Paging Landscape SceneManager

Topic Posts Author Date
how to install plsm with ogre default branch? 1 nevarim 10-10-2016 05:44:47
Does the paged scenemanager "moves" the center position ? 1 jokoon 01-09-2013 22:04:23
why can not run clipmapterrain? 1 zengjie04 24-06-2011 13:11:22
material LOD problem 1 bbabb 10-11-2010 13:29:54
MapSplitter: OutDirectory cannot be created 2 less 26-08-2010 12:58:49
Compile problems with OGRE 1.7.1 8 Bunz 03-06-2010 01:48:18
Problem of Memory Used up 1 Kinian 26-04-2010 13:09:07
PLSM2 mapeditor download ? 1 kikosmalltalk 02-04-2010 20:45:05
Is this addon being actively maintained? 3 antonl 26-03-2010 08:23:33
Integrating PLSM2 into app 1 winston2020 13-03-2010 05:32:17
[PLSM2] Need to move in order to make terrain appear 1 Sharma 25-02-2010 22:51:59
[Help] Demo crashes while loading resources 1 watchtalker 04-02-2010 18:06:11
Obtaining Entity of Tiles 2 monah 29-12-2009 08:31:06
Help please,run the demo,but nothing visible!!! 2 jiezhao86 28-12-2009 12:49:05
bulid ogitor from source problem 2 whw0828 09-12-2009 00:41:11
Using PLSM2 with PagedGeometry 1 sxoo0305 03-12-2009 08:12:17
[Help] mousepicking with PLSM 1 steph31 08-11-2009 15:24:04
Can't load PagingLandscapeSceneManager2.dll 1 Creyn 03-11-2009 18:43:23
[Help] Compiling PLSM2 1 nightwing 01-11-2009 10:37:22
Problem with alpha 1 kira23 17-09-2009 13:26:14
createSceneManager 3 nfalcon 15-09-2009 23:43:21
Demo_PagingLandScape2.exe crashes on terminating. 8 Jacky 29-08-2009 18:47:46
A .cfg seems not correct 1 keichi 24-08-2009 19:08:17
Compiling PLSM2 with OGRE SDK 1.6.3 2 emraza 18-08-2009 23:42:34
Terrain Editor 1 JezzaP 12-08-2009 16:03:47
Plugin build error 2 only_a_ptr 21-07-2009 14:31:26
Help! Error of build 1 kira23 15-07-2009 07:27:53
splatting info 1 adanar 11-07-2009 22:53:41
{SOLVED}[CRASH] when running last PLSM2 on start 2 Nktug 22-06-2009 15:26:53
How to use decal in PLSM2? 1 oscargee 16-06-2009 19:31:59
How to register entity factory PagingLandScapeMeshDecal? 2 oscargee 16-06-2009 14:10:48
can deformation features be used for ingame destruction? 2 al2950 11-06-2009 11:45:35
Code::blocks+gcc install (1.6.2 ogre) 1 monokli 16-05-2009 16:15:17
Linker Error *Solved* 3 Kvadrat 24-04-2009 21:51:20
Getting into PLSM? 1 Rozik 14-04-2009 12:25:34
PLSM Help 2 superflanker 01-04-2009 17:48:25
MapEditor.exe is throwing an exception 1 superflanker 01-04-2009 17:43:03
PLSM+Caelum, Vinicity terrain disappear 1 Mandy 25-03-2009 04:39:50
Small question, need answer urgently. 18 scratchyrice 21-03-2009 13:23:02
[Help] View Distance 1 Zero23 12-03-2009 18:18:14
[Help] Using Map Splitter 10 seljo 11-03-2009 15:04:40
texture files not generated 1 wizumwalt 11-03-2009 03:39:34
Demo_PagingLandScape2.exe Runtime error with VC++9.0 build 4 seljo 09-03-2009 22:06:00
VC++9.0 PLSM project compile issues 2 seljo 09-03-2009 19:56:48
basic questions 1 wizumwalt 08-03-2009 01:02:10
[Help] Demo Problems .. 5 Zero23 07-03-2009 00:15:55
Problem using plsm 4 Leron 27-02-2009 17:21:38
MapSplitter 15 wizumwalt 24-02-2009 02:37:06
Mapsplitter and tiled terrain input 5 guru 23-02-2009 15:58:47
Set up problems? 9 Sharsnik 20-02-2009 01:15:02
PLSM is not working 1 cmk524 19-02-2009 05:16:20
Installing PLSM 25 wizumwalt 15-02-2009 06:21:22
PNG Heightmaps 4 DanielSefton 12-02-2009 23:39:35
on click (left mouse button) error 2 madexcept 11-02-2009 09:13:33
How does mapsplitter work with custom terrains 2 Banemus 09-02-2009 14:45:07
Ray assert failure at PagingLandScapeOctree::_getCullbounds 1 magiconexxx 08-02-2009 18:53:32
Working tutorial 1 epifel 22-01-2009 00:33:10
Goof Maped Tool 4 epifel 11-01-2009 13:09:54
Compilling PLSM2 undefined reference 2 PJani 11-01-2009 00:04:18
[HELP] How to get start. (Already searched) 2 wilsonwing 09-01-2009 03:03:44
crash error in TextureManager 1 adanar 06-01-2009 19:35:42
Which version from SVN is compatible with 1.4.9? 1 Rhynedahll 05-01-2009 20:58:08
[Help] with plsm2 SVN and Ogre SVN 9 m808 04-01-2009 02:23:40
SVN 5 Ensced 30-12-2008 21:16:17
anyone has visual studio 9 and ogre 1.6 working solution? 9 mickey 29-12-2008 09:50:00
[Solved] PLSM2 don't show terrain 2 plfiorini 26-12-2008 16:27:18
how can i compile GOOF with Ogre 1.6 (lastest version) ? 1 compvis 24-12-2008 04:25:11
[PATCH] Updated Linux build 2 Archwyrm 08-12-2008 00:10:34
[Help]Dose current version of PLSM2 work correctly? 2 yeetins 26-11-2008 17:29:31
Plugin_PagingLandScapeSceneManager2.so doesn't exist 9 qchan 23-11-2008 02:15:47
How to project a Shape to the terrain as Decal? like Crysis 1 zhucde 19-11-2008 08:59:18
Problem with RaySceneQuery. Help me! 1 monah 15-11-2008 22:31:32
Unhandled exception! 2 Buckcherry 15-11-2008 20:56:24
PLSM2 tutorial / example ? 1 Raider 11-11-2008 10:14:50
Rendering the Earth 1 earth 10-11-2008 16:52:48
how to download MapEditor ? 3 compvis 05-11-2008 04:19:36
[Solved]CHC_Demo Error , Help Me ! 4 zhucde 03-11-2008 06:34:15
How can i use this SceneManager? help me! 3 zhucde 31-10-2008 08:50:26
LoadNow + PageUpdate = paint bugs? 2 Seregvan 29-10-2008 08:36:34
PLSM2, bug with MaterialPerPage? 2 Seregvan 29-10-2008 07:48:38
[SOLUTION INSIDE] PLSM2 + Ogre 1.6RC1 = problem? 16 thr 14-10-2008 20:28:42
Some Problems with the terrain 3 calsmurf2904 05-10-2008 20:44:22
Crash on running demo 2 danharibo 26-09-2008 18:19:29
Strange errors Compiling PLSM2 1 danharibo 25-09-2008 19:32:55
TextureFormat=Image, does it work? 3 Meowing 24-09-2008 19:11:33
Loading Raw Terrain Heightmap Data manually 1 P51D_Ace 24-09-2008 06:25:43
Map splitter cumulates error 2 Jules Robichaud Gagnon 17-09-2008 20:31:45
[question] Changing splat texture names based on pageX/Z 1 fantasticsid 09-09-2008 08:35:26
[question] Terrain ready callback? 1 fantasticsid 09-09-2008 08:28:48
[solved] Compiling PLSM2 against Ogre 1.4.9 on Ubuntu 8.04 4 tudhalyas 04-09-2008 17:53:27
Problem in running mapsplitter 3 kuguoxin 01-09-2008 09:50:57
compile warnings 1 garidgar 29-08-2008 23:54:29
I have solve the problem 1 kuguoxin 27-08-2008 10:32:17
[question] vertical texture mapping in PLSM or TSM? 1 woody 15-08-2008 00:30:03
[Bug?] PLSM crashes on large terrains 1 Dale_ee 31-07-2008 12:40:16
Can't run demo,error is that "0x031a6f82" 0x00000 3 cool1949 25-07-2008 12:10:00
[Help]Static entities, PLSM LOD and y position 1 bjtp 20-07-2008 09:17:03
problem with tagpoint and raysceneQuery 1 dudeabot 18-07-2008 14:33:24
L3DT normal map and light map 1 dudeabot 17-07-2008 02:44:51
[help]Painting color/texture problem 1 grelot 07-07-2008 19:50:42
[help]Save Deformation not saving...[SOLVED] 4 grelot 02-07-2008 20:20:33
PLSM does not compile 2 DannyZB 20-06-2008 23:22:50
Render queue problem with PLSM2 3 Jules Robichaud Gagnon 19-06-2008 16:24:02
Unhandled exception! 1 Buckcherry 15-06-2008 16:58:35
Run-time scaling and positionning 1 Demon Lord 13-06-2008 19:03:27
[SOLVED] Terrain scale 3 Demon Lord 13-06-2008 00:13:57
Just some basic help wanted! 3 Razakel 09-06-2008 18:54:43
[help] PLSM2 performance under windows 5 jguerra 04-06-2008 02:06:13
Can Ogre 1.4.7 run with PLSM2? 3 yayaigo 22-05-2008 08:13:54
How to change textures dinamically? 89 Buckcherry 20-05-2008 20:24:07
VisibleRenderables problem and other bugs... 3 Wogz 16-05-2008 13:52:19
problem with compilation plsm 4 Leron 14-05-2008 18:47:10
[help/question]Max texture size? 1 Thorinos 13-05-2008 19:53:42
problem with mapsplitter under linux 3 tdev 12-05-2008 17:27:17
Not the usual beginners Question(s) 1 KillerJim 12-05-2008 11:57:54
Some questions on PLSM 1 pcintera 10-05-2008 10:07:22
[Help] Installing PLSM on Os X 1 Steazdale 09-05-2008 16:01:25
problems integrating PLSM into project 3 rogerdv 08-05-2008 14:42:23
[SOLVED] Demo App Crashes on Start 10 joe 06-05-2008 20:39:51
PLSM2 compile errors 6 TexelOne 26-04-2008 00:17:36
[SOLVED] setOption problems 18 Buckcherry 24-04-2008 21:30:25
Shadows on Grass 1 paperboy 11-04-2008 16:54:10
An alternate approach for getting terrain vertex data 1 Maxi 09-04-2008 14:04:39
Help, I get problem whit OGRE Add-on CVS 3 hooknn 08-04-2008 05:05:23
Can I use PLSM2 in OGRE 1.4?? 3 hooknn 07-04-2008 14:10:58
PGLM Map Editor 5 Buckcherry 02-04-2008 15:35:08
How to use getPageManager ? 1 tibobe 02-04-2008 10:20:23
[BUG] destroyCamera 3 jguerra 29-03-2008 19:10:17
Linker errors (CVS & Code::Blocks/MingW) 1 TdZ 24-03-2008 19:09:25
Help with RaySceneQuery::execute() and PLSM2 1 monah 17-03-2008 15:36:52
How to make infinite terrain ? 3 tibobe 17-03-2008 14:30:03
splatting without using height as a factor 7 aclysma 13-03-2008 20:15:21
[Help]RaySceneQuery doesnt return any movable object in PLSM 7 ndoxx 13-03-2008 14:42:45
PLSM + Static geometry 1 Maxi 12-03-2008 17:24:24
Nothing Happend (manual render) 3 willthrom 12-03-2008 11:49:48
[help]Save the changes after setOption( "PaintCenter&qu 1 vagrant 11-03-2008 16:37:58
[help me] Save the world to files 9 smino 11-03-2008 13:35:20
Confige Option not work 2 OgreSES 11-03-2008 08:36:44
HeightFieldBlendNeighbor 1 Highway 09-03-2008 20:20:08
PLSM2 Application Exceptions (EDITED) 4 quasarchangel 06-03-2008 20:36:48
[help] Change terrain images in real-time 1 jguerra 05-03-2008 20:16:30
PLSM2 does not compile with Ogre SDK 1.4.5 2 hiigara 04-03-2008 18:05:37
out of date documentation 2 Arcanor 03-03-2008 11:41:14
Problem running in debug mode 5 NoodlesOnMyBack 19-02-2008 06:57:38
[Solved] getOption("PageGetTileVertexData_2",..) f 4 vagrant 18-02-2008 13:08:37
is demo supposed to be 2D ? 10 iceman79 08-02-2008 00:15:02
Assertion Failure - mPageManager 1 dreadwulgaru 06-02-2008 20:01:09
cannot find resources_plsm2.cfg 3 iceman79 06-02-2008 17:48:02
PLSM2 not paging the terrain... just loads the whole terrain 2 manxnakur 05-02-2008 20:29:47
2 fatal CVS bugs + patches for them 2 hellcatv 31-01-2008 16:38:21
building errors - from cannot find ogre.h to actual errors 5 iceman79 31-01-2008 00:54:18
Calling mWindow->update() before terrain loaded crashes 2 sig9 24-01-2008 02:01:18
RaySceneQuery->setQueryTypeMask(ENTITY_TYPE_MASK) Crashes 1 sig9 24-01-2008 01:58:31
Adding my own materials to PLSM2 1 manxnakur 18-01-2008 23:46:39
PLSM3 status: ETA = When it's done. 32 tuan kuranes 07-01-2008 09:26:12
Assertion failure when using the MapSplitter 3 jonaso 04-01-2008 19:27:10
Compilation fails on ubuntu. 2 LEoC 17-12-2007 20:15:04
Shadows and CHC causes terrain/camera to break 2 manxnakur 06-12-2007 23:27:03
How to change page material directly 3 Xavyiy 06-12-2007 21:32:45
Error while compiling PLSM on linux :( 16 Capashen 06-12-2007 10:56:38
[Help]My PLSM2 demo build is broken, why?[Solved] 6 manxnakur 04-12-2007 04:48:28
[Help]Having problems installing PLSM2[SOLVED] 3 manxnakur 27-11-2007 15:14:47
[Contribution] CVS Ogre 1.5.0 support patch 5 Lexx 23-11-2007 02:59:48
Is PLSM completely unmaintained? 2 sig9 20-11-2007 07:16:16
[help] PLSM disables stencil shadows 1 Captain_Deathbeard 17-11-2007 02:45:48
[help] Problem sizing Meshdecals 1 Maxi 17-11-2007 01:18:07
[HELP]Custom Shadow Map 1 hotgloupi 13-11-2007 19:46:29
compile GOOF error! 2 czaoth 12-11-2007 03:49:47
[bug?]Terrain deformed beside selected terrain square 2 Maxi 10-11-2007 00:52:36
Deleting all vertices of a certain height? 1 uberglitch 06-11-2007 03:24:37
[solved] setOption( "PaintCenter", ...) has no eff 4 Maxi 05-11-2007 21:26:44
Dynamic landscape Generation 3 marook 02-11-2007 13:26:18
Crash in PagingLandScapeOctreeSceneManager::registerCamera() 8 Maxi 01-11-2007 20:59:26
Not visible landscape 11 birmacher 23-10-2007 21:16:54
[help] Deformation problems/bugs 2 jguerra 15-10-2007 16:28:17
Running Video/DirectShow Plugin Demo 1 vitiluck 11-10-2007 05:05:43
[MATERIAL] Question about Material creation 1 hotgloupi 10-10-2007 13:04:45
[DYNAMIC LIGHTNING] How to get lightmap texture[SOLVED] 5 hotgloupi 10-10-2007 00:31:35
New texture mode: SplattingShader with Parallax mapping 1 Xavyiy 06-10-2007 02:30:01
Normal + offset mapping PLSM2 [Help] 2 Xavyiy 03-10-2007 21:54:34
SplattingShader12NM (No Mipmapping) 1 Xavyiy 01-10-2007 21:56:05
TsmTerrain not visible 1 fooguru 19-09-2007 21:06:03
About future version of PLSM 2 Hammer 17-09-2007 17:11:51
terrain mesh to heightmap? 1 ArenAK 16-09-2007 06:14:34
[help] Problem deforming terrain using PLSM2 16 jguerra 14-09-2007 17:24:05
HI, How i do the WOW's 3rd person camera system? 1 magicstone 14-09-2007 03:18:56
[Help] dynamic lightmap modifications 2 LR 10-09-2007 18:19:57
[Help] PLSM2 pluging & Editor under Eihort 1 Thefab 07-09-2007 15:56:50
Painting terrain -> Crash 10 Xavyiy 06-09-2007 00:41:03
PLSM cant see terrain, camera at -4.43578e+008 distance 17 Namnharef 01-09-2007 22:05:01
Scaling my terrain in PLSM2 3 netocris 30-08-2007 17:24:23
Deforming Terrain: a few beginner's questions 1 LR 29-08-2007 16:55:58
[Solved] PLSM CVS doesn't compile against OGRE CVS 3 Arcnor 29-08-2007 16:34:55
Load map with PLSM2 with diferent scale 1 netocris 27-08-2007 16:08:42
DotSceneLoader 2 Felen 26-08-2007 23:20:25
[Help] First page of terrain sometimes does not load 1 sig9 17-08-2007 01:22:17
[SOLVED] Terrain doesn't show up 2 weirdBoy 16-08-2007 16:10:10
Little fresnel problem[Help] 1 Xavyiy 15-08-2007 19:28:43
Some questions, is that possible? 4 Xavyiy 14-08-2007 12:24:28
the designing idea of PLSM 9 feng007lhf 14-08-2007 10:32:58
My PLSM2 doesnt work in debug mode. Just in release. [ CVS ] 2 rwrz 13-08-2007 06:55:43
[Help]Linker error with PLSM2 from CVS + MinGW C::B 2 Xavyiy 13-08-2007 04:03:48
PLSM 2 BUG 3 ruichaves 31-07-2007 17:53:42
Loading status while loading terrain and other stuff... 1 ruichaves 30-07-2007 04:08:18
ogre scene editor 2 Felen 29-07-2007 15:06:54
Loading PLSM2 Map Editor in Ogre 1.4.x 6 leonardoaraujo.santos 27-07-2007 03:55:24
Cleanly deleting PLSM2 SceneManager 1 pra 24-07-2007 14:55:24
[Help] Building a map from a scratch 8 ervilha 24-07-2007 05:41:17
Setup 2 EVILNOODLE 24-07-2007 00:49:50
tiles loading too late 8 morfiel 20-07-2007 17:10:48
Problem compiling CVS_PLSM2 with the CVS_Ogre 4 ervilha 18-07-2007 19:49:47
Using PagedGeometry with PLSM2 5 Jon 14-07-2007 20:39:35
PLSM3 still in development? 2 ruichaves 12-07-2007 19:27:45
Problems with index buffer for terrain geometry 2 Netzapper 12-07-2007 02:44:41
set VisibleRenderables at runtime 1 pra 10-07-2007 16:06:22
PLSM2 not debuggable 10 pra 09-07-2007 00:13:04
Adaptive Edging for joining perpendicular heightmaps 2 MMatlock 07-07-2007 17:50:44
problem with PLSM2 & GOOF 1 mybios 07-07-2007 01:35:52
[patch submitted] Problems with options 1 pra 06-07-2007 19:07:58
Building PLSM 2 demo from CVS 3 MMatlock 04-07-2007 18:29:46
How to get cvs code ? 2 qrn 02-07-2007 07:23:17
Crash if OpenGL... in debug mode only? 1 pra 28-06-2007 20:44:30
Compiling PLSM2 2 jacko 23-06-2007 14:56:33
PSLM2 & Eihort 3 Eldarion 18-06-2007 12:54:16
ZHorizon with alpes (grey images) (RT Shadowing) 1 hotgloupi 17-06-2007 22:12:20
[SOLVED] why the demo always crash on linux 2 hotgloupi 15-06-2007 12:24:20
Smallest Plsm2 Sample 2 hotgloupi 15-06-2007 07:10:11
Scaling textures by SplattingShader 5 Dibalo 14-06-2007 13:45:20
getOption usage (nr. of tiles) & general PLSM confusion 9 pra 14-06-2007 10:59:48
can't access the cvs with anonymous? 3 Leeman 11-06-2007 12:51:36
_VISIBILITYDEBUG and OpenGL debug render 1 MaxDM 11-06-2007 09:23:00
Texture Registration Issues 2 Jon 10-06-2007 23:41:56
Loading ALL tiles at first time? 5 Dibalo 10-06-2007 16:47:20
Screenshots for IndexSplat -- around 3M 8 Jon 06-06-2007 21:51:39
[solved] PLSM2 demo crash with Ogre 1.4 on Linux 3 hotgloupi 01-06-2007 14:05:46
update on my indexSplat texture technique 15 Jon 31-05-2007 04:14:08
problem using plsm cvs version 2 ghiboz 30-05-2007 07:39:12
Possible work-around for disappearing tiles 1 Jon 28-05-2007 22:53:39
create a paging landscape from an existing mesh 11 ghiboz 28-05-2007 07:46:02
For the love of all that is Holy 2 Jon 25-05-2007 04:33:44
Where are the forum admins/moderators? 2 Cutter 23-05-2007 15:36:30
Things that make you go hmmm -- part I 1 Jon 20-05-2007 18:08:33
[Solved] Coverage Maps 15 Paulo 19-05-2007 00:41:53
[semi solved] volume textures 9 Jon 18-05-2007 23:01:04
indexed splatting 6 Jon 16-05-2007 18:45:57
Qustions about terrain management 2 elvman 14-05-2007 19:54:21
Ray Intersections with Terrain 7 Jon 12-05-2007 23:56:05
Issues with LoadNow + reloading the terrain 1 Bobf 10-05-2007 03:02:22
Dead splatting code? 4 Jon 09-05-2007 23:24:29
PLM3 vs AdVantage Terrain Library 5 Falagard 08-05-2007 14:30:19
[Help] Using VertexCompression with ImagePagingLight 2 Paulo 05-05-2007 23:29:42
Auto splatting based on slope and altitude 12 Falagard 05-05-2007 02:29:12
[solved] BaseWhitsNoLightNoDepthCheck... 3 Paulo 03-05-2007 00:55:59
[help] pages missing 5 elementarladung 02-05-2007 13:19:50
More than 4 different splatting materials 2 caharim 30-04-2007 22:36:41
Change texture in realtime 4 caharim 30-04-2007 22:32:40
Horizon Map and the GPU 1 Jon 30-04-2007 19:07:51
[HELP]Disable radar overlay! 4 nindim 30-04-2007 03:27:30
[BUG] Incorrect Bounding Boxes on Deform 1 nindim 29-04-2007 22:25:05
compiling error - VisibleObjectsBoundsInfo 7 scippio 28-04-2007 01:48:07
Latest CVS, no Terrain rendered until event... 3 Rowan 26-04-2007 03:52:36
VisibleBounds.... Again 1 nindim 26-04-2007 00:17:11
PLSM3 in development ? 28 elementarladung 25-04-2007 14:27:45
[SOLVED...]PLSM2 CVS and Dagon 1 nindim 25-04-2007 01:16:27
[HELP]Force a tile to load and show 2 nindim 24-04-2007 22:41:11
hf.cfg? 26 Baiame 23-04-2007 22:46:02
Using shader with plsm? 2 drcd 23-04-2007 09:30:24
Upgrade to Eihort? 1 kneeride 18-04-2007 15:47:33
Light and shadows 1 Creajeux_Progs 18-04-2007 08:23:49
Code::Blocks with GCC 3.45 and Eihort SDK compiling errors 3 Baiame 17-04-2007 22:31:46
Using tangent in shader 4 Crashy 15-04-2007 17:38:07
Not properly falling back to supported techniques? 2 Walley 15-04-2007 04:20:39
[HELP] HorizonVisibilityComputing Not Working. 2 nindim 13-04-2007 21:34:41
Anybody using PLSM2 and OgreOpcode? 1 kungfoomasta 09-04-2007 23:42:21
line of credit home equity loan 1 independentCreations 05-04-2007 02:26:46
Getting CVS PLSM to work 5 jkxx 01-04-2007 00:55:44
PLSM and Ogre 1.4... 27 mrfalken 27-03-2007 14:33:11
Please HELP ME!! 4 Araganaus 26-03-2007 16:23:49
Placing parts of static geometry on terrain 15 caharim 25-03-2007 22:06:12
Is support for the FX_TYPE_MASK flag in queries planned? 1 Samir 24-03-2007 13:15:26
[Solved] Can you deform a tile that is not visible? 6 vanzu 24-03-2007 03:42:18
I broke plsm... help? 8 uzik 24-03-2007 02:57:43
Strange Deformation With Brushes 4 nindim 24-03-2007 00:57:12
Is it possible to generate pages dynamic? 4 caharim 23-03-2007 13:34:31
[solved] OgreKeyEvent.h missing 8 KidParanoja 23-03-2007 06:43:11
Paging Landscape Manager 2: how does it work? 2 Araganaus 22-03-2007 15:56:07
[solved]Splatting crashes (Ogre Eihort) 6 Dibalo 22-03-2007 15:07:27
Can't run the sample PagingLandscape2 5 Frag91 22-03-2007 11:12:49
Finding a wild pointer in msvc 8? 2 uzik 22-03-2007 00:02:01
PLSM/GOOF status with Eihort? 10 Purrpledone 20-03-2007 22:46:02
[HELP] Terrain being clipped in render window [SOLVED]? 7 clutch43 20-03-2007 12:50:16
[Solved, kind of] PLSM2 demo - no terrain, keyboard input 5 Purrpledone 19-03-2007 00:02:09
Large Scale Deformation Performance 1 nindim 18-03-2007 21:44:41
[Help] newbie dynamic terrain not being displayed 8 tleiades 18-03-2007 09:16:19
Error in _findVisibleObjects() - Eihort port? 40 asmo 16-03-2007 22:17:15
this heightmap causes mapsplitter assertion? 2 Grom 16-03-2007 19:41:48
[solved]terrain much too fast, i guess? 12 KidParanoja 16-03-2007 02:47:46
Compiling error in CVS (PLSM2) 8 Frag91 14-03-2007 18:33:04
Eihort problem 10 Dibalo 14-03-2007 16:58:03
hi, goof editor 12 magicstone 14-03-2007 08:21:16
[SOLVED]Accessing Vertex Normals in Hardware Buffer 8 Rowan 14-03-2007 03:37:30
get name of map via code? 2 Grom 13-03-2007 18:04:31
[SOLVED] Hide Mesh...But Still Produce Shadow 4 nindim 11-03-2007 15:02:33
custom materials with LOD 3 Grom 10-03-2007 18:27:40
deformation? 2 Grom 10-03-2007 16:22:26
random reboot 1 Grom 10-03-2007 14:20:18
[SOLVED?] Hiding a tile 6 nindim 07-03-2007 21:12:25
[SOLVED]Exporting terrain to a mesh (with code) 12 nindim 05-03-2007 21:43:21
starting to use PLSM, API, tuto, example ? 4 Technogenius 04-03-2007 14:51:03
[SOLVED] height of a map 3 Technogenius 03-03-2007 12:05:33
A new height map mode - support for REALLY large worlds 63 uzik 03-03-2007 01:05:28
Problem with PLSplattingShaderLit 16 asmo 27-02-2007 20:13:22
[HELP] TextureMode=Image How does it work? 4 uzik 27-02-2007 03:17:21
Splatting doesn't work with DDS? 4 daedar 26-02-2007 14:12:51
Load (and show) all pages 3 asmo 26-02-2007 13:17:27
PLSM2 and OgreOpcode issue 2 kungfoomasta 26-02-2007 06:14:41
texture loading times for plsm 3 uzik 25-02-2007 21:57:13
[Bug] Eihort and splatting via shaders 16 CABAListic 25-02-2007 16:07:33
[Solved] Problem with PagingLandScapeMeshDecal Factory 2 kungfoomasta 25-02-2007 09:42:15
1.4rc1 compatible SDK? 9 jwatte 25-02-2007 07:28:36
Mapsplitter config files giving me a splitting headache. 5 uzik 25-02-2007 02:41:02
How to configure Tile Visibility? 4 kungfoomasta 24-02-2007 21:56:39
Strange Camera Issue 7 kungfoomasta 24-02-2007 20:00:21
cvs not working? [solved] 4 Grom 23-02-2007 04:39:10
is tuan around? 6 Grom 21-02-2007 20:57:34
Shadows when using PLSM2 16 SuperMegaMau 20-02-2007 04:59:16
preloading all tiles 14 Grom 19-02-2007 20:43:41
Both worldFragment & Entities from 1 Rayscenequery? 3 Rowan 19-02-2007 07:50:36
Grass, trees etc. areas 8 Loockas 18-02-2007 14:39:14
[Solved]Bug or My Error? PLSM2 & Ogre 12 XPomJon 18-02-2007 11:46:45
[SOLVED] Painting terrain trouble 2 nindim 16-02-2007 00:17:54
[help] Splatting Question 2 AndyWillSaveUs 15-02-2007 23:52:44
[SOLVED]PLSM2 SDK from CVS/RaySceneQuery 5 winegums 15-02-2007 12:53:56
Changes for KeyWord.* texture name recalls for custom matarl 3 alex_dergian 14-02-2007 20:28:19
Mapsplitter Bug 3 luke_lee 14-02-2007 09:32:47
Need patched parts for eihort 14 alex_dergian 13-02-2007 18:34:17
get tile size, page size, etc. [Solved] 4 Grom 11-02-2007 19:56:03
[help] the TextureStretch Assertion 4 Grom 09-02-2007 09:04:17
[HELP] Questons about MapSplitter Configuration 1 AndyWillSaveUs 06-02-2007 18:29:14
[Solved] Confused Newbie: Compiling PLSM2 on Linux 11 XPomJon 06-02-2007 10:05:08
[help] PLSM binary demo vs PLSM sdk 1 Artram 05-02-2007 07:21:36
GOOF Design : Output parameters 2 bibiteinfo 04-02-2007 14:34:32
GOOF Editor problem 7 asmo 04-02-2007 14:04:00
errors: tutorial, wishes: small town 1 szerg 03-02-2007 18:43:39
Newbie Question on scene paging (hopefully easy to answer) 1 khasra 02-02-2007 00:33:35
dll debug CodeBlocks 2 mrbrdo 28-01-2007 01:15:17
Demo problem.. 1 mrbrdo 27-01-2007 15:26:59
Documentation 16 mrbrdo 26-01-2007 22:49:57
[Help] Strange line in the page borders 4 Dibalo 26-01-2007 21:03:11
[Help] MapSplitter coveragemaps & basemaps 1 Dibalo 25-01-2007 21:26:56
[Help] Deleting paging landscape 3 Creajeux_Progs 25-01-2007 15:43:52
Wrapping Terrain 11 mrbrdo 25-01-2007 09:17:03
[HELP] How can assign diffrent texture to each page... 1 bighouse 25-01-2007 06:45:34
[Help] Modify TerrainGen Project to fix .resx problem:Solved 2 kungfoomasta 20-01-2007 02:51:32
[Help] Noob Question Compiling MapUtil Class in Simple App 13 kungfoomasta 13-01-2007 10:28:48
Current Changelog (CVS & SDK) 1 tuan kuranes 12-01-2007 12:58:54
PLSM3 news (not very good) 1 tuan kuranes 12-01-2007 12:21:01
PagingLandScapeRaySceneQuery::execute problem ? 4 bleubleu 12-01-2007 04:44:24
Mesh Decals 17 lanevorockz 11-01-2007 19:54:52
Eihort and PLSM2 2 simply 11-01-2007 15:15:44
TSM to PLSM 2 kneeride 11-01-2007 05:42:50
GOOF and Network 6 ochensati2 11-01-2007 03:55:18
Confuuusing splattiiing... [solved] 5 Dibalo 10-01-2007 21:21:05
Recent build errors on CVS head... 4 sklug 10-01-2007 04:31:04
Using CHC in PLSM2 6 ming4883 08-01-2007 07:30:55
Texture stretch factor doesnt fit-> yes it does.... 4 grizzley90 05-01-2007 21:05:17
What Terrain Generation Program Do You Use? 8 average 05-01-2007 03:06:40
PaintPoint Error 19 ochensati2 27-12-2006 00:36:06
[newbie help]GOOF Installation 3 Romik 26-12-2006 03:33:11
Pre cashe textures? 4 alex_dergian 20-12-2006 18:10:19
Installing GOOF 18 ochensati2 20-12-2006 07:03:39
Known Bugs [Please Check/Report Here] 21 tuan kuranes 18-12-2006 15:48:36
[noob help] terrain dissappearing?? 6 grizzley90 15-12-2006 23:22:50
[Solved] RaySceneQuery intersection problem 7 Dibalo 15-12-2006 18:47:55
Error in MapEditor 17 LordElessar 14-12-2006 19:19:20
Addon Forum Rss 1 tuan kuranes 14-12-2006 15:15:40
LOD control 2 telbooze 13-12-2006 20:23:07
a lot of options not working 4 telbooze 08-12-2006 18:14:19
[Help] Assert Material is null error 7 grizzley90 08-12-2006 00:13:28
exception Function: Node::getChild 3 rschlend 05-12-2006 13:17:48
Installing the PLSM without access to C:/ 3 winegums 05-12-2006 10:58:46
PLSM demo and OgreSDK 6 kneeride 04-12-2006 09:14:02
MapSplitter and maptool.cfg 11 SuperMegaMau 02-12-2006 19:56:30
[Question] FreeWorld3D Alphamaps? Splatting? 9 Dibalo 02-12-2006 19:14:26
[Help] Linker error with v1.2.1 and latest PagingLandscape 3 Raison 01-12-2006 20:15:11
[Help] Loading and deleting 6 Dibalo 01-12-2006 15:57:35
Linux Build error [solved] 10 SuperMegaMau 30-11-2006 19:33:48
problem with first run 8 irado 30-11-2006 19:24:19
Please see this topic in Ogre::Help Forum 1 davesh 30-11-2006 04:56:46
Real-world heightmap... real world camera position 2 davesh 30-11-2006 01:08:25
[off topic] Yay: Tuan!! 2 davesh 30-11-2006 01:01:51
"TileLoaded, TileHide, TileShow..." confusing.. 5 Dibalo 29-11-2006 19:40:05
partial tiles on page boundaries? 2 davesh 28-11-2006 16:28:58
Merging adjacent maps 2 davesh 28-11-2006 16:23:48
Can't get demo working 7 kneeride 27-11-2006 07:02:39
LNK1104 cannot open file GOOFExtension_d.lib 4 gafman 26-11-2006 01:53:34
[help] CHC for occlusion... 4 sklug 24-11-2006 09:46:58
[HELP] problem running sample 2 winegums 23-11-2006 23:15:51
[solved] Unable to deform landscape 3 rt15 23-11-2006 15:02:32
MousePicking 3 CaseyB 22-11-2006 05:33:49
Sample app - can't click on things? 4 winegums 21-11-2006 19:30:34
Detail texture 3 tulio 21-11-2006 19:09:44
[SOLVED] Colors showing up instead of grass, rock.. 7 davesh 21-11-2006 18:20:12
Discontinuities for cliffs etc. 5 morfiel 19-11-2006 18:38:36
Build Issues 3 CaseyB 17-11-2006 08:02:22
Can't run demo 2 MisterMayhem 17-11-2006 01:51:58
PLSM2: Exception "map for NewWorld2 don't found" 3 Laperus 16-11-2006 21:18:41
compiled MapSplitter gives error 2 pin 15-11-2006 22:41:56
LATEST PLSM build seems a lot faster 4 davesh 15-11-2006 00:57:45
World geometry basics 2 brajeshlal 15-11-2006 00:03:57
Newly built plugin crashed on Ogre 1.2.3 with Code::Blocks 8 xathria 14-11-2006 12:59:56
[SOLVED] PLSM config files dont work with latest update 2 davesh 13-11-2006 21:56:34
Change to paginlandscape2.cfg? 4 CaseyB 13-11-2006 19:41:45
[SOLVED] Can't step into PLSM2 code 1 davesh 13-11-2006 18:23:34
Getting Error trying to implement Listeners in PLSM2 5 kartweel 13-11-2006 13:39:58
Gaps in the Terrain [code for reference added] 6 LaZiR 12-11-2006 19:19:28
[help] Base + Splat maps 3 zeus 12-11-2006 07:44:09
OgreSDK 1.2 | vc7.1 3 LaZiR 10-11-2006 12:57:47
Simple Question 2 josericardo_jr 10-11-2006 09:49:52
[Need Help] The very beginning 2 Das Gurke 08-11-2006 18:04:42
[solved] trying to submit a patch 5 RB 08-11-2006 16:24:58
Problem with multipass textures 2 Druha 07-11-2006 09:24:06
[help] Loading Maps 2 kungfoomasta 07-11-2006 07:45:14
Ray Query Result way off? [BUG] SOLVED 6 alex_dergian 06-11-2006 22:25:10
[Help] Texture Format / General Questions 5 zeus 05-11-2006 21:46:02
Splitting Already Made Lighting/Detail maps 3 zeus 05-11-2006 08:19:45
[help] Scaling Terrain 6 kungfoomasta 04-11-2006 18:23:24
[help] using setWorldGeometry function 2 kungfoomasta 04-11-2006 17:48:20
Eihort Support? 2 kungfoomasta 30-10-2006 12:51:46
where the map file should be located? Waiting online 2 landazxt 29-10-2006 18:10:33
Problems compiling PLSM on Linux 9 jojo 29-10-2006 11:04:17
[prob] resource not found, and other things. 5 Crashy 28-10-2006 22:42:59
[Solved]Error in ogrePagingLandscapeTexture.cpp 8 Druha 27-10-2006 07:05:40
Terrain not rendered if shadows/light 1 Vorl 25-10-2006 11:45:05
Unable to disable the terrain 21 CaseyB 24-10-2006 21:03:33
the error!i can't run the plsm2 demo,who help me! 3 landazxt 24-10-2006 17:13:47
GOOF Editor 6 zeus 24-10-2006 14:35:00
DefaultMap none? 5 alex_dergian 23-10-2006 22:36:50
[Help] Crash When not calling setWorldGeometry(...) 3 kungfoomasta 23-10-2006 09:07:22
PagingLandScapePageRenderable & PagingLandScapeRenderabl 2 Omni 22-10-2006 16:09:17
OgreNewt & PLSM2, Falling through terrain 6 danni 22-10-2006 16:01:47
[help] grey lightmap from mapsplitter 14 Vorl 21-10-2006 09:02:10
Path & Resource Hell 10 zeus 20-10-2006 13:21:44
[bug?] extremely strange LoD behavior 12 ryak2002 17-10-2006 05:58:06
All files into an archive? 3 daedar 16-10-2006 23:28:32
Phys engines & PLSM without "LoadNow" option 3 RB 16-10-2006 14:51:37
[help] Exception with GOOFEd and Paginglandscape plugin 10 Rendar 16-10-2006 04:49:17
Mysterious .info.cfg file ? 2 bleubleu 15-10-2006 20:22:39
[bug] Recent problems introduced in RaySceneQueries 6 sklug 14-10-2006 23:25:34
Major Trouble with plsm and mapsplitter 5 Rozik 14-10-2006 09:17:45
autoconf2.6, header files 2 waldi 13-10-2006 12:00:46
[help] ray scene query 5 ryak2002 12-10-2006 22:08:34
assertion failed 18 ryak2002 12-10-2006 07:14:17
Have a look: Code for Terrain using geometry clipmaps 7 assaf raman 11-10-2006 16:36:49
Maintainer "paused" for a short time 10 tuan kuranes 10-10-2006 14:35:24
[help] noob trying to run plsm demo. 75 publicENEMY 09-10-2006 16:39:21
get PLSM working 2 Crashy 08-10-2006 17:07:52
new cvs error 2 alex_dergian 06-10-2006 04:07:03
[bug?] Painting multiple textures 4 Dale_ee 05-10-2006 12:37:33
Agricultural landscape 2 LeTitoulet 04-10-2006 15:02:21
[Help] Having Problems using PLSM2 13 kungfoomasta 04-10-2006 07:44:27
Splatting3 troubles 1 Lshink 04-10-2006 04:14:53
Memory usage and load speed - only loading what is necessary 8 Falagard 03-10-2006 20:08:41
Weird PLSplattingShaderLit problem. 5 Dale_ee 02-10-2006 16:15:57
How do you get a custom metial to read more then one pass? 5 alex_dergian 02-10-2006 01:20:35
New Mapsplitter Tool? 54 kungfoomasta 01-10-2006 22:12:46
PLSM and OgreNewt hates me 5 danni 30-09-2006 02:27:15
Culling offscreen objects? 3 Clay 28-09-2006 19:23:13
PLSM Starter Questions 8 kungfoomasta 28-09-2006 17:57:32
Handling generated terrain? 8 ppClarity 28-09-2006 15:42:40
World Terrain Positioning 3 Dude_Person 28-09-2006 06:28:39
Binary Demo - Safe mode? 5 LizzardDude 27-09-2006 16:52:55
CHC causes error 4 foxbat 27-09-2006 08:50:41
Horizon trouble 12 CaseyB 26-09-2006 20:46:12
HorizonVisibilityComputing has no effect 7 foxbat 26-09-2006 11:57:32
[Porting] RTS Demo 14 PatrickB3 23-09-2006 18:50:03
texture seams trouble 10 Yellow 23-09-2006 12:19:25
[SOLVED]RaySceneQuery on terrain to get height 5 Lshink 22-09-2006 01:49:07
[HELP] CVS related problems. 4 Dids 21-09-2006 20:27:34
[HELP] error compiling 13 kungfoomasta 21-09-2006 03:48:28
[Bug] getMaterialPageName option 2 Bekas 20-09-2006 22:36:38
RayQueryResult contains (-1, -1, -1) 5 Dale_ee 20-09-2006 17:38:57
Looking into PLSM2 9 kungfoomasta 20-09-2006 08:18:52
Config file help 6 leep 20-09-2006 00:23:46
Can't undersand. 4 Dale_ee 19-09-2006 15:47:47
Simple trivial bug... 2 starlike 19-09-2006 05:08:18
Converting layered lerped alpha splats to coverage maps 13 Falagard 18-09-2006 20:18:30
Ember, PLSM2 patch and PageUpdate 4 tuan kuranes 18-09-2006 12:49:30
New dependency for PLSM3 ? 7 tuan kuranes 13-09-2006 14:21:27
[SOLVED] Crash when painting terrain 19 PatrickB3 13-09-2006 00:51:02
Problems with release version 5 alberts 12-09-2006 21:58:35
[solved] mem leakage in GetOption "PageGetTileVertexDat 4 socke 12-09-2006 20:52:24
Texture Between GOOFed and PLSMdemo are different. 5 SexinzerO 12-09-2006 17:35:17
bug in GOOF last version. 7 SexinzerO 12-09-2006 16:51:13
OpCode Download dont work 3 cofter 09-09-2006 10:51:18
Sep 5 release on x86_64 2 Azatoth 08-09-2006 22:35:57
How well would this work for an indoor scene? 19 trs79 06-09-2006 16:10:55
plsm scaling heights 3 rschlend 06-09-2006 04:10:44
[Solved] Map Splitter - Release fails to build 3 PatrickB3 05-09-2006 21:30:45
[Solved] Ray Scene Query 11 PatrickB3 05-09-2006 21:27:15
Linking error .... 7 EtherealGF 04-09-2006 22:52:26
[solved] Problem with mapsplitter. 6 Dale_ee 04-09-2006 11:57:47
Alpha Issue In User Diffened Material 5 alex_dergian 02-09-2006 11:53:52
Not working somthing wrong? Custom materials[solved] 2 alex_dergian 01-09-2006 23:29:38
getHeight() on duplicated data. 10 Anonymous 01-09-2006 11:36:37
[Solved] bug? 1 alex_dergian 01-09-2006 06:40:11
[Solved]Terrain painting along page borders 6 Falagard 31-08-2006 22:01:12
[Solved]Page Edge Problem 9 PatrickB3 30-08-2006 00:14:36
Framerate [Solved] 1 PatrickB3 29-08-2006 04:12:49
BSP + PLSM2 2 Buckcherry 23-08-2006 20:44:36
Custom materials in PLSM2? 4 alex_dergian 21-08-2006 09:26:46
Quick newbie question about using PLSplattingShaderLit 8 sklug 20-08-2006 01:19:04
[BUG?] Roughness cache (terrainname.info.cfg) file is HUGE. 4 Jerky 18-08-2006 01:59:19
Compile Error using C::B , Ogre SDK and plsm for dagon SDK 7 azrael271 15-08-2006 21:58:43
Plsm Demo or GOOF crash on Switch of maps in vc release mode 3 jingjie 14-08-2006 10:44:14
PLSM Progress, but more questions 2 baronvonarrow 14-08-2006 00:20:55
Problems installing and running... 17 baronvonarrow 13-08-2006 06:12:27
running demo 5 rschlend 12-08-2006 16:31:33
Problem running demo/installing 2 Night Elf 11-08-2006 20:46:33
compiling with gcc 4.1.1 7 plaf 11-08-2006 06:47:03
Unhandled Exception in SceneManager::setOption 2 Mr. Awesome 10-08-2006 23:48:14
[SOLVED] RaySceneQuery issue with PLSM2 3 Sabe 10-08-2006 17:14:51
runtime problems of GOOF??? 3 jingjie 10-08-2006 08:16:31
High resolution map 2 Demon Lord 09-08-2006 19:26:44
Runtime problem with the new version 4 daedar 09-08-2006 11:16:58
Terrain splatting, deforming and painting? 6 viblo2 09-08-2006 00:05:58
Need PLSM2 Developer approval, would like to write patch.. 2 kiolakin 08-08-2006 03:40:36
Terrain Texturing Problem ? [Solved] 22 PatrickB3 07-08-2006 23:01:02
Installing PLSM 4 Hildegaard 07-08-2006 19:27:44
Abstracting the height files....almost there.... 13 kiolakin 06-08-2006 20:35:17
Ray Query On Terrain Returning Zero 2 eduffield 05-08-2006 17:53:37
Error Message Thread (Common Errors) 5 eduffield 05-08-2006 01:03:59
Replacing the BaseTexture 4 Yellow 04-08-2006 15:27:44
[bug report] new sdk seems to contain some bugs 2 Yellow 04-08-2006 13:08:19
resources_plsm2.cfg not find in demo. 2 ahmadi 04-08-2006 09:57:14
A problem with PLSM2 demo in DirectX mode 2 AlexEvd 02-08-2006 19:14:08
PLSM3 Design 39 tuan kuranes 02-08-2006 15:49:59
Memory Usage 8 Falagard 01-08-2006 16:56:52
problems with building the plsm2 2 unclepauly 31-07-2006 23:09:44
Dynamic Pages 15 Zola 31-07-2006 22:20:39
Demo crash 6 Demon Lord 31-07-2006 21:19:01
[Solved] Having trouble getting maps to work in demo. 13 sklug 31-07-2006 05:04:34
Just cannot get MapSplitter to link. 7 Zola 30-07-2006 22:43:28
BlueHighway error 13 stoneCold.net 30-07-2006 11:45:29
Issues using PLSM2 in a arcadish FlyingSim case [SOLVED] 3 ahmedali 29-07-2006 10:35:12
Larger area 4 CaseyB 28-07-2006 23:41:33
Bounding box problem in callbacks 7 bgK 27-07-2006 20:19:41
[General question, not urgent] Splatting textures 6 Dids 25-07-2006 16:26:35
Todo 1 tuan kuranes 25-07-2006 14:59:22
Compiled MapEditor successfully !!! 9 Buckcherry 25-07-2006 11:38:25
PLSM2 road textures 2 _Archic 25-07-2006 00:13:50
Where to start? 2 Buckcherry 24-07-2006 19:27:09
My Problems with PLSM2 5 lordasm 24-07-2006 19:24:46
Where to download maptool and/or mapeditor? 8 Buckcherry 23-07-2006 21:21:41
Crash in mapsplitter 8 Yellow 23-07-2006 16:53:35
[HELP] Raw files through mapsplitter 9 Dids 22-07-2006 20:32:54
gcc 4.0.3 invalid initialization non-const reference error 2 dermont 21-07-2006 20:55:54
Freeworld3D & PLSM 2 Dids 21-07-2006 20:42:24
Problems with raySceneQueries and worldFragment. 2 Srekel 21-07-2006 19:16:31
[SOLVED] Problem parsing resource file 2 Vigsted 21-07-2006 15:37:38
Issue with tileLoaded 2 Sabe 20-07-2006 14:51:56
A minor bug 16 Ygolonac 18-07-2006 22:05:39
where to unzip to 3 Grom 18-07-2006 20:44:44
Goof and GOOFCommon_d.lib 15 Syllus 17-07-2006 23:31:22
how to visualize water area in plsm2? give me advice PLS. 3 goldenhyl1 16-07-2006 02:40:07
[HELP] New to PLSM2 and need shadows. 4 Memphis 15-07-2006 17:37:19
[Help] Linux compilation error 2 cmill 13-07-2006 14:57:16
plsm2 and mesh Entity conflict? 3 goldenhyl1 12-07-2006 03:38:32
*.gen Files missing 4 Buckcherry 11-07-2006 12:24:51
[HELP] Goofed getNextTextureFormat error. 4 dernasherbrezon 11-07-2006 12:07:00
16 bit heightmaps 7 CrxGames 10-07-2006 18:34:04
Demo running okay...but I dont think its pageing 5 f001error 10-07-2006 17:13:43
[BUG??] tileLoaded in PLSM2 16 _Archic 10-07-2006 16:10:15
[Help] Page and Tile Layout 2 chuck 09-07-2006 05:33:07
PLSM2 & OgreNewt Help! 10 _Archic 08-07-2006 20:31:36
Holiday note 4 tuan kuranes 07-07-2006 15:20:03
[BUG?] PageManager loses scope 3 HexiDave 04-07-2006 19:23:10
[CLOSED] RAW Heightmap problem? 2 syedhs 03-07-2006 17:28:03
[solved] linker errors using OgreMain_d.dll 3 Omni 01-07-2006 19:45:20
GOOF have a DEMO or Tutorial? 3 SexinzerO 01-07-2006 14:19:51
PLSM create leaks normal? 3 JPro 29-06-2006 20:14:29
[Bug] Nasty Traversal::traverseChildren crash 7 Falagard 29-06-2006 20:01:08
[solved] CRC Error 6 _Archic 28-06-2006 23:13:14
[Reopened?] Help me know if PLSM is right for me... 7 Epoch of Entropy 27-06-2006 20:54:37
Alpha Map in PLSM2 3 syedhs 27-06-2006 11:58:49
PLSM2 CVS MapEditor Errors 2 Zvejk 27-06-2006 07:08:54
Grid on top of the terrain? 8 sjcomp 27-06-2006 01:22:55
[MOVED]Heightmap pixel = ? 3 Lshink 26-06-2006 22:20:39
Wy my GOOF don't have Terran Edit ....Wy? 10 SexinzerO 26-06-2006 21:50:43
[bug] MapSplitter texture with blue and red switched around. 11 sjcomp 26-06-2006 20:44:49
[Bug] MapSplitter Crash due out of bounds std::vector access 9 sjcomp 25-06-2006 19:40:25
Duplicate material in PLS2 newest CVS 5 ghostlake 23-06-2006 17:35:25
for help: how to show cursor in plsm2 demo? 2 goldenhyl1 23-06-2006 09:05:50
[Bug] Paint leaves unpainted line along tile seams 2 Falagard 23-06-2006 07:48:52
Lotsa stuff (GOOF and PLM2 features) 26 Falagard 23-06-2006 07:41:50
Holes in terrain 14 zeroskill 23-06-2006 02:45:18
PLSM Assertion 2 CaseyB 22-06-2006 21:48:19
Question: Is world wraparound planned? 25 Chaster 21-06-2006 19:09:32
Bug Report? Crash on Exit in Demos 5 Chaster 21-06-2006 18:54:57
Runtime error with PLSM2 Demo, error and log inside. 3 TheJustinWalsh 21-06-2006 18:16:58
Crater diamete 2 annjwh 21-06-2006 10:22:36
GOOF OpcodeCollisionGameSystem error 3 Zvejk 20-06-2006 14:28:01
MapSplitter: *.gen.cfg / map sizes 16 vvHedgehog 20-06-2006 12:45:08
How are the vertices calculated? 9 TheJustinWalsh 19-06-2006 05:26:20
Terrain smoothing 19 Falagard 19-06-2006 04:03:49
Terrain Lighting? 9 wolfmanfx 19-06-2006 02:37:45
(Help)PLSM build error 8 annjwh 18-06-2006 14:29:47
PLSM Install issues 4 Driverman 18-06-2006 03:37:15
[Solved] Material and or Texture problem 7 PatrickB3 16-06-2006 23:12:20
Questions about the new CVS version 3 HexiDave 16-06-2006 18:57:49
Small Demo installation Hint 2 onny 16-06-2006 17:13:06
Problem when deforming the terrain! :( 8 Syphius 16-06-2006 16:18:25
[HELP] "PagingLandScapeTextureManager::load" error 3 stoneCold.net 16-06-2006 02:51:57
Splatting2Edit and SplattingShaderEdit - what's going on? 7 Falagard 15-06-2006 20:37:39
Error when compiling GOOF (I have tried my best, but...) 33 ghostlake 15-06-2006 18:11:05
Easy way to dowload MapEditor 2 SexinzerO 14-06-2006 19:42:44
Splatting my brains out 8 HexiDave 11-06-2006 20:47:19
[HELP]What is this?(screenshot inside) 3 liiir1985 10-06-2006 18:48:56
Dotscene in paging landscape? 6 grizzley90 07-06-2006 22:51:17
problems running demo 4 robtherich 07-06-2006 22:46:48
Painting on a pre-generated texture map 9 yrro 05-06-2006 14:19:29
Lighting Objects on the terrain 2 yrro 05-06-2006 14:07:10
Lod dont work the right way *Updated Screenshot inside* 7 wolfmanfx 05-06-2006 12:46:59
Licence of cg shader 3 MadLion 05-06-2006 01:39:26
Lighting the Terrain 6 Falagard 02-06-2006 21:35:13
Link Error Plugin_PagingLandScapeSceneManager2 DebugMode 10 SexinzerO 01-06-2006 21:50:54
How to: Plugging in tiles 11 OvermindDL1 01-06-2006 02:58:53
[HELP]Problem with creating terrain 13 liiir1985 31-05-2006 19:03:20
Problem with PLSM2 build using Code:Blocks w. STLPort 17 Zvejk 31-05-2006 11:52:38
New Mapsplitter dont calculate Horzin Map correct... 10 wolfmanfx 31-05-2006 10:32:44
PLSM2 Demo MapSplitter Error 12 Zvejk 31-05-2006 06:40:45
Docs? 5 penneydude 28-05-2006 22:49:28
PLM2 Demo octree plugin error 2 Falagard 28-05-2006 20:15:17
Lots of feature requests :-) 2 Falagard 28-05-2006 18:09:30
Shadows on terrain with SplattingShader 10 Falagard 28-05-2006 06:18:17
Two problems - bumpy terrain and older video cards 7 yrro 27-05-2006 18:10:22
Getting the vertex data from the terrain. 30 Xpoint 27-05-2006 17:22:17
What do I need to change inorder to splat 8 to 16 alpha maps 2 alex_dergian 27-05-2006 13:29:15
Color change? 7 sjcomp 25-05-2006 21:27:47
Problem in running mapsplitter at first time [SOLVED] 8 kintaro 25-05-2006 19:16:30
GOOF source control - Tuan? 3 Falagard 25-05-2006 18:21:15
Lots of issues 13 penneydude 25-05-2006 06:42:43
Forests 30 sjcomp 25-05-2006 03:50:36
A few PLSM questions 2 MMatlock 24-05-2006 07:46:37
Problem with OgreOde 26 wolfmanfx 22-05-2006 20:16:44
Shader Grass on the Terrain. 5 Compozitor 20-05-2006 20:09:20
How to use Coherent Hierarchical Culling? 9 mcspy0312 20-05-2006 11:21:37
features problems? 1 nickak2003 19-05-2006 19:17:35
a thread with shocking and amazing information about GOOF 31 the_cX 19-05-2006 06:37:07
Priority for fixing painting? 40 Falagard 19-05-2006 00:07:29
Performance: PLSM2 vs TerrainSceneManager 7 syedhs 17-05-2006 07:55:28
Opinion on setting up SVN directories for a project 15 Falagard 16-05-2006 02:55:21
dynamic / random terrain generated at run-time 5 Rowan 15-05-2006 02:40:00
destroyEntity problem with PLSM2 ? 2 dedesite 14-05-2006 20:07:30
Error while compiling 12 may 2006 sources with CB 7 dedesite 13-05-2006 17:34:40
Which MapEditor project is current / active / correct? 6 Occulis 13-05-2006 15:19:09
A question on hightmaps 2 alex_dergian 12-05-2006 23:15:00
Can You Post CVS Sources? 46 wolfmanfx 12-05-2006 13:34:16
High detail and low detail tile sizes 2 Scorch 09-05-2006 19:57:49
Wait for Goof+MapEditor? 8 swakdaddy 09-05-2006 19:07:46
Material error :FIXED: 9 alex_dergian 09-05-2006 07:17:07
SchadowType_Texure dont work... 7 wolfmanfx 08-05-2006 18:13:23
Have a look: Global Terrain Technology for Flight Simulation 4 assaf raman 07-05-2006 10:36:41
Is there are way to change the texture splat files realtime 2 alex_dergian 05-05-2006 21:23:14
MapSplitter Weirdness 2 CaseyB 04-05-2006 21:30:34
How would brushing work? 6 wolfmanfx 03-05-2006 12:03:14
I can't run the binary demo 2 Escorter 03-05-2006 07:36:21
Is there a way to splat more then 4 textures? 4 alex_dergian 03-05-2006 03:37:52
Best texture mode to use? 2 rubasurex 01-05-2006 10:34:19
Page ordering question 8 tlowe 30-04-2006 19:17:01
Splatting and popping 10 Ajare 30-04-2006 13:34:16
LibNoise - why host separately? 5 Occulis 29-04-2006 21:23:18
Linking error with Code::Blocks 3 Escorter 28-04-2006 19:00:30
error whilst opening archive:Unable to read zip file 2 hike1 28-04-2006 04:34:54
Is PLSM2 is a good choice for me? 7 Escorter 27-04-2006 23:14:57
Can I turn off Backface Culling for one Pass for the terrain 15 wolfmanfx 27-04-2006 17:09:49
Can I move the Terrain? 2 wolfmanfx 27-04-2006 14:57:32
Mapsplitter gives error: vector subscript out of range 6 wolfmanfx 26-04-2006 01:22:47
Resource Loading in RC2 33 CaseyB 24-04-2006 17:12:23
Hardware question 4 Escorter 24-04-2006 15:40:18
PLSM2 Doesnt Like me, Strange Error with dynamic [Solved] 13 Tocs1001 23-04-2006 04:10:00
Manually made landscapes loading support? 6 Lee04 21-04-2006 13:17:54
[SOLVED]Mapsplitter error 6 Lshink 20-04-2006 05:30:26
Managing objects in a PLSM scene... 9 EagleEye 20-04-2006 00:59:20
A file is missing? 2 daedar 19-04-2006 15:20:04
[QUESTION] About multiple heightmaps 12 Dids 16-04-2006 19:15:55
PLSM for a mesh-based level? 4 batonrye 15-04-2006 20:22:55
Terrain painting broken? 6 Falagard 13-04-2006 03:07:05
Some help needed to get started... 4 DaCracker 10-04-2006 22:44:33
PLSM Texturing Mode Inquiry 3 Anonymous 10-04-2006 17:06:19
Some1 help, with everything 40 Tocs1001 10-04-2006 02:06:37
Binary demo problem 13 blaster_god 08-04-2006 12:46:47
PLSM events 9 maxwave 08-04-2006 11:31:54
Night Scene 8 hippokrates 08-04-2006 00:04:39
Crazy shader idea... possible? 2 Falagard 07-04-2006 22:27:53
PLSM2 Without the ExampleFramework 5 Fanatic 07-04-2006 05:11:13
LightMap and ShadowMap 2 Falagard 06-04-2006 01:17:08
Use of setOption? 4 EagleEye 05-04-2006 23:41:54
[Solved] Cannot get PLSM to work correctly. 1 jsommers 05-04-2006 22:40:27
Saving terrain deform and other things 8 Falagard 05-04-2006 22:13:03
Troubles with texturing my own Terrain 17 maxwave 05-04-2006 21:18:06
Attempting setOption("BrushArray") 6 Falagard 05-04-2006 19:48:25
[Solved] How to show complete terrain with no tiles cliped? 5 sjcomp 05-04-2006 01:36:17
[installation] Question on Wiki CVS Installation (vc 8) 7 Anonymous 04-04-2006 21:07:25
Terrain Flicker 24 CaseyB 04-04-2006 19:06:32
[help] Problem with size of .raw heightmap 18 hippokrates 04-04-2006 01:09:18
Texture Manager Errors [Solved] 3 tonyhnz 03-04-2006 18:45:10
Using PLSM2 in my own project 3 Grom 03-04-2006 00:48:25
Broken terrain 5 EagleEye 02-04-2006 08:15:08
Where am I? 2 EagleEye 01-04-2006 22:44:15
low performance in projective decal in PLSM 2 sipalip 01-04-2006 14:11:50
setWorldGeometry change? 2 EagleEye 01-04-2006 06:49:22
lots of buid errors [278] 8 danharibo 31-03-2006 20:42:23
How simply to load Terrain in my program? 5 maxwave 31-03-2006 18:13:18
Terrain with multiple scene managers (SOLVED) 24 Falagard 30-03-2006 05:06:35
http:://tuan.kuranes.free.fr/Ogre.html ??? 3 EagleEye 29-03-2006 21:23:00
Roads, water and splatting 23 sjcomp 29-03-2006 18:41:47
More MapSplitter issues 12 CaseyB 28-03-2006 20:50:33
TileObjectLoader comiling problem 3 kelphi 28-03-2006 02:41:16
World Units 2 Lshink 26-03-2006 23:04:37
Recalculate normals if vertexlit after deform 8 Falagard 24-03-2006 16:51:25
Understanding ScaleY and Importing Raw Heightmaps 3 Falagard 23-03-2006 20:16:47
[SOLVED] Updating to most recent PLSM 14 CaseyB 23-03-2006 17:05:54
Latest SDK [5 september 2006] 1 tuan kuranes 21-03-2006 15:30:08
PLSM2 and Fresnel water plane? 11 Seraph 21-03-2006 14:13:53
Problem splitting map at different page and til sizes 6 jirvan 21-03-2006 05:30:01
Exception running demo on a Quadro NVS and ATI 7500 3 vincep 21-03-2006 02:36:31
Splatting Techniques and Editing 9 Falagard 20-03-2006 22:57:39
Weird artifacts when looking at a certain point 7 Crashy 20-03-2006 12:52:03
[Contribution] Terrain position different from (0,0,0) 5 RB 20-03-2006 09:50:16
Can not run demo - shadow reciever 12 yaron 19-03-2006 21:32:48
run demo error 22 is01sjjj 19-03-2006 10:43:57
Ray queries on pages not loaded 5 Scorch 17-03-2006 22:50:29
Tile Max LOD settings change 2 HexiDave 15-03-2006 20:47:07
Shadow receiver VP. 13 Crashy 13-03-2006 11:14:22
we need Ogre 1.20 compatible PLSM2,where? 19 goldenhyl1 13-03-2006 05:20:48
Map splitter question 6 smirnof.pl 11-03-2006 12:25:36
[Help] Map Splitter 7 CaseyB 10-03-2006 22:55:03
Best way to get PLSM2 15 troopa 10-03-2006 09:32:06
Changing terrain 3 CaseyB 06-03-2006 22:27:23
RayQuery strangeness 3 mihaim 06-03-2006 01:10:47
[HELP] trying to compil mapeditor 7 Technogenius 05-03-2006 12:03:11
Problem executing Demo 2 dedesite 04-03-2006 13:11:18
paging mesh/etc on the terrain 9 smurofergo 04-03-2006 00:43:35
MapIterator and ConstMapIterator causing linker problems 3 Bren 03-03-2006 23:11:15
mPageLoadQueue::find_nearest return NULL 16 paiden 03-03-2006 16:27:14
Silly question about terrain origin 8 Falagard 02-03-2006 21:01:47
Binary zip file corrupt? 2 Bren 02-03-2006 18:29:30
Close-to-camera LOD 16 HexiDave 02-03-2006 14:59:30
Compiling PLM2 from CVS and running 4 Falagard 02-03-2006 06:04:53
SceneNode::setPosition and memory allocation 23 sjcomp 01-03-2006 18:36:47
Camera creation requires setWorldGeometry() 14 sjcomp 01-03-2006 16:24:26
Multiple OgreOde bodies 3 SuperMegaMau 01-03-2006 14:34:37
Is an initial loading bar possible? 10 nyxojaele 01-03-2006 04:42:09
Assert in _loadMaterial 3 paiden 28-02-2006 19:49:28
Memory leak on the second setWorldGeometry() call 2 sjcomp 28-02-2006 19:43:00
Problem compiling CVS 5 cgmonk 28-02-2006 18:41:29
How to compile PLSM2 10 Roth 28-02-2006 18:14:14
MapSplitter Gui 10 tuan kuranes 28-02-2006 08:47:03
Latest Bianries 2 lopemanc 27-02-2006 16:11:42
New Demos : need some Ideas / Desire. Please Submit ? 10 tuan kuranes 27-02-2006 07:44:48
Problem compiling CVS (25-02) 4 mihaim 25-02-2006 21:29:03
Is it not what I thought? 6 lopemanc 24-02-2006 18:12:46
[SOLVED] Weird exception with binary PLSM 5 Dids 23-02-2006 20:38:55
Occlusion 2 CaseyB 22-02-2006 22:24:43
DotScene Loading 11 CaseyB 22-02-2006 21:15:57
Statemanaging and PLSM2? 25 nyxojaele 22-02-2006 18:44:03
crash running latest MapSplitter? 9 pagan 22-02-2006 14:43:05
Small detail texture 8 HexiDave 19-02-2006 08:10:19
worldFragment & movable distances 7 nyxojaele 18-02-2006 20:49:34
CVS questions 3 Falagard 18-02-2006 18:49:45
Cannot open requested directory 15 antichrist 18-02-2006 18:06:36
Projective Decals 55 snipexv 18-02-2006 04:19:58
[SOLVED] Fog and PLSM2 8 Lshink 17-02-2006 04:18:30
[SOLVED]Compiling PLSM2 demo (SDK) 5 Lshink 16-02-2006 03:52:27
Basic PLSM Demo 15 CaseyB 15-02-2006 21:39:12
memory alloction error:too large image to splitte 2 goldenhyl1 15-02-2006 13:39:06
for help:mapsplitter error for the TsmTerrain.gen item 6 goldenhyl1 15-02-2006 01:49:05
PLSM2 and large terrains 2 taniinim 14-02-2006 09:08:33
Compiling from CVS 11 OvermindDL1 14-02-2006 04:15:33
Crash in Node::_update() 3 DrPain 13-02-2006 18:18:54
Issues with the PLSM2 Demo 15 CaseyB 13-02-2006 17:21:16
[Feasibility] Input raw vertex data to pages? 2 HexiDave 12-02-2006 09:58:20
PagingLandScapeTile::_Notify bug? 2 Sarev0k 12-02-2006 05:37:06
TerrainReady 7 Sarev0k 11-02-2006 11:14:55
CEGUI 3 OvermindDL1 09-02-2006 09:51:55
Debug name 10 OvermindDL1 07-02-2006 01:19:07
whats best for making landscapes for farm game 3 simufarm 07-02-2006 00:21:32
PLSM2 linker error: OgrePagingLandscapeListener.obj 5 Nocs 06-02-2006 15:01:04
Load map directly from the maps cfg? 6 Sarev0k 05-02-2006 23:10:44
PLSM Binary Demo - Alpes displays nothing 4 Sarev0k 04-02-2006 22:11:35
Can't compile PLSM2 13 Grom 04-02-2006 20:34:55
PLSM2 Future? 2 Kentamanos 04-02-2006 10:47:24
PLSM Map Creation Tutorial 8 Sarev0k 04-02-2006 05:51:43
Cities... 6 Darkness 03-02-2006 07:49:42
Novodex VS Newton (needs Newton user tester.) 5 dimatd 03-02-2006 00:29:59
Rendering before calling setWorldGeometry 3 Sarev0k 02-02-2006 06:33:12
[Help] Offset terrain nodes 4 sjcomp 01-02-2006 01:00:10
interp.h noise.h 4 magicrat 31-01-2006 14:19:44
Water 6 OvermindDL1 30-01-2006 22:31:12
Assertion failed while updating RenderTexture 5 MrCarbohydrate 29-01-2006 00:53:23
[Help] Compiling, VC++8, Using CVS January 28 6 ricardo_arango 28-01-2006 19:29:33
Displaying the Skybox correctly.... 3 Darkness 27-01-2006 01:29:23
problems running PLSM2 demo 5 MMatlock 26-01-2006 05:17:27
TextureFormat=None and setTextureFormat() 2 DrPain 26-01-2006 00:50:43
Big terrains and float accuracy 5 jpk 25-01-2006 22:09:13
Optimizations to Ogre's default Terrain manager 2 Falagard 25-01-2006 19:10:24
How do i compile ???? 4 CodeMaker 24-01-2006 20:57:27
multiple visibility types in scenes (PLSM2 with portals) 5 MMatlock 22-01-2006 21:50:59
Resources not found 2 burak 21-01-2006 11:24:30
PLSM2 runtime exceptions 3 MMatlock 21-01-2006 07:54:12
A sort of memory leak 14 DrPain 19-01-2006 21:55:51
Kinda OT - Loading terrain in to a physics engine. 23 EagleEye 19-01-2006 21:16:08
New New SDK and binary DEMO version.[updated 2/1/2006] 47 tuan kuranes 19-01-2006 12:45:49
Compile problems 11 burak 19-01-2006 11:41:35
[Help] CVS compilation problems 4 gehn 17-01-2006 06:39:04
Unlimited Textures, and different textures per page 7 Falagard 16-01-2006 16:33:10
Cannot display in release mode 3 sipalip 14-01-2006 07:44:55
Having trouble getting started with CVS version 13 Kentamanos 13-01-2006 06:33:08
Tutorials 3 CaseyB 13-01-2006 04:36:34
PLSM camera requirement 2 praetor 12-01-2006 22:02:41
Problem with splattings2, 4, 6 and 7 15 CrxGames 11-01-2006 01:22:15
PagingLandscapeListener usage 3 zackron 10-01-2006 23:24:16
Prebuilt Binaries for Ogre 1.04 1 Tempest 10-01-2006 00:45:10
Importing from Freeworld3D 2 2 Tempest 09-01-2006 01:29:06
PLSM and Lighting 5 CrxGames 08-01-2006 22:57:45
[Help] Heightmap annoyances. Not sure what to do. 3 Dids 07-01-2006 16:41:55
Wiki and binaries need some fix : 5 MoDDiB 03-01-2006 12:50:06
checking in 6 Jon 31-12-2005 18:43:52
[HELP] Exception on all .exe after adding plsm... 29 MoDDiB 29-12-2005 22:48:28
building errors, PLSM2 SDK in linux 10 rastaman 28-12-2005 07:34:18
Temporarily disabling the terrain 4 DrPain 27-12-2005 21:14:17
A few questions... 3 Deg 21-12-2005 01:03:04
Min/Max Height values for dynamic editing 8 fiesch 19-12-2005 12:42:32
Runs using Python? 2 Nakiks 19-12-2005 12:22:01
No Vertex Program 7 EagleEye 18-12-2005 17:01:17
problem compiling plsm in vc2005 5 cyc 16-12-2005 03:15:27
Hard-freezes and System Reboots using cvs HEAD 24 fiesch 15-12-2005 12:41:16
Subsurface? 10 kiolakin 13-12-2005 04:23:21
mapsplitter unexplained crash 3 Captain_Deathbeard 12-12-2005 18:10:37
YAY!!!! 2 kiolakin 10-12-2005 08:27:45
PLSM Demo and Mapsplitter Question 2 ravenger 09-12-2005 13:52:03
[HELP] compile problem 2 gistenjunge 08-12-2005 22:22:59
[SOLVED] Case problem in filename 3 gistenjunge 08-12-2005 12:00:26
[SOLVED] PLSM2 Sample won't start 13 gistenjunge 07-12-2005 09:57:09
Linux makefiles for SDK version? 5 thegreatape 06-12-2005 17:02:53
[solved] MapSplitter crashes 3 RB 06-12-2005 13:00:03
[SDK][Bug]Troubles running mapsplitter and plsm2 4 PantheR 06-12-2005 12:03:55
VertexData and Index Data 37 fiesch 05-12-2005 14:27:16
Help a newbie get started. 4 kiolakin 03-12-2005 22:22:51
Retrieving heigh at higher lod level. 7 Crashy 03-12-2005 16:35:23
[solved] PagingLandScapeData2DManager::getSingleton() 5 RB 03-12-2005 12:47:38
Changes to getHeightAt and getRealWorldSlope 20 DrPain 02-12-2005 21:35:39
Trouble Getting PLSM2 Working 7 Rodif 02-12-2005 19:32:48
Help with PLSM2 1 kiolakin 01-12-2005 23:45:44
[SOLVED] Trouble compiling newest CVS on Linux 2 thegreatape 01-12-2005 22:16:55
[Solved] CVS HEAD does not compile on Linux (missing files) 8 gistenjunge 01-12-2005 16:38:03
<solved>Compiling 1.0.5 with Code::Blocks and gcc 8 kiolakin 30-11-2005 16:32:46
Scene Queries, picking this time 3 fiesch 30-11-2005 14:27:53
cvs vs SDK 3 snipexv 29-11-2005 18:08:01
[HELP] PLSM2 performance & a few questions 23 Dids 28-11-2005 20:08:59
[BUG] Case error in FileNaming 2 fiesch 28-11-2005 15:00:48
simple help 15 capture 26-11-2005 12:59:58
[HELP] Directory Structure Screwed Up... 20 rweiss 26-11-2005 01:19:20
Still looking at LOD stuff 12 Jon 25-11-2005 17:16:56
[help] texturing modes 16 Captain_Deathbeard 24-11-2005 16:46:42
Jus came across this: 2 fiesch 23-11-2005 08:16:49
texture files seem to be hard-coded? 2 Captain_Deathbeard 22-11-2005 18:29:48
Runtime configs, material problems 2 praetor 22-11-2005 00:00:59
exception: terrain.base.0.0.png not found 3 Captain_Deathbeard 21-11-2005 18:14:30
Single page + way more complicated than I expected 8 praetor 20-11-2005 18:13:36
Terrible FPS with grand_canyon Demo and *Crash* 24 maxxoros 16-11-2005 10:24:46
[BUG] setDisplaySceneNodes and showBoundingBoxes don't work 6 Samir 15-11-2005 17:49:21
Can't run MapEditor 2 maxxoros 14-11-2005 17:35:56
[HELP] Missing tiles in my terrain 16 Samir 13-11-2005 15:37:31
[BUG] MapSplitter doesn't complain if OutDirectory invalid 4 Samir 13-11-2005 14:33:30
[BUG] PagingLandscapeEvent constructor 2 MrCarbohydrate 12-11-2005 17:36:22
Questions about normals & shaders 4 MrCarbohydrate 11-11-2005 20:55:37
[BUG] showBoundingBox doesn't work in latest PLSM2 6 Samir 11-11-2005 08:30:24
Walking around backwards 40 Jon 09-11-2005 22:35:46
RaySceneQueries problem 24 Druha 09-11-2005 17:57:11
Head issue "toReal" moved from StringUtil to Strin 9 fiesch 09-11-2005 10:44:20
Merged low res texture for distant pages? 8 Falagard 09-11-2005 02:30:36
[suggestion] use triangle fans instead of triangle lists 6 Jon 07-11-2005 05:29:36
[HELP] Texture discontinuity on borders 7 starlike 06-11-2005 08:49:01
[oddity] Data2DManager not used? 1 Jon 05-11-2005 17:51:41
[BUG] Crash after switching cameras 21 Samir 05-11-2005 09:36:33
More splatting questions 8 Jon 03-11-2005 19:55:32
[solved]Need Plugin_PagingLandScapeSceneManager2.lib file 13 Druha 03-11-2005 14:38:00
Error when run Demo_PagingLandScape2.exe 4 maxxoros 02-11-2005 00:32:32
splatting7.material error 14 gedimaster 30-10-2005 01:44:51
[HELP] no supported techniques on my hardware (GeForce 4) 2 waldi 29-10-2005 11:57:40
Release Schedule? 2 Clay 27-10-2005 22:35:17
some thoughts on features 4 gedimaster 27-10-2005 10:49:11
plsm2 with shader 2 gedimaster 27-10-2005 03:15:43
[BUG] PLS Options don't get updated when changing cameras 8 fiesch 27-10-2005 02:22:21
Problem when compiling Paging landscape scenemanager 3 maxxoros 26-10-2005 17:59:07
fog with plsm2 4 gedimaster 25-10-2005 03:15:18
... speaking of trees and grass 3 Jon 24-10-2005 21:14:14
Minimum Option to generate and view terrain 22 tourix 24-10-2005 19:07:01
binary distribution 7 shadhoe 24-10-2005 15:13:28
[solved] built exe+dlls vs binary distribution, differences 3 Jon 22-10-2005 18:39:02
[Bug?] Demo_PagingLandScape2: RSQ_FirstTerrain/freeze 4 yarc 22-10-2005 16:55:45
PLSM 2 and Dev-C++ 16 Technogenius 21-10-2005 21:02:35
[solved] cfg files for sample maps? 3 Jon 21-10-2005 20:28:32
need help with my azathoth add-on plsm2 with VC6 headache 2 anotherName 20-10-2005 00:50:02
OgreOde <-> PLSM2: Falling throgh regions of terrain 6 fiesch 19-10-2005 15:58:18
translate terrain? 2 gedimaster 19-10-2005 06:49:57
terrain height queries 7 gedimaster 18-10-2005 06:28:07
PLSM2, roads, decals, etc... 4 elver 17-10-2005 14:47:16
[HELP] Tiles dont line up right 2 Jerky 17-10-2005 08:28:52
terrain resolution 9 gedimaster 17-10-2005 02:50:30
ah btw 2 fiesch 16-10-2005 19:25:03
[HELP] Map Splitter 4 Jeff_Gos 16-10-2005 17:35:19
[HELP] MapEditor 5 Jeff_Gos 16-10-2005 16:35:55
[SOLVED] HELP with latest SDK compatible binaries 2 Jeff_Gos 16-10-2005 14:44:16
[help]Using the MapSplitter 12 Thekian 15-10-2005 12:22:51
How to get to the vertex data at some LOD level[SOLVED] 28 fiesch 15-10-2005 10:02:31
Continuation of "Infinite loop" discussion 8 DrPain 14-10-2005 13:16:21
specifying splatmaps 6 gedimaster 14-10-2005 04:43:10
pure virtual call runtime exception 19 fiesch 13-10-2005 22:00:15
Error building PLSM2 4 Jeff_Gos 13-10-2005 20:08:41
[help] Compiling on mac OSX 37 3dmacuser2 13-10-2005 19:26:08
New Ogre SDK compliant PLSM2 Pack 10 tuan kuranes 12-10-2005 21:22:00
[mapeditor] build errors 3 gedimaster 12-10-2005 06:46:04
Hi - just wanted to point out 2 fiesch 12-10-2005 05:10:05
[splat maps] question on masks 22 gedimaster 12-10-2005 04:23:18
PLSM and Code::Blocks [SOLVED] 4 Jeff_Gos 11-10-2005 22:04:52
Python binding? 2 srekel2 06-10-2005 22:06:31
[BUG]spot&directionnal lights 7 Crashy 06-10-2005 18:13:39
missing include files in latest CVS 47 waldi 05-10-2005 12:47:54
[info] Paging landscape and dotsceneoctree 5 barnabe42 04-10-2005 20:44:23
[bug] crash on mapsplitter sdk 13 waldi 04-10-2005 15:50:37
GOOF Editor Updates (Now available in ogreaddons) 458 Falagard 04-10-2005 05:46:34
[help] 2 questions regarding terrain height queries 2 gedimaster 04-10-2005 03:36:12
terrain height information 2 gedimaster 03-10-2005 16:27:57
FAQ : Frequently asked questions 1 tuan kuranes 03-10-2005 15:00:06
[help] Crash MapSplitter 4 barnabe42 02-10-2005 12:59:06
Help requested on Map Editor :P ! 4 Desarius 29-09-2005 21:46:36
Request Help with PLSM plugin !! 5 Desarius 28-09-2005 00:49:42
[Help] Crash when using my poor graphics card 7 trung 27-09-2005 18:38:26
Latest CVS compilation problem 5 barnabe42 25-09-2005 17:56:36
The wiki pages... 4 EagleEye 24-09-2005 19:00:45
[Help] ugly terrain in my app - sample works well 5 rti 24-09-2005 02:37:13
Trying to get PLSM2 working with OgreDotNet 12 EagleEye 23-09-2005 16:37:23
Projects using PLSM 15 tuan kuranes 23-09-2005 14:27:11
Read First 1 tuan kuranes 23-09-2005 14:22:46