Ogre2.1 OgreNewt show debug lines issue |
1 |
Lax |
24-08-2017 19:24:44 |
adidas zx 850 mens |
1 |
corasancho |
20-05-2017 07:46:59 |
Porting OgreNewt2.0 to Ogre2.1 |
1 |
Lax |
16-03-2017 19:04:22 |
OgreNewt 3.0? |
15 |
Lax |
14-01-2017 16:01:09 |
OgreNewt 2 crash with simple application |
2 |
Dragonblood |
14-03-2016 03:30:13 |
problem with torque |
3 |
Alekhine |
15-02-2015 15:06:39 |
OgreNewt 2 tutorial, various problems |
2 |
Blaxar |
15-08-2014 11:53:19 |
Ogre Newton manual control |
1 |
Lesmian |
11-07-2014 08:23:33 |
Instalando Ogre |
2 |
baterista41 |
13-02-2014 02:56:42 |
OgreNewt and skeleton forces |
2 |
dreamig |
31-01-2014 14:20:55 |
search for firefox and chrome addon developers |
1 |
qwertz10117 |
08-11-2013 11:40:33 |
OgreNewton/Newton3 Unhandled Exception |
1 |
v1r0x |
28-09-2013 04:46:19 |
Ogre Newton, using newton dynamics core 3.10 |
8 |
juliojerez |
16-07-2013 22:04:44 |
setCustomForceAndTorqueCallback problem |
2 |
steppty |
29-03-2013 07:18:38 |
OgreNewt Demo05 crash at start (dgCheckVector) |
1 |
kennyevo |
12-12-2012 21:42:50 |
Ogre 1.8 , ogrenewt 2.33 |
1 |
fizdalf |
21-11-2012 18:40:14 |
Cannot delete/change bodies |
2 |
Andazeus |
31-07-2012 15:58:20 |
Problem to put physics in the arm bones |
6 |
mbvital |
07-05-2012 10:16:02 |
newton raycast hits on room mesh |
2 |
cyberjunk |
04-05-2012 16:12:27 |
OgreNewt is dead? |
9 |
dangelodavide |
04-05-2012 11:19:06 |
Heightfield collision |
2 |
Crashy |
19-03-2012 12:26:00 |
contactsProcess not called on every contact |
1 |
technique |
06-02-2012 21:24:14 |
Is Newton what I need for my project? |
1 |
cyberjunk |
06-02-2012 15:22:56 |
Problem allocating World |
3 |
eferaga |
06-02-2012 15:08:20 |
[solved] Pinball using OgreNewt |
3 |
technique |
26-01-2012 23:37:23 |
make error in ogrenewt20 |
1 |
pexgear |
17-01-2012 15:23:16 |
Complied OgreNewt Raycast Error |
3 |
rongshuxiacy |
07-01-2012 14:21:58 |
setVelocity |
2 |
gmysu |
16-12-2011 21:22:16 |
question about conception and world |
2 |
Furya |
13-12-2011 09:30:40 |
how to delete a joint? |
2 |
myard |
07-12-2011 02:00:06 |
collisions do not work |
1 |
gmysu |
27-11-2011 22:32:23 |
Cant get MogreNewt working |
2 |
Dusky |
25-11-2011 04:26:31 |
Collision detection in terrain loaded from cfg file |
2 |
bajserek1 |
19-11-2011 15:58:07 |
Running the same test case twice produces different results |
1 |
KATO2 |
11-11-2011 03:37:02 |
OgreNewt on Linux |
2 |
qmech |
02-11-2011 12:45:30 |
Linking errors in project using OgreNewt 2. |
2 |
ipersite |
31-10-2011 20:10:21 |
Place joint at bone? |
1 |
tod |
03-10-2011 21:22:56 |
Guide to compiling OgreNewt with Ogre 1.7.2 & Newton 2.33 |
9 |
nww02 |
02-10-2011 23:08:10 |
Bug: OgreNewt memory leak |
1 |
rride |
19-09-2011 11:09:10 |
Disabling tires |
1 |
Crashy |
16-09-2011 11:29:15 |
