper< T, IteratorType, T::value_type >
 COgre::IteratorWrapper< T, T::const_iterator, T::mapped_type >
 COgre::IteratorWrapper< T, T::const_iterator, T::value_type >
 COgre::IteratorWrapper< T, T::iterator, T::mapped_type >
 COgre::IteratorWrapper< T, T::iterator, T::value_type >
 COgre::list< AbstractNodePtr >
 COgre::list< AnimationState * >
 COgre::list< AntiPortal * >
 COgre::list< Billboard * >
 COgre::list< ConcreteNodePtr >
 COgre::list< ErrorPtr >
 COgre::list< GL3PlusContext * >
 COgre::list< GLContext * >
 COgre::list< GLES2Context * >
 COgre::list< HardwareOcclusionQuery * >
 COgre::list< HardwareVertexBufferSharedPtr >
 COgre::list< IndexRemap >
 COgre::list< Listener * >
 COgre::list< MovableObject * >
 COgre::list< OctreeNode * >
 COgre::list< Ogre::Particle * >
 COgre::list< Ogre::Plane >
 COgre::list< OptimisedSubMeshGeometry * >
 COgre::list< OverlayContainer * >
 COgre::list< OverlayElement * >
 COgre::list< Particle * >
 COgre::list< ParticleEmitter * >
 COgre::list< PCPlane * >
 COgre::list< PCZone * >
 COgre::list< Portal * >
 COgre::list< ResourceDeclaration >
 COgre::list< ResourceLocation * >
 COgre::list< ResourcePtr >
 COgre::list< SceneManagerFactory * >
 COgre::list< SceneQuery::WorldFragment * >
 COgre::list< SceneQueryMovableObjectPair >
 COgre::list< SceneQueryMovableObjectWorldFragmentPair >
 COgre::list< T >
 COgre::list< TagPoint * >
 COgre::list< VertexElement >
 COgre::list< VertexSplit >
 COgre::list< WireBoundingBox * >
 COgre::map< CGstate, CgGlobalStateListener * >
 COgre::map< CGstate, CgSamplerStateListener * >
 COgre::map< CodePoint, GlyphInfo >
 COgre::map< CompositionTechnique::TextureDefinition *, TexturePtr >
 COgre::map< const Camera *, const Light * >
 COgre::map< const Camera *, VisibleObjectsBoundsInfo >
 COgre::map< const MovableObject *, list< BspNode * >::type >
 COgre::map< const Node *, size_t >
 COgre::map< D3D11HLSLProgram *, D3D11_INPUT_ELEMENT_DESC * >
 COgre::map< D3D11HLSLProgram *, ID3D11InputLayout * >
 COgre::map< D3D9RenderWindow *, RenderWindowResources * >
 COgre::map< FunctionInvocation, String >
 COgre::map< GpuConstantType, const char * >
 COgre::map< HardwareVertexBuffer *, VertexBufferLicense >
 COgre::map< IDirect3DDevice9 *, BufferResources * >
 COgre::map< IDirect3DDevice9 *, IDirect3DPixelShader9 * >
 COgre::map< IDirect3DDevice9 *, IDirect3DQuery9 * >
 COgre::map< IDirect3DDevice9 *, IDirect3DVertexDeclaration9 * >
 COgre::map< IDirect3DDevice9 *, IDirect3DVertexShader9 * >
 COgre::map< IDirect3DDevice9 *, TextureResources * >
 COgre::map< int, PatchSurface * >
 COgre::map< int, Viewport * >
 COgre::map< intptr_t, GLStateCacheManagerImp * >
 COgre::map< Light *, LightClippingInfo >
 COgre::map< Material *, vector< StaticFaceGroup * >::type, materialLess >
 COgre::map< MatGroupPair, SGMaterial *, MatGroupPair_less >
 COgre::map< Ogre::RTShader::Function *, String * >
 COgre::map< PageID, Page * >
 COgre::map< Parameter::Content, const char * >
 COgre::map< Parameter::Semantic, const char * >
 COgre::map< Pass *, RenderableList *, PassGroupLess >
 COgre::map< RBFormat, RBRef >
 COgre::map< Real, LoadUnloadResourceList * >
 COgre::map< Resource *, MeshBuildParams >
 COgre::map< ResourceHandle, ResourcePtr >
 COgre::map< SGTechnique *, SGTechnique * >
 COgre::map< size_t, GpuLogicalIndexUse >
 COgre::map< size_t, Vector3 >
 COgre::map< size_t, Vector4 >
 COgre::map< String, AbstractNodeListPtr >
 COgre::map< String, Animation * >
 COgre::map< String, AnimationState * >
 COgre::map< String, Archive * >
 COgre::map< String, ArchiveFactory * >
 COgre::map< String, ATTRIBUTE_PARSER >
 COgre::map< String, BatchSettings >
 COgre::map< String, Bone * >
 COgre::map< String, Camera * >
 COgre::map< String, Capabilities >
 COgre::map< String, CapabilityKeywordType >
 COgre::map< String, CompositorLogic * >
 COgre::map< String, ConfigOption >
 COgre::map< String, CreateGpuProgramCallback >
 COgre::map< String, CustomCompositionPass * >
 COgre::map< String, DynLib * >
 COgre::map< String, EmittedEmitterList >
 COgre::map< String, ExternalTextureSource * >
 COgre::map< String, FreeEmittedEmitterList >
 COgre::map< String, GeometryBucket * >
 COgre::map< String, GLenum >
 COgre::map< String, GpuConstantDefinition >
 COgre::map< String, GpuProgramPtr >
 COgre::map< String, GpuSharedParametersPtr >
 COgre::map< String, HighLevelGpuProgramFactory * >
 COgre::map< String, InstanceBatchVec >
 COgre::map< String, InstancedGeometry * >
 COgre::map< String, InstanceManager * >
 COgre::map< String, int >
 COgre::map< String, ListenerList >
 COgre::map< String, LodStrategy * >
 COgre::map< String, Log * >
 COgre::map< String, MaterialBucket * >
 COgre::map< String, Microcode >
 COgre::map< String, MovableObject * >
 COgre::map< String, MovableObjectCollection * >
 COgre::map< String, MovableObjectFactory * >
 COgre::map< String, MultiRenderTarget * >
 COgre::map< String, Overlay * >
 COgre::map< String, OverlayContainer * >
 COgre::map< String, OverlayElement * >
 COgre::map< String, OverlayElementFactory * >
 COgre::map< String, PageContentCollectionFactory * >
 COgre::map< String, PageContentFactory * >
 COgre::map< String, PagedWorld * >
 COgre::map< String, PagedWorldSection * >
 COgre::map< String, PagedWorldSectionFactory * >
 COgre::map< String, PageStrategy * >
 COgre::map< String, ParamCommand * >
 COgre::map< String, ParticleAffectorFactory * >
 COgre::map< String, ParticleEmitterFactory * >
 COgre::map< String, ParticleSystem * >
 COgre::map< String, ParticleSystemRendererFactory * >
 COgre::map< String, PCZone * >
 COgre::map< String, PCZoneFactory * >
 COgre::map< String, ProfileInstance * >
 COgre::map< String, ProgramProcessor * >
 COgre::map< String, ProgramWriter * >
 COgre::map< String, ProgramWriterFactory * >
 COgre::map< String, PropertyBase * >
 COgre::map< String, Quake3Shader * >
 COgre::map< String, RenderQueueInvocationSequence * >
 COgre::map< String, RenderSystemCapabilities * >
 COgre::map< String, RenderTarget * >
 COgre::map< String, ResourceGroup * >
 COgre::map< String, ResourceManager * >
 COgre::map< String, ResourcePool * >
 COgre::map< String, SceneManager * >
 COgre::map< String, SceneNode * >
 COgre::map< String, ScriptTranslator * >
 COgre::map< String, SetBoolMethod >
 COgre::map< String, SetIntMethod >
 COgre::map< String, SetRealMethod >
 COgre::map< String, SetStringMethod >
 COgre::map< String, SettingsMultiMap * >
 COgre::map< String, SGScheme * >
 COgre::map< String, StaticGeometry * >
 COgre::map< String, String >
 COgre::map< String, SubRenderStateFactory * >
 COgre::map< String, TexturePtr >
 COgre::map< String, uint16 >
 COgre::map< String, unsigned short >
 COgre::map< String, VertexElementSemantic >
 COgre::map< String, ZoneData * >
 COgre::map< StringPair, TextureDefMap >
 COgre::map< SubMesh *, SubMeshLodGeometryLinkList * >
 COgre::map< TextureDef, TextureList *, TextureDefLess >
 COgre::map< uint16, DepthBufferVec >
 COgre::map< uint16, RequestHandlerList >
 COgre::map< uint16, ResponseHandlerList >
 COgre::map< uint16, Vector4 >
 COgre::map< uint32, BatchInstance * >
 COgre::map< uint32, GLSLLinkProgram * >
 COgre::map< uint32, GLSLProgramPipeline * >
 COgre::map< uint32, HardwareIndexBufferSharedPtr >
 COgre::map< uint32, Region * >
 COgre::map< uint32, TerrainSlot * >
 COgre::map< uint64, GLSLESLinkProgram * >
 COgre::map< uint64, GLSLESProgramPipeline * >
 COgre::map< uint64, GLSLLinkProgram * >
 COgre::map< uint8, RenderQueueGroup * >
 COgre::map< unsigned short, bool >
 COgre::map< unsigned short, HardwareVertexBufferSharedPtr >
 COgre::map< unsigned short, InstancedObject * >
 COgre::map< unsigned short, LodTechniques * >
 COgre::map< unsigned short, NodeAnimationTrack * >
 COgre::map< unsigned short, NumericAnimationTrack * >
 COgre::map< unsigned short, VertexAnimationTrack * >
 COgre::map< ushort, RenderPriorityGroup *, std::less< ushort > >
 COgre::map< Vector3, size_t, vectorLess >
 COgre::map< Vector3, Vector4 >
 COgre::map< Vertex, size_t >
 COgre::map< Viewport *, CompositorChain * >
 COgre::multimap< HardwareVertexBuffer *, HardwareVertexBufferSharedPtr >
 COgre::multimap< Real, PMVertex * >
 COgre::multimap< Real, ScriptLoader * >
 COgre::multimap< size_t, VertexBoneAssignment >
 COgre::multimap< std::pair< size_t, size_t >, std::pair< size_t, size_t > >
 COgre::multimap< String, String >
 COgre::multimap< TextureEffectType, TextureEffect >
 COgre::multimap< uchar, RenderTarget * >
 COgre::NedPoolingAlignedPolicy< align >
 CNSObject
 CNSView
 CNSWindow
 COgre::_ConfigOptionPackages the details of a configuration option
 COgre::AlignedMemoryClass to provide aligned memory allocate functionality
 COgre::AllocatedObject< Alloc >Superclass for all objects that wish to use custom memory allocators when their new / delete operators are called
 COgre::AndroidResourceRepresents a Android rendering resource
 COgre::AngleWrapper class which identifies a value as the currently default angle type, as defined by Math::setAngleUnit
 COgre::AnimableObjectDefines an interface to classes which have one or more AnimableValue instances to expose
 COgre::AnimationContainerAn animation container interface, which allows generic access to sibling animations
 COgre::AnimationTrack::ListenerListener allowing you to override certain behaviour of a track, for example to drive animation procedurally
 COgre::AnyVariant type that can hold Any other type
 COgre::Any::placeholder
 COgre::AtomicObject< T >
 COgre::AtomicScalar< T >
 COgre::AxisAlignedBoxA 3D box aligned with the x/y/z axes
 COgre::BackgroundProcessResultEncapsulates the result of a background queue request
 COgre::BillboardChain::ChainSegmentSimple struct defining a chain segment by referencing a subset of the preallocated buffer (which will be mMaxElementsPerChain * mChainCount long), by it's chain index, and a head and tail value which describe the current chain
 COgre::BillboardChain::ElementContains the data of an element of the BillboardChain
 COgre::BillboardSet::SortByDirectionFunctorSort by direction functor
 COgre::BillboardSet::SortByDistanceFunctorSort by distance functor
 COgre::BitwiseClass for manipulating bit patterns
 COgre::BorderPanelOverlayElement::CellUV
 COgre::BoxStructure used to define a box in a 3-D integer space
 COgre::BspLevel::BspVertexThe index at which leaf nodes begin
 COgre::BspLevel::VisDataInternal lookup table to determine visibility between leaves
 COgre::BspNode::Brush
 COgre::Camera::ListenerListener interface so you can be notified of Camera events
 COgre::Capsule
 COgre::CgFxScriptLoader::Vector1b
 COgre::CgFxScriptLoader::Vector1f
 COgre::CgFxScriptLoader::Vector1i
 COgre::CgFxScriptLoader::Vector2b
 COgre::CgFxScriptLoader::Vector2f
 COgre::CgFxScriptLoader::Vector2i
 COgre::CgFxScriptLoader::Vector3b
 COgre::CgFxScriptLoader::Vector3f
 COgre::CgFxScriptLoader::Vector3i
 COgre::CgFxScriptLoader::Vector4b
 COgre::CgFxScriptLoader::Vector4f
 COgre::CgFxScriptLoader::Vector4i
 COgre::ColourValueClass representing colour
 COgre::CompositionPass::InputTexInputs (for material used for rendering the quad)
 COgre::CompositorInstance::ListenerProvides an interface to "listen in" to to render system operations executed by this CompositorInstance
 COgre::CompositorInstance::TargetOperationOperation setup for a RenderTarget (collected)
 COgre::CompositorLogicInterface for compositor logics, which can be automatically binded to compositors, allowing per-compositor logic (such as attaching a relevant listener) to happen automatically
 COgre::CompositorManager::TextureDef
 COgre::CompositorManager::TextureDefLess
 COgre::ConvexBodyHolds a solid representation of a convex body
 COgre::CPreprocessorThis is a simplistic C/C++-like preprocessor
 COgre::CPreprocessor::MacroA macro definition
 COgre::CPreprocessor::TokenA input token
 COgre::CustomCompositionPassInterface for custom composition passes, allowing custom operations (in addition to the quad, scene and clear operations) in composition passes
 COgre::D3D11Device
 COgre::D3D11Device::ThreadInfo
 COgre::D3D11Driver
 COgre::D3D11DriverList
 COgre::D3D11HLSLProgram::BufferInfo
 COgre::D3D11HLSLProgram::MemberTypeName
 COgre::D3D11HLSLProgram::ShaderVarWithPosInBuf
 COgre::D3D11Mappings
 COgre::D3D11RenderSystem::sD3DTextureStageDescStructure holding texture unit settings for every stage
 COgre::D3D11VideoMode
 COgre::D3D11VideoModeList
 COgre::D3D9Device::RenderWindowResources
 COgre::D3D9HardwareIndexBuffer::BufferResources
 COgre::D3D9HardwarePixelBuffer::BufferResources
 COgre::D3D9HardwareVertexBuffer::BufferResources
 COgre::D3D9Mappings
 COgre::D3D9RenderSystem::sD3DTextureStageDescStructure holding texture unit settings for every stage
 COgre::D3D9ResourceRepresents a Direct3D rendering resource
 COgre::D3D9Texture::TextureResources
 COgre::D3D9VideoMode
 COgre::DefaultWorkQueueBase::OGRE_THREAD_WORKER_INHERITThread function
 COgre::DegreeWrapper class which indicates a given angle value is in Degrees
 COgre::deque< T, A >
 COgre::DriverVersionDriverVersion is used by RenderSystemCapabilities and both GL and D3D9 to store the version of the current GPU driver
 COgre::DualQuaternionImplementation of a dual quaternion, i.e
 COgre::EdgeData::EdgeEdge data
 COgre::EdgeData::EdgeGroupA group of edges sharing the same vertex data
 COgre::EdgeData::TriangleBasic triangle structure
 COgre::EdgeListBuilderGeneral utility class for building edge lists for geometry
 COgre::EdgeListBuilder::CommonVertexA vertex can actually represent several vertices in the final model, because vertices along texture seams etc will have been duplicated
 COgre::EdgeListBuilder::GeometryA set of indexed geometry data
 COgre::EdgeListBuilder::geometryLessComparator for sorting geometries by vertex set
 COgre::EdgeListBuilder::vectorLessComparator for unique vertex list
 COgre::EntityMaterialLodChangedEventStruct containing information about a material LOD change event for entities
 COgre::EntityMeshLodChangedEventStruct containing information about a mesh LOD change event for entities
 COgre::ErrorDialogClass for displaying the error dialog if Ogre fails badly
 COgre::ExceptionFactoryClass implementing dispatch method in order to construct by-value exceptions of a derived type based on an exception code
 COgre::FactoryObj< T >Abstract factory class
 COgre::FileInfoInformation about a file/directory within the archive will be returned using a FileInfo struct
 COgre::FocusedShadowCameraSetup::PointListBodyInternal class holding a point list representation of a convex body
 COgre::Font::GlyphInfoInformation about the position and size of a glyph in a texture
 COgre::FrameEventStruct containing information about a frame event
 COgre::FrameListenerA interface class defining a listener which can be used to receive notifications of frame events
 COgre::GL3PlusContextClass that encapsulates an GL context
 COgre::GL3PlusFBOManager::FormatPropertiesFrame Buffer Object properties for a certain texture format
 COgre::GL3PlusFBOManager::FormatProperties::ModeAllowed modes/properties for this pixel format
 COgre::GL3PlusFBOManager::RBFormatStencil and depth renderbuffers of the same format are re-used between surfaces of the same size and format
 COgre::GL3PlusFBOManager::RBRef
 COgre::GL3PlusFrameBufferObjectFrame Buffer Object abstraction
 COgre::GL3PlusPixelUtilClass to do pixel format mapping between GL and OGRE
 COgre::GL3PlusSupport
 COgre::GL3PlusSurfaceDescGL surface descriptor
 COgre::GL3PlusVertexArrayObjectSpecialisation of VertexDeclaration for OpenGL Vertex Array Object usage
 COgre::GLContextClass that encapsulates an GL context
 COgre::GLES2ContextClass that encapsulates an GL context
 COgre::GLES2FBOManager::FormatPropertiesFrame Buffer Object properties for a certain texture format
 COgre::GLES2FBOManager::FormatProperties::ModeAllowed modes/properties for this pixel format
 COgre::GLES2FBOManager::RBFormatStencil and depth renderbuffers of the same format are re-used between surfaces of the same size and format
 COgre::GLES2FBOManager::RBRef
 COgre::GLES2FrameBufferObjectFrame Buffer Object abstraction
 COgre::GLES2PixelUtilClass to do pixel format mapping between GL and OGRE
 COgre::GLES2StateCacheManagerImp::TextureUnitParams
 COgre::GLES2Support
 COgre::GLES2SurfaceDescGL surface descriptor
 COgre::GLESContextClass that encapsulates an GL context
 COgre::GLESFBOManager::FormatPropertiesFrame Buffer Object properties for a certain texture format
 COgre::GLESFBOManager::FormatProperties::ModeAllowed modes/properties for this pixel format
 COgre::GLESFBOManager::RBFormatStencil and depth renderbuffers of the same format are re-used between surfaces of the same size and format
 COgre::GLESFBOManager::RBRef
 COgre::GLESFrameBufferObjectFrame Buffer Object abstraction
 COgre::GLESPBRTTManager::PBRefReference to a PBuffer, with refcount
 COgre::GLESPBuffer
 COgre::GLESPixelUtilClass to do pixel format mapping between GL and OGRE
 COgre::GLESStateCacheManagerImp::TextureUnitParams
 COgre::GLESSupport
 COgre::GLESSurfaceDescGL surface descriptor
 COgre::GLFBOManager::FormatPropertiesFrame Buffer Object properties for a certain texture format
 COgre::GLFBOManager::FormatProperties::ModeAllowed modes/properties for this pixel format
 COgre::GLFBOManager::RBFormatStencil and depth renderbuffers of the same format are re-used between surfaces of the same size and format
 COgre::GLFBOManager::RBRef
 COgre::GLFrameBufferObjectFrame Buffer Object abstraction
 COgre::GLPBRTTManager::PBRefReference to a PBuffer, with refcount
 COgre::GLPBufferAn off-screen rendering context
 COgre::GLPixelUtilClass to do pixel format mapping between GL and OGRE
 COgre::GLSL::CPreprocessorThis is a simplistic C/C++-like preprocessor
 COgre::GLSL::CPreprocessor::MacroA macro definition
 COgre::GLSL::CPreprocessor::TokenA input token
 COgre::GLSL::GLSLLinkProgramC++ encapsulation of GLSL Program Object
 COgre::GLSL::GLSLLinkProgram::CustomAttributeName / attribute list
 COgre::GLSL::GLUniformReferenceStructure used to keep track of named uniforms in the linked program object
 COgre::GLSLESProgramManagerCommonOgre assumes that there are separate vertex and fragment programs to deal with but GLSL ES has one program object that represents the active vertex and fragment shader objects during a rendering state
 COgre::GLSLProgramCommonC++ encapsulation of GLSL Program Object
 COgre::GLSLProgramManagerCommonOgre assumes that there are separate programs to deal with but GLSL has one program object that represents the active shader objects during a rendering state
 COgre::GLStateCacheManagerImp::TexGenParams
 COgre::GLStateCacheManagerImp::TextureUnitParams
 COgre::GLSupport
 COgre::GLSurfaceDescGL surface descriptor
 COgre::GLUniformReferenceStructure used to keep track of named uniforms in the linked program object
 COgre::GLXUtils
 COgre::GpuConstantDefinitionInformation about predefined program constants
 COgre::GpuLogicalIndexUseStructure recording the use of a physical buffer by a logical parameter index
 COgre::GpuProgramParameters::AutoConstantDefinitionStructure defining an auto constant that's available for use in a parameters object
 COgre::GpuProgramParameters::AutoConstantEntryStructure recording the use of an automatic parameter
 COgre::GpuSharedParametersUsage::CopyDataEntry
 COgre::HardwareBufferLicenseeAbstract interface representing a 'licensee' of a hardware buffer copy
 COgre::HardwareBufferLockGuard< T >Locking helper
 COgre::HardwareBufferManagerBase::VertexBufferLicenseStruct holding details of a license to use a temporary shared buffer
 COgre::HashedVector< T >A hashed vector
 COgre::InstancedGeometry::SubMeshLodGeometryLinkSaved link between SubMesh at a LOD and vertex/index data May point to original or optimised geometry
 COgre::InstanceManager::BatchSettings
 COgre::IntersectionSceneQueryListenerAlternative listener class for dealing with IntersectionSceneQuery
 COgre::isPodLike< T >
 COgre::isPodLike< bool >
 COgre::isPodLike< char >
 COgre::isPodLike< double >
 COgre::isPodLike< float >
 COgre::isPodLike< int >
 COgre::isPodLike< long >
 COgre::isPodLike< short >
 COgre::isPodLike< signed char >
 COgre::isPodLike< std::pair< T, U > >
 COgre::isPodLike< T * >
 COgre::isPodLike< unsigned >
 COgre::isPodLike< unsigned char >
 COgre::isPodLike< unsigned long >
 COgre::isPodLike< unsigned short >
 COgre::iterator_range< T >Base for an iterator_range
 COgre::IteratorWrapper< T, IteratorType, ValType >Basefunctionality for IteratorWrappers
 COgre::LayerBlendModeExClass which manages blending of both colour and alpha components
 COgre::LinearResampler
 COgre::LinearResampler_Byte< channels >
 COgre::LinearResampler_Float32
 COgre::LinkedSkeletonAnimationSourceLink to another skeleton to share animations
 COgre::list< T, A >
 COgre::LodConfig
 COgre::LodLevelStructure for automatic LOD configuration
 COgre::LodListenerA interface class defining a listener which can be used to receive notifications of LOD events
 COgre::Log::StreamStream object which targets a log
 COgre::Log::Stream::FlushSimple type to indicate a flush of the stream to the log
 COgre::LogListener
 COgre::ManualObject::TempVertexTemporary vertex structure
 COgre::ManualResourceLoaderInterface describing a manual resource loader
 COgre::map< K, V, P, A >
 COgre::MaterialManager::ListenerListener on any general material events
 COgre::MaterialScriptContextStruct for holding the script context while parsing
 COgre::MaterialScriptProgramDefinitionStruct for holding a program definition which is in progress
 COgre::MaterialSerializer::ListenerClass that allows listening in on the various stages of material serialization process
 COgre::MathClass to provide access to common mathematical functions
 COgre::Math::RandomValueProviderThis class is used to provide an external random value provider
 COgre::Matrix3A 3x3 matrix which can represent rotations around axes
 COgre::Matrix4Class encapsulating a standard 4x4 homogeneous matrix
 COgre::MeshLodUsageA way of recording the way each LODs is recorded this Mesh
 COgre::MeshManager::MeshBuildParamsSaved parameters used to (re)build a manual mesh built by this class
 COgre::MeshSerializerListener
 COgre::MovableObject::ListenerListener which gets called back on MovableObject events
 COgre::MovableObjectLodChangedEventStruct containing information about a LOD change event for movable objects
 COgre::multimap< K, V, P, A >
 COgre::NameGeneratorUtility class to generate a sequentially numbered series of names
 COgre::NearestResampler< elemsize >
 COgre::NedAlignedAllocPolicy< Alignment >An allocation policy for use with AllocatedObject and STLAllocator, which aligns memory at a given boundary (which should be a power of 2)
 COgre::NedAllocImplNon-templated utility class just to hide nedmalloc
 COgre::NedAllocPolicyAn allocation policy for use with AllocatedObject and STLAllocator
 COgre::NedPoolingAlignedPolicy< Alignment >An allocation policy for use with AllocatedObject and STLAllocator, which aligns memory at a given boundary (which should be a power of 2)
 COgre::NedPoolingImplNon-templated utility class just to hide nedmalloc
 COgre::NedPoolingPolicyAn allocation policy for use with AllocatedObject and STLAllocator
 COgre::Node::ListenerListener which gets called back on Node events
 COgre::NodeAnimationTrack::Splines
 COgre::NumericSolverProvides numeric solvers for Ogre
 COgre::OptimisedUtilUtility class for provides optimised functions
 COgre::Page::PageRequestStructure for holding background page requests
 COgre::Page::PageResponse
 COgre::PageProviderAbstract class that can be implemented by the user application to provide a way to retrieve or generate page data from a source of their choosing
 COgre::ParamCommandAbstract class which is command object which gets/sets parameters
 COgre::ParamDictionaryClass to hold a dictionary of parameters for a single class
 COgre::ParameterDefDefinition of a parameter supported by a StringInterface class, for introspection
 COgre::ParticleIteratorConvenience class to make it easy to step through all particles in a ParticleSystem
 COgre::ParticleSystem::SortByDirectionFunctorSort by direction functor
 COgre::ParticleSystem::SortByDistanceFunctorSort by distance functor
 COgre::Pass::HashFuncDefinition of a functor for calculating the hashcode of a Pass
 COgre::PCZFrustumSpecialized frustum shaped culling volume that has culling planes created from portals
 COgre::PCZone::PortalSortDistanceBinary predicate for portal <-> camera distance sorting
 COgre::PixelFormatDescriptionA record that describes a pixel format in detail
 COgre::PixelUtilSome utility functions for packing and unpacking pixel data
 COgre::PlaneDefines a plane in 3D space
 COgre::PlaneBoundedVolumeRepresents a convex volume bounded by planes
 COgre::PlatformInformationClass which provides the run-time platform information Ogre runs on
 COgre::PMGenRequestRequest data structure
 COgre::PMGenRequest::IndexBuffer
 COgre::PMGenRequest::SubmeshInfo
 COgre::PMGenRequest::VertexBuffer
 COgre::PMInjectorListener
 COgre::PolygonThe class represents a polygon in 3D space
 COgre::Pool< T >Template class describing a simple pool of items
 COgre::PrefabFactoryA factory class that can create various mesh prefabs
 COgre::ProfileFrameRepresents the total timing information of a profile since profiles can be called more than once each frame
 COgre::ProfileHistoryRepresents a history of each profile during the duration of the app
 COgre::ProfileSessionListenerProfileSessionListener should be used to visualize profile results
 COgre::ProgressiveMeshGenerator::IndexBufferPointer
 COgre::ProgressiveMeshGenerator::PMCollapsedEdge
 COgre::ProgressiveMeshGenerator::PMEdge
 COgre::ProgressiveMeshGenerator::PMIndexBufferInfo
 COgre::ProgressiveMeshGenerator::PMTriangle
 COgre::ProgressiveMeshGenerator::PMVertex
 COgre::ProgressiveMeshGenerator::PMVertexEqual
 COgre::ProgressiveMeshGenerator::PMVertexHash
 COgre::ProgressiveMeshGeneratorBase
 COgre::PropertyValueA simple structure designed just as a holder of property values between the instances of objects they might target
 COgre::Quake3Shader::Pass
 COgre::QuaternionImplementation of a Quaternion, i.e
 COgre::QueuedRenderableCollection::DepthSortDescendingLessComparator to order objects by descending camera distance
 COgre::QueuedRenderableCollection::PassGroupLessComparator to order pass groups
 COgre::QueuedRenderableCollection::RadixSortFunctorDistanceFunctor for descending sort value 2 for radix sort (distance)
 COgre::QueuedRenderableCollection::RadixSortFunctorPassFunctor for accessing sort value 1 for radix sort (Pass)
 COgre::QueuedRenderableVisitorVisitor interface for items in a QueuedRenderableCollection
 COgre::RadianWrapper class which indicates a given angle value is in Radians
 COgre::RadixSort< TContainer, TContainerValueType, TCompValueType >Class for performing a radix sort (fast comparison-less sort based on byte value) on various standard STL containers
 COgre::RadixSort< TContainer, TContainerValueType, TCompValueType >::SortEntry
 COgre::RayRepresentation of a ray in space, i.e
 COgre::RaySceneQueryListenerAlternative listener class for dealing with RaySceneQuery
 COgre::RaySceneQueryResultEntryThis struct allows a single comparison of result data no matter what the type
 COgre::RenderableAbstract class defining the interface all renderable objects must implement
 COgre::Renderable::RenderSystemDataAn internal class that should be used only by a render system for internal use
 COgre::Renderable::VisitorVisitor object that can be used to iterate over a collection of Renderable instances abstractly
 COgre::RenderablePassStruct associating a single Pass with a single Renderable
 COgre::RenderObjectListenerAbstract interface which classes must implement if they wish to receive events from the scene manager when single object is about to be rendered
 COgre::RenderOperation'New' rendering operation using vertex buffers
 COgre::RenderQueue::RenderableListenerClass to listen in on items being added to the render queue
 COgre::RenderQueueListenerAbstract interface which classes must implement if they wish to receive events from the render queue
 COgre::RenderSystem::ListenerDefines a listener on the custom events that this render system can raise
 COgre::RenderSystem::RenderSystemContext
 COgre::RenderTarget::FrameStats
 COgre::RenderTarget::ImplRenderSystem specific interface for a RenderTarget; this should be subclassed by RenderSystems
 COgre::RenderTargetEventStruct containing information about a RenderTarget event
 COgre::RenderTargetListenerA interface class defining a listener which can be used to receive notifications of RenderTarget events
 COgre::RenderTargetViewportEventStruct containing information about a RenderTarget Viewport-specific event
 COgre::RenderToVertexBufferAn object which renders geometry to a vertex
 COgre::RenderWindowDescriptionRender window creation parameters
 COgre::Resource::Listener
 COgre::ResourceBackgroundQueue::ListenerThis abstract listener interface lets you get notifications of completed background processes instead of having to poll ticket statuses
 COgre::ResourceBackgroundQueue::ResourceRequestEncapsulates a queued request for the background queue
 COgre::ResourceBackgroundQueue::ResourceResponseStruct that holds details of queued notifications
 COgre::ResourceGroupListenerThis abstract class defines an interface which is called back during resource group loading to indicate the progress of the load
 COgre::ResourceGroupManager::ResourceDeclarationNested struct defining a resource declaration
 COgre::ResourceGroupManager::ResourceGroupResource group entry
 COgre::ResourceGroupManager::ResourceLocationResource location entry
 COgre::ResourceLoadingListener
 COgre::RotationalSplineThis class interpolates orientations (rotations) along a spline using derivatives of quaternions
 COgre::RTShader::FunctionInvocation::FunctionInvocationCompareComparator function to be used for comparisons
 COgre::RTShader::FunctionInvocation::FunctionInvocationLessThanComparator function to be used for sorting
 COgre::RTShader::ParameterFactoryHelper utility class that creates common parameters
 COgre::RTShader::ProgramProcessor::MergeCombination
 COgre::RTShader::ProgramProcessor::MergeParameter
 COgre::RTShader::ShaderGenerator::MatGroupPair_less
 COgre::RTShader::SubRenderStateAccessorThis class uses as accessor from a template SubRenderState to all of its instances that created based on it
 COgre::SceneManager::LightClippingInfoStruct for caching light clipping information for re-use in a frame
 COgre::SceneManager::LightInfoCached light information, used to tracking light's changes
 COgre::SceneManager::lightLessComparator for sorting lights relative to a point
 COgre::SceneManager::lightsForShadowTextureLessDefault sorting routine which sorts lights which cast shadows to the front of a list, sub-sorting by distance
 COgre::SceneManager::ListenerClass that allows listening in on the various stages of SceneManager processing, so that custom behaviour can be implemented from outside
 COgre::SceneManager::materialLessComparator for material map, for sorting materials into render order (e.g
 COgre::SceneManager::MovableObjectCollectionSimple structure to hold MovableObject map and a mutex to go with it
 COgre::SceneManager::RenderContext
 COgre::SceneManager::SkyBoxGenParameters
 COgre::SceneManager::SkyDomeGenParameters
 COgre::SceneManager::SkyPlaneGenParameters
 COgre::SceneManagerMetaDataStructure containing information about a scene manager
 COgre::SceneQuery::WorldFragmentRepresents part of the world geometry that is a result of a SceneQuery
 COgre::SceneQueryListenerThis optional class allows you to receive per-result callbacks from SceneQuery executions instead of a single set of consolidated results
 COgre::ScriptCompiler::AbstractTreeBuilder
 COgre::ScriptCompilerEventThis struct is a base class for events which can be thrown by the compilers and caught by subscribers
 COgre::ScriptCompilerListenerThis is a listener for the compiler
 COgre::ScriptLoaderAbstract class defining the interface used by classes which wish to perform script loading to define instances of whatever they manage
 COgre::ScriptTokenThis struct represents a token, which is an ID'd lexeme from the parsing input stream
 COgre::Segment
 COgre::set< T, P, A >
 COgre::ShadowCasterThis class defines the interface that must be implemented by shadow casters
 COgre::ShadowTextureConfigStructure containing the configuration for one shadow texture
 COgre::SharedPtr< T >Reference-counted shared pointer, used for objects where implicit destruction is required
 COgre::SharedPtrInfo
 COgre::SimpleSplineA very simple spline class which implements the Catmull-Rom class of splines
 COgre::Singleton< T >Template class for creating single-instance global classes
 COgre::SmallVectorBaseSmallVectorBase - This is all the non-templated stuff common to all SmallVectors
 COgre::SmallVectorBase::U
 COgre::SphereA sphere primitive, mostly used for bounds checking
 COgre::StaticCache< cacheSize >Template version of cache based on static array
 COgre::StaticFaceGroupCollects a group of static i.e
 COgre::StaticGeometry::SubMeshLodGeometryLinkSaved link between SubMesh at a LOD and vertex/index data May point to original or optimised geometry
 COgre::StdAlignedAllocPolicy< Alignment >A "standard" allocation policy for use with AllocatedObject and STLAllocator, which aligns memory at a given boundary (which should be a power of 2)
 COgre::StdAllocPolicyA "standard" allocation policy for use with AllocatedObject and STLAllocator
 COgre::STLAllocator< T, AllocPolicy >::rebind< U >Standard rebind mechanism
 COgre::STLAllocatorBase< T >Wrapper class for operating as an STL container allocator
 COgre::STLAllocatorBase< const T >
 COgre::StringConverterClass for converting the core Ogre data types to/from Strings
 COgre::StringInterfaceClass defining the common interface which classes can use to present a reflection-style, self-defining parameter set to callers
 COgre::StringUtilUtility class for manipulating Strings
 COgre::TangentSpaceCalcClass for calculating a tangent space basis
 COgre::TangentSpaceCalc::IndexRemapInformation about a remapped index
 COgre::TangentSpaceCalc::ResultThe result of having built a tangent space basis
 COgre::TangentSpaceCalc::VertexInfo
 COgre::Technique::GPUDeviceNameRuleRule controlling whether technique is deemed supported based on GPU device name
 COgre::Technique::GPUVendorRuleRule controlling whether technique is deemed supported based on GPU vendor
 COgre::Terrain::DerivedDataRequestA data holder for communicating with the background derived data update
 COgre::Terrain::DerivedDataResponseA data holder for communicating with the background derived data update
 COgre::Terrain::GenerateMaterialRequestA data holder for communicating with the background GetMaterial
 COgre::Terrain::ImportDataStructure encapsulating import data that you may use to bootstrap the terrain without loading from a native data stream
 COgre::Terrain::LayerInstanceAn instance of a layer, with specific texture names
 COgre::TerrainAutoUpdateLodFactory
 COgre::TerrainGroup::LoadRequestStructure for holding the load request
 COgre::TerrainGroup::RayResultResult from a terrain ray intersection with the terrain group
 COgre::TerrainGroup::TerrainSlotDefinitionDefinition of how to populate a 'slot' in the terrain group
 COgre::TerrainLayerDeclarationThe definition of the information each layer will contain in this terrain
 COgre::TerrainLayerSamplerDescription of a sampler that will be used with each layer
 COgre::TerrainLayerSamplerElementInformation about one element of a sampler / texture within a layer
 COgre::TerrainLodManager::LoadLodRequest
 COgre::TerrainLodManager::LodInfo
 COgre::TextureUnitState::TextureEffectInternal structure defining a texture effect
 COgre::TextureUnitState::UVWAddressingModeTexture addressing mode for each texture coordinate
 COgre::TimeIndexTime index object used to search keyframe at the given position
 COgre::TRect< T >
 COgre::vector< T, A >
 COgre::Vector2Standard 2-dimensional vector
 COgre::Vector3Standard 3-dimensional vector
 COgre::Vector44-dimensional homogeneous vector
 COgre::VertexBoneAssignment_sRecords the assignment of a single vertex to a single bone with the corresponding weight
 COgre::VertexData::HardwareAnimationDataStruct used to hold hardware morph / pose vertex data information
 COgre::VertexPoseKeyFrame::PoseRefReference to a pose at a given influence level
 COgre::ViewPointStructure for holding a position & orientation pair
 COgre::Viewport::ListenerListener interface so you can be notified of Viewport changes
 COgre::VisibleObjectsBoundsInfoStructure collecting together information about the visible objects that have been discovered in a scene
 COgre::Volume::ChunkParametersParameters for loading the volume
 COgre::Volume::ChunkRequestData being passed around while loading
 COgre::Volume::ChunkTreeSharedDataInternal shared values of the chunks which are equal in the whole tree
 COgre::Volume::DualCellTo store the generated dual cells in a vector
 COgre::Volume::MeshBuilderCallbackCallback class when the user needs information about the triangles of chunks of a LOD level
 COgre::Volume::OctreeNodeSplitPolicyThe class deciding on whether to split an octree node or not when building the octree
 COgre::Volume::SimplexNoiseSimplex Noise ported from public domain Java Implementation http://webstaff.itn.liu.se/~stegu/simplexnoise/SimplexNoise.java Thanks Stefan Gustavson!
 COgre::Volume::SourceAbstract class defining the density function
 COgre::Volume::VertexLightweight struct to represent a mesh vertex
 COgre::Win32GLSupport::DisplayMonitorInfo
 COgre::WindowEventListener
 COgre::WindowEventUtilities
 COgre::WorkQueue::RequestHandlerInterface definition for a handler of requests
 COgre::WorkQueue::ResponseHandlerInterface definition for a handler of responses
 COgre::Pool< ResourcePtr >
 CGraphics3DClient
 COgre::RadixSort< ActiveBillboardList, Ogre::Billboard *, float >
 COgre::RadixSort< ActiveParticleList, Ogre::Particle *, float >
 COgre::RadixSort< RenderablePassList, Ogre::RenderablePass, float >
 COgre::RadixSort< RenderablePassList, Ogre::RenderablePass, uint32 >
 COgre::set< BackgroundProcessTicket >
 COgre::set< Bone * >
 COgre::set< const MovableObject * >
 COgre::set< Controller< Real > * >
 COgre::set< D3D9Resource * >
 COgre::set< GLuint >
 COgre::set< HardwareCounterBuffer * >
 COgre::set< HardwareIndexBuffer * >
 COgre::set< HardwareUniformBuffer * >
 COgre::set< HardwareVertexBuffer * >
 COgre::set< int >
 COgre::set< Listener * >
 COgre::set< LodListener * >
 COgre::set< Node * >
 COgre::set< Ogre::FrameListener * >
 COgre::set< Ogre::MovableObject * >
 COgre::set< PCZSceneNode * >
 COgre::set< Program * >
 COgre::set< RenderTarget * >
 COgre::set< SceneNode * >
 COgre::set< String >
 COgre::set< SubRenderState * >
 COgre::set< uint8 >
 COgre::set< VertexBufferBinding * >
 COgre::set< VertexDeclaration * >
 COgre::set< WorldFragmentType >
 COgre::SharedPtr< AbstractNodeList >
 COgre::SharedPtr< AnimableValue >
 COgre::SharedPtr< BspLevel >
 COgre::SharedPtr< ControllerFunction< Real > >
 COgre::SharedPtr< ControllerValue< Real > >
 COgre::SharedPtr< DataStream >
 COgre::SharedPtr< Font >
 COgre::SharedPtr< GpuLogicalBufferStruct >
 COgre::SharedPtr< GpuNamedConstants >
 COgre::SharedPtr< GpuProgram >
 COgre::SharedPtr< GpuProgramParameters >
 COgre::SharedPtr< GpuSharedParameters >
 COgre::SharedPtr< HardwareCounterBuffer >
 COgre::SharedPtr< HardwareIndexBuffer >
 COgre::SharedPtr< HardwarePixelBuffer >
 COgre::SharedPtr< HardwareUniformBuffer >
 COgre::SharedPtr< HardwareVertexBuffer >
 COgre::SharedPtr< HighLevelGpuProgram >
 COgre::SharedPtr< Material >
 COgre::SharedPtr< MemoryDataStream >
 COgre::SharedPtr< Mesh >
 COgre::SharedPtr< Ogre::ControllerFunction< Real > >
 COgre::SharedPtr< Ogre::ControllerFunction< T > >
 COgre::SharedPtr< Ogre::ControllerValue< Real > >
 COgre::SharedPtr< Ogre::ControllerValue< T > >
 COgre::SharedPtr< Parameter >
 COgre::SharedPtr< Resource >
 COgre::SharedPtr< ShadowCameraSetup >
 COgre::SharedPtr< Skeleton >
 COgre::SharedPtr< std::vector< Image > >
 COgre::SharedPtr< SubRenderStateAccessor >
 COgre::SharedPtr< TerrainMaterialGenerator >
 COgre::SharedPtr< Texture >
 COgre::SharedPtr< vector< Image >::type >
 COgre::SharedPtr< vector< MemoryDataStreamPtr >::type >
 CObject
 COgre::Singleton< AbsolutePixelCountLodStrategy >
 COgre::Singleton< ArchiveManager >
 COgre::Singleton< BspResourceManager >
 COgre::Singleton< CgFxScriptLoader >
 COgre::Singleton< CompositorManager >
 COgre::Singleton< ControllerManager >
 COgre::Singleton< DistanceLodBoxStrategy >
 COgre::Singleton< DistanceLodSphereStrategy >
 COgre::Singleton< DynLibManager >
 COgre::Singleton< ExternalTextureSourceManager >
 COgre::Singleton< FontManager >
 COgre::Singleton< GL3PlusRTTManager >
 COgre::Singleton< GLES2RTTManager >
 COgre::Singleton< GLESRTTManager >
 COgre::Singleton< GLRTTManager >
 COgre::Singleton< GLSLESLinkProgramManager >
 COgre::Singleton< GLSLESProgramPipelineManager >
 COgre::Singleton< GLSLLinkProgramManager >
 COgre::Singleton< GLSLProgramPipelineManager >
 COgre::Singleton< GpuProgramManager >
 COgre::Singleton< GTKGLSupport >
 COgre::Singleton< HardwareBufferManager >
 COgre::Singleton< HighLevelGpuProgramManager >
 COgre::Singleton< LodStrategyManager >
 COgre::Singleton< LogManager >
 COgre::Singleton< MaterialManager >
 COgre::Singleton< MeshManager >
 COgre::Singleton< OverlayManager >
 COgre::Singleton< ParticleSystemManager >
 COgre::Singleton< PCZoneFactoryManager >
 COgre::Singleton< PMInjector >
 COgre::Singleton< PMWorker >
 COgre::Singleton< Profiler >
 COgre::Singleton< ProgramManager >
 COgre::Singleton< ProgramWriterManager >
 COgre::Singleton< Quake3ShaderManager >
 COgre::Singleton< RenderSystemCapabilitiesManager >
 COgre::Singleton< ResourceBackgroundQueue >
 COgre::Singleton< ResourceGroupManager >
 COgre::Singleton< Root >
 COgre::Singleton< SceneManagerEnumerator >
 COgre::Singleton< ScreenRatioPixelCountLodStrategy >
 COgre::Singleton< ScriptCompilerManager >
 COgre::Singleton< ShaderGenerator >
 COgre::Singleton< ShadowTextureManager >
 COgre::Singleton< SkeletonManager >
 COgre::Singleton< TerrainGlobalOptions >
 COgre::Singleton< TextureManager >
 COgre::StaticCache< 16 *OGRE_STREAM_TEMP_SIZE >
 COgre::StaticCache< 2 *OGRE_STREAM_TEMP_SIZE >
 Cexception
 CTexture MANAGED_RESOURCE
 COgre::TRect< float >
 COgre::TRect< long >
 COgre::TRect< Real >
 CUIView
 CUIViewController
 CUIWindow
 COgre::vector< AndroidResource * >
 COgre::vector< AutoConstantEntry >
 COgre::vector< Billboard * >
 COgre::vector< Bone * >
 COgre::vector< Brush * >
 COgre::vector< byte >
 COgre::vector< Camera * >
 COgre::vector< CgStateListener * >
 COgre::vector< ChainSegment >
 COgre::vector< char >
 COgre::vector< CodePointRange >
 COgre::vector< ColourValue >
 COgre::vector< CommonVertex >
 COgre::vector< CompositionPass * >
 COgre::vector< CompositionTargetPass * >
 COgre::vector< CompositionTechnique * >
 COgre::vector< CompositorInstance * >
 COgre::vector< CompositorInstance::RenderSystemOperation * >
 COgre::vector< const SceneManagerMetaData * >
 COgre::vector< const VertexData * >
 COgre::vector< CopyDataEntry >
 COgre::vector< D3D11_SHADER_BUFFER_DESC >
 COgre::vector< D3D11_SHADER_TYPE_DESC >
 COgre::vector< D3D11_SHADER_VARIABLE_DESC >
 COgre::vector< D3D11_SIGNATURE_PARAMETER_DESC >
 COgre::vector< D3D11RenderWindowBase * >
 COgre::vector< D3D9Device * >
 COgre::vector< D3D9RenderWindow * >
 COgre::vector< DEVMODE >
 COgre::vector< DisplayMonitorInfo >
 COgre::vector< double >
 COgre::vector< DualCell >
 COgre::vector< DynLib * >
 COgre::vector< Edge >
 COgre::vector< EdgeGroup >
 COgre::vector< Element >
 COgre::vector< Entity * >
 COgre::vector< EntityMaterialLodChangedEvent >
 COgre::vector< EntityMeshLodChangedEvent >
 COgre::vector< FileInfo >
 COgre::vector< float >
 COgre::vector< Function * >
 COgre::vector< FunctionAtom * >
 COgre::vector< Geometry >
 COgre::vector< GeometryBucket * >
 COgre::vector< GLboolean >
 COgre::vector< GLclampf >
 COgre::vector< GLenum >
 COgre::vector< GLSLProgram * >
 COgre::vector< GLuint >
 COgre::vector< GLUniformReference >
 COgre::vector< GpuConstantDefinitionWithName >
 COgre::vector< GPUDeviceNameRule >
 COgre::vector< GpuSharedParametersUsage >
 COgre::vector< GPUVendorRule >
 COgre::vector< HardwareAnimationData >
 COgre::vector< HardwarePixelBufferSharedPtr >
 COgre::vector< HardwareUniformBufferSharedPtr >
 COgre::vector< IlluminationPass * >
 COgre::vector< Image >
 COgre::vector< IndexData * >
 COgre::vector< InstanceBatch * >
 COgre::vector< InstancedEntity * >
 COgre::vector< InstanceManager * >
 COgre::vector< int >
 COgre::vector< KeyFrame * >
 COgre::vector< LayerInstance >
 COgre::vector< LightInfo >
 COgre::vector< LinkedSkeletonAnimationSource >
 COgre::vector< Listener * >
 COgre::vector< LODBucket * >
 COgre::vector< LodLevel * >
 COgre::vector< LodLevel >
 COgre::vector< LogListener * >
 COgre::vector< ManualObjectSection * >
 COgre::vector< MemberTypeName >
 COgre::vector< MemoryDataStreamPtr >
 COgre::vector< MergeCombination >
 COgre::vector< MeshLodUsage >
 COgre::vector< MeshVersionData * >
 COgre::vector< MovableObjectLodChangedEvent >
 COgre::vector< Node * >
 COgre::vector< Ogre::D3D11Driver * >
 COgre::vector< Ogre::D3D11VideoMode >
 COgre::vector< Ogre::D3D9Driver >
 COgre::vector< Ogre::D3D9VideoMode >
 COgre::vector< Ogre::FloatRect >
 COgre::vector< Ogre::GL3PlusFBOManager::FormatProperties::Mode >
 COgre::vector< Ogre::GLES2FBOManager::FormatProperties::Mode >
 COgre::vector< Ogre::GLESFBOManager::FormatProperties::Mode >
 COgre::vector< Ogre::GLFBOManager::FormatProperties::Mode >
 COgre::vector< Ogre::ParticleAffector * >
 COgre::vector< Ogre::ParticleAffectorFactory * >
 COgre::vector< Ogre::ParticleEmitter * >
 COgre::vector< Ogre::ParticleEmitterFactory * >
 COgre::vector< Ogre::Plane >
 COgre::vector< Ogre::PMGenRequest::IndexBuffer >
 COgre::vector< Ogre::PMGenRequest::SubmeshInfo >
 COgre::vector< Ogre::Quaternion >
 COgre::vector< Ogre::SceneQuery::WorldFragment * >
 COgre::vector< Ogre::ScriptTranslatorManager * >
 COgre::vector< Ogre::Vector3 >
 COgre::vector< Ogre::ViewPoint >
 COgre::vector< Operand >
 COgre::vector< PageContent * >
 COgre::vector< PageContentCollection * >
 COgre::vector< ParameterDef >
 COgre::vector< ParameterPtr >
 COgre::vector< Particle * >
 COgre::vector< ParticleAffector * >
 COgre::vector< ParticleEmitter * >
 COgre::vector< Pass * >
 COgre::vector< Pass >
 COgre::vector< PixelFormat >
 COgre::vector< Plane >
 COgre::vector< PlaneBoundedVolume >
 COgre::vector< Plugin * >
 COgre::vector< PMCollapsedEdge >
 COgre::vector< PMIndexBufferInfo >
 COgre::vector< PMTriangle >
 COgre::vector< PMVertex * >
 COgre::vector< PMVertex >
 COgre::vector< Polygon * >
 COgre::vector< Pose * >
 COgre::vector< PoseRef >
 COgre::vector< Profile * >
 COgre::vector< ProfileSessionListener * >
 COgre::vector< ProgramProcessor * >
 COgre::vector< ProgramWriterFactory * >
 COgre::vector< QueuedGeometry * >
 COgre::vector< QueuedSubMesh * >
 COgre::vector< RaySceneQueryResultEntry >
 COgre::vector< Real >
 COgre::vector< RenderablePass >
 COgre::vector< RenderObjectListener * >
 COgre::vector< RenderOperation * >
 COgre::vector< RenderOperation::OperationType >
 COgre::vector< RenderQueueInvocation * >
 COgre::vector< RenderQueueListener * >
 COgre::vector< RenderState * >
 COgre::vector< RenderSystem * >
 COgre::vector< RenderSystemOpPair >
 COgre::vector< RenderTargetListener * >
 COgre::vector< RenderTexture * >
 COgre::vector< ResourceGroupListener * >
 COgre::vector< SceneNode * >
 COgre::vector< SGPass * >
 COgre::vector< SGTechnique * >
 COgre::vector< ShaderGenerator::SGPass * >
 COgre::vector< ShaderVarWithPosInBuf >
 COgre::vector< ShadowCaster * >
 COgre::vector< ShadowRenderable * >
 COgre::vector< ShadowTextureConfig >
 COgre::vector< SharedPtr< Texture > >
 COgre::vector< size_t >
 COgre::vector< std::pair< String, String > >
 COgre::vector< String * >
 COgre::vector< String >
 COgre::vector< SubEntity * >
 COgre::vector< SubMesh * >
 COgre::vector< SubRenderState * >
 COgre::vector< TargetOperation >
 COgre::vector< Technique * >
 COgre::vector< TerrainLayerBlendMap * >
 COgre::vector< TerrainLayerSampler >
 COgre::vector< TerrainLayerSamplerElement >
 COgre::vector< TextureDefinition * >
 COgre::vector< TexturePtr >
 COgre::vector< TextureUnitState * >
 COgre::vector< Triangle >
 COgre::vector< UINT >
 COgre::vector< uint8 * >
 COgre::vector< UniformParameterPtr >
 COgre::vector< unsigned short >
 COgre::vector< ushort >
 COgre::vector< Vector3 >
 COgre::vector< Vector4 >
 COgre::vector< Vertex >
 COgre::vector< VertexInfo >