Precompiled libraries |
2 |
BlueMagic |
10-09-2011 00:07:30 |
How to make a collision detection? |
3 |
ownh |
09-09-2011 16:52:12 |
An object that is at rest will stay at rest (unfortunately) |
2 |
m00se |
08-09-2011 15:07:46 |
RayCastVehicle friction problem |
1 |
koloden |
07-09-2011 02:48:54 |
[Patch] TreeCollision with not attached entities |
2 |
rride |
06-09-2011 12:40:39 |
[Solved]How to calculate the center point of a Body. |
3 |
KATO2 |
31-08-2011 23:41:23 |
OgreNewt raycast subentity |
3 |
Lax |
30-08-2011 09:46:13 |
Physics File Generator |
1 |
SFCBias |
29-08-2011 04:27:52 |
Question about Material Pairs |
4 |
KATO2 |
25-08-2011 03:35:58 |
Pushing, Hitting, Kicking Objects |
5 |
KATO2 |
21-08-2011 03:02:23 |
Problem with negative terrain values |
2 |
tod |
18-08-2011 19:55:19 |
Bug: ~MaterialPair() doesn't clear collision callback |
2 |
rride |
10-08-2011 11:19:07 |
OgreNewt without boost |
1 |
rride |
09-08-2011 11:11:26 |
OgreNewt_CollisionSerializer.cpp(23): error C2065: 'mpfFile' |
4 |
MindCalamity |
05-08-2011 09:47:08 |
The 'New' New version update thread (Newton 2.3) |
31 |
SFCBias |
22-07-2011 04:36:44 |
OgreNewt Maintenance |
16 |
SFCBias |
21-07-2011 22:29:13 |
OgreNewt and Terrain |
2 |
Shtuka |
20-07-2011 19:04:39 |
problem with link libOgreNewt.so |
2 |
lightlion |
20-07-2011 08:27:32 |
how can i change max slope for playercontroller? |
1 |
satchigi |
14-07-2011 17:46:59 |
Cant seem to get MogreNewt to collide |
3 |
dannypb |
11-07-2011 18:36:03 |
Mogre Primitives have a new ShapeID field |
1 |
dannypb |
11-07-2011 15:51:27 |
door with frame started funtion |
2 |
satchigi |
03-07-2011 22:50:02 |
hinge joint problem |
1 |
satchigi |
03-07-2011 22:21:29 |
NewtonHeightFieldCollision's problem |
2 |
devilatmay |
29-06-2011 03:39:31 |
What version of Newton is supported (now Newton 2.30) |
7 |
tod |
28-06-2011 21:09:02 |
Simple application |
2 |
Cookiezzz |
15-06-2011 16:04:50 |
[Solved]Plz anyone check my code(continuous question) |
2 |
satchigi |
29-05-2011 14:13:30 |
[Solved]Do I should use customFrameLstener to update Player? |
1 |
satchigi |
29-05-2011 00:47:42 |
[Solved] switchDemo1's input into bufferd from unbuffered |
4 |
satchigi |
27-05-2011 18:40:06 |
[Solved]Making OgreNewt project in only 1h, 1cpp file. |
3 |
satchigi |
27-05-2011 12:08:38 |
How can I change the maxmum degree of slope can be climbed? |
1 |
satchigi |
26-05-2011 16:46:14 |
[Solved]The problem of the Slider joint. |
2 |
darkdragon |
24-05-2011 10:53:56 |
Can anyone post guide for compiling recent OgreNewt??? |
19 |
satchigi |
22-05-2011 15:26:35 |
Right OgreNewt framerate? |
1 |
ologon |
21-05-2011 12:46:24 |
Collision only for character |
3 |
UltimeAlex |
25-04-2011 22:47:28 |
Mogre+MogreNewt = buggy raycasts ? |
1 |
Beauty |
24-04-2011 12:59:18 |
common process for using newton physic in ogre? |
2 |
transformation |
22-04-2011 04:12:03 |
the new OgreNewt doesn't support Newton2.32? |
2 |
panzhiyi3 |
01-04-2011 14:04:53 |
Tips on collision |
4 |
miccinov |
25-03-2011 17:23:16 |
Delete PlayerController |
1 |
majc |
09-03-2011 22:39:32 |
What is the use of OgreNewt::PlayerController ? |
2 |
Ramdac |
09-03-2011 00:27:55 |
Translation of bodies |
3 |
Veiter |
08-03-2011 21:35:00 |
Cant Compile newton :( |
2 |
OGREFREAK |
07-03-2011 05:37:16 |
Problem with function NewtonWorldGetVersion |
2 |
blackmoore |
06-03-2011 21:15:09 |
Where can i find playground.mesh ? |
4 |
Ramdac |
26-02-2011 12:47:55 |
Ragdoll demo problem |
1 |
majc |
13-02-2011 19:58:10 |
newton will go open source |
1 |
machinimist |
13-02-2011 14:36:39 |
A character made of several bodies |
1 |
majc |
10-02-2011 15:55:01 |
Vehicles |
1 |
proof |
10-02-2011 14:37:12 |
I can't compile OgreNewt |
2 |
m4tx |
05-02-2011 15:27:33 |
[Problem] Don't want collision of player and enemy... |
8 |
duncan |
31-01-2011 10:13:46 |
Perform a jump |
3 |
mephisto |
15-01-2011 23:53:43 |
Attach primitive bodies to bones of a character |
3 |
Lanowen |
15-01-2011 06:34:47 |
Help installing Newton and OgreNewt |
2 |
Saggat |
15-01-2011 01:17:32 |
a problem about Demo05_SimpleVehicle of ogrenewt |
2 |
amory712 |
05-01-2011 04:48:38 |
terrain with heightmap |
12 |
nevarim |
27-12-2010 09:53:15 |
Player controller mustn't rotate |
1 |
Sgw32 |
18-12-2010 19:49:11 |
OgreNewt for Mac - Help building |
1 |
azrialelf |
14-12-2010 03:16:31 |
wrong behaviour ogre::terrain with heightcollision |
22 |
Lax |
10-12-2010 10:12:04 |
[solved] ManualObject -> Mesh -> TreeCollision problem |
5 |
technique |
07-12-2010 21:40:39 |
QT & OgreNewt crashes / performance issues |
2 |
technique |
29-11-2010 15:01:27 |
why setStiffness() is not accessible |
1 |
marc_antoine |
28-11-2010 05:29:30 |
Problems with OgreNewt tutorial |
2 |
ViktorI |
23-11-2010 22:33:01 |
OgreNewt Application Errors |
1 |
ForoNero |
19-11-2010 21:48:37 |
error with setCustomForceAndTorqueCallback |
3 |
Alexisfire |
15-11-2010 16:08:41 |
How to make things "float" |
5 |
Alexisfire |
10-11-2010 21:57:14 |
Help needed - compilation |
3 |
stnal |
09-11-2010 14:15:01 |
OgreNewt compiling with Newton 2.25 |
6 |
GeneralLee |
04-11-2010 21:34:00 |
simple collision detetion without rays |
4 |
Sjinta |
29-10-2010 12:25:03 |
maintainers please update repository |
2 |
razi |
28-10-2010 14:48:29 |
Simple question |
4 |
Empaler |
26-10-2010 16:36:10 |
SceneNode is Random |
5 |
AHelper2 |
21-10-2010 23:22:28 |
Move an object in x, z plain |
2 |
zeroonea |
21-10-2010 09:30:15 |
Exception OgreApplication.exe (RESOLVED) |
9 |
IlBrillanteJack |
13-10-2010 17:13:47 |
I need help to implement OGRENEWT DEMO01 |
3 |
lunacy09 |
13-10-2010 12:18:22 |
Problem with compiling tutorial |
3 |
mharezlak96 |
05-10-2010 19:40:59 |
Compiling worked, but running... |
3 |
Sjinta |
01-10-2010 13:47:39 |
Wiki Update |
1 |
SFCBias |
30-09-2010 20:38:59 |
First program with OgreNewt |
5 |
mharezlak96 |
30-09-2010 18:49:01 |
OgreNewt doesn't work. |
8 |
ArcanumGame |
26-09-2010 21:44:14 |
Mesh Converter |
4 |
AHelper2 |
25-09-2010 15:59:39 |
SimpleVehicle, Vehicle or CustomVehicle? |
4 |
mvelazquezm |
17-09-2010 08:22:37 |
[Solved]Problems with collision |
16 |
majc |
14-09-2010 22:49:15 |
Someone Updating This? |
2 |
NIKIMC |
12-09-2010 02:29:55 |
[PATCH] Heightfield collision |
9 |
SFCBias |
11-09-2010 20:45:26 |
OgreNewt VS2005 Problems |
16 |
benjamin0624 |
10-09-2010 10:05:00 |
[BUG] node's bodies updated in local space instead of global |
7 |
Nodrev |
09-09-2010 15:32:42 |
About installling... |
1 |
Hunttaaja |
08-09-2010 18:10:16 |
Terrain collision for 1.7 OgreTerrain |
1 |
SFCBias |
06-09-2010 03:48:43 |
How to use OgreNewt with Cthugha's paged terrain |
4 |
Houdini |
27-08-2010 22:35:46 |
I want to make a rideable boat |
3 |
butabee |
25-08-2010 09:37:51 |
Ragdoll tutorial |
6 |
UltimeAlex |
21-08-2010 16:13:51 |
[solution] NPC face player with OgreNewt::PlayerController |
2 |
majc |
20-08-2010 18:57:42 |
[Solution] Jump with PlayerController |
21 |
majc |
19-08-2010 14:23:57 |
[Solved]Collision problems |
3 |
majc |
19-08-2010 14:05:18 |
Ragdoll demo? |
7 |
iverlam |
19-08-2010 09:56:58 |
How to make jumping by PlayerController? |
1 |
z789017890 |
19-08-2010 02:49:41 |
Where is the lastest version of Ogrenewt? |
2 |
iverlam |
18-08-2010 11:06:40 |
Stack corruption in latest version of OgreNewt |
6 |
PJani |
17-08-2010 18:01:52 |
Problems with player |
4 |
russianStalker |
16-08-2010 11:21:20 |
CANT COMPILE[VIDEO] |
5 |
NIKIMC |
16-08-2010 00:55:11 |
Problems with collisions |
2 |
russianStalker |
14-08-2010 09:54:30 |
Problems with installing OgreNewt. |
1 |
russianStalker |
12-08-2010 14:57:34 |
how to let the object no Bounce? |
2 |
z789017890 |
12-08-2010 02:26:52 |
How to make More accurate? |
5 |
z789017890 |
11-08-2010 08:23:09 |
How to make jumping? |
1 |
z789017890 |
11-08-2010 08:11:05 |
instaling OgreNewt |
3 |
NIKIMC |
09-08-2010 16:37:29 |
[Solved]Debugger problem |
6 |
majc |
08-08-2010 19:33:44 |
Discarding UserProcess contact. ContactCallback. |
5 |
koirat |
30-07-2010 10:37:58 |
need some help about the collision |
2 |
z789017890 |
30-07-2010 07:39:33 |
Problems compiling OgreNewt |
2 |
atho |
24-07-2010 01:30:30 |
How to make jumping by PlayerController? |
5 |
parkshevchun |
20-07-2010 17:25:37 |
get the position of an ogrenewt body |
3 |
rekotc |
12-07-2010 13:43:37 |
Problem with Vehicle |
1 |
xiaolizhi |
12-07-2010 13:43:30 |
Help i need somebody, help ! (Joints, move, ...) |
19 |
albyland |
07-07-2010 16:12:01 |
help for the basic ogrenewt tutorial |
5 |
rekotc |
07-07-2010 00:34:18 |
MinimalOgreNewt for Linux |
5 |
SFCBias |
06-07-2010 18:19:23 |
cant compile OgreNewt |
3 |
rekotc |
06-07-2010 12:10:42 |
vehicle and tire |
5 |
yan007 |
06-07-2010 07:24:40 |
discrepancies in compiling with mingw(SVN-Rev2919) |
4 |
kallitokaco |
30-06-2010 15:20:15 |
plz helpe |
4 |
RERE |
30-06-2010 14:50:31 |
Quick question |
7 |
Pyritie |
30-06-2010 13:59:32 |
HieghtField Collision? |
5 |
SFCBias |
26-06-2010 06:06:44 |
Custom Render Loop |
5 |
cgpauli |
24-06-2010 21:56:04 |
Can't compile OgreNewt release with Newton 2.22 |
5 |
pra |
21-06-2010 15:11:01 |
Raycasting question |
2 |
etsuja |
17-06-2010 04:16:17 |
setPositionOrientation and collision detection |
11 |
hustzion |
16-06-2010 13:39:47 |
Collision detection of sports man |
9 |
hustzion |
14-06-2010 02:54:23 |
TreeCollision doesn't work well |
4 |
hustzion |
12-06-2010 06:56:51 |
Camera issue |
7 |
Maroho |
11-06-2010 17:19:33 |
libboost_thread-vc90-mt-s-1_42.lib |
2 |
jarwulf |
10-06-2010 18:58:14 |
Question about tree collisions |
2 |
etsuja |
07-06-2010 01:21:33 |
I use the OgreNewt some problems! |
3 |
QXman |
05-06-2010 16:48:51 |
about OgreMax with OgreNewt |
2 |
QXman |
04-06-2010 13:57:22 |
Issues Attaching Bodies Together |
1 |
uberglitch |
25-05-2010 05:15:47 |
Making Enemy Follow Player |
3 |
etsuja |
22-05-2010 11:14:01 |
Level Collision |
3 |
materialDefender |
20-05-2010 04:30:42 |
Crash when creating frame listener |
2 |
etsuja |
19-05-2010 07:20:56 |
Bug in TreeCollisionSceneParser |
2 |
pra |
18-05-2010 23:18:39 |
Joint stiffness accessibility |
3 |
alberts |
18-05-2010 19:25:07 |
Ragdoll help |
1 |
SFCBias |
18-05-2010 00:15:29 |
how to generate instant forces |
3 |
Elimentz |
12-05-2010 19:55:35 |
Collision detection using CollisionUpdate() |
3 |
zamx |
12-05-2010 09:53:57 |
Tree Colision - dynamic objects pierce thru |
1 |
cyrusCCC1 |
11-05-2010 18:41:35 |
Newton 2.0 - Collision ID: is this important? |
2 |
pra |
10-05-2010 20:24:40 |
[SOLVED] Crash in OgreNewt_body.cpp |
2 |
zamx |
10-05-2010 09:22:15 |
ogrenewt can not use in new project |
6 |
caifie |
09-05-2010 11:09:02 |
Objects hover after a few minutes |
3 |
cyrusCCC1 |
08-05-2010 13:27:12 |
objects remain static |
4 |
Elimentz |
07-05-2010 21:16:34 |
OgreNewt Debugger crash |
2 |
SFCBias |
03-05-2010 19:31:30 |
Ball and socket problem |
1 |
blackskull |
01-05-2010 00:26:39 |
PRECOMPILED Linux Update |
1 |
SFCBias |
30-04-2010 00:49:55 |
Unresolved external error in ogre-newton example |
7 |
toroth |
29-04-2010 23:51:26 |
Crash on TreeCollisionSceneParser::parseScene |
1 |
SFCBias |
28-04-2010 20:48:55 |
Newton update world |
9 |
marco565 |
26-04-2010 15:24:51 |
UPDATE- Precompiled OgreNewt for Linux |
3 |
SFCBias |
18-04-2010 20:24:14 |
Bullets and forces |
6 |
Sgw32 |
17-04-2010 16:29:10 |
Program crashes when calling mSceneMgr->clearScene() |
1 |
panzhiyi3 |
12-04-2010 09:56:19 |
does ogrenewt2.0 surport ogre1.7? |
6 |
caifie |
12-04-2010 06:42:10 |
Collision detection not working |
5 |
Empaler |
11-04-2010 18:23:57 |
angular damping having no effect |
2 |
Jack000 |
10-04-2010 11:34:00 |
compatable version of OGRE for new version of Ogrenewt |
2 |
prathap |
08-04-2010 12:02:43 |
Downloading problem for new verison |
2 |
prathap |
08-04-2010 11:20:08 |
Performing Post-Build Event error |
2 |
creeder |
07-04-2010 23:36:37 |
Player Controller problem |
4 |
Maroho |
07-04-2010 15:49:30 |
Undefined reference errors |
6 |
SFCBias |
05-04-2010 18:14:31 |
Guide to compile OgreNewt 2.0 with Newton 2.18 on Linux |
5 |
SFCBias |
05-04-2010 17:06:08 |
updating the colliosn body with bones |
1 |
prathap |
05-04-2010 10:13:18 |
TreeCollision not working... |
1 |
blackskull |
04-04-2010 15:21:49 |
Errors installing OgreNewton on Ubuntu 9.10 64 bit |
2 |
SuperNoa |
03-04-2010 16:49:13 |
OgreNewt Tutorial |
5 |
Maroho |
31-03-2010 12:53:05 |
Using OgreNewt without frame listener |
2 |
zorocke |
31-03-2010 02:18:23 |
Versions corresponding(OGRE VS Newton) |
5 |
uniqsww |
30-03-2010 17:16:49 |
Making a Body from a .bsp map? |
3 |
nand |
28-03-2010 11:06:34 |
OgreNewt_Main_d.lib |
5 |
Maroho |
24-03-2010 15:52:24 |
PlayerController not moving body |
2 |
Boogy |
24-03-2010 12:11:37 |
Simple Ball rolling |
1 |
Jambobond |
21-03-2010 21:01:59 |
Link Errors in Debug Mode |
12 |
Boogy |
18-03-2010 09:35:22 |
Basic question about Terrain and OgreNewt |
6 |
mvelazquezm |
18-03-2010 08:22:18 |
problem in joints for multiple bodies |
2 |
prathap |
18-03-2010 06:42:23 |
Problems running OgreNewt 2.0 with Ogre 1.7 |
8 |
majc |
16-03-2010 23:26:32 |
Problemas compiling Ogrenewt 2.0 |
3 |
majc |
15-03-2010 22:58:50 |
Controll npc's using coordinates instead of force |
11 |
majc |
15-03-2010 10:47:48 |
about animation |
2 |
ghostatma |
13-03-2010 10:46:04 |
OgreNewt's Basic Frame Listener |
2 |
Zep |
12-03-2010 19:32:32 |
Vehicle wheel tunnelling |
6 |
Jack000 |
07-03-2010 23:18:50 |
[HELP]About setting up body properties, force, mas etc |
2 |
babyken |
07-03-2010 05:13:27 |
Compiling the basic tutorial |
2 |
Ulysse |
05-03-2010 20:20:35 |
How to filter collisions? |
4 |
mengzhu |
03-03-2010 23:23:56 |
[OgreNewt2]The quetions of the hinge joint |
1 |
darkdragon |
02-03-2010 09:57:22 |
Problem manually turning a body. |
7 |
etsuja |
27-02-2010 08:30:24 |
movement and direction |
5 |
Empaler |
25-02-2010 14:20:35 |
How do I attach a body to a bone? |
3 |
etsuja |
21-02-2010 05:53:58 |
How to remove a rigid body dynamically? |
6 |
mengzhu |
20-02-2010 04:54:32 |
breakable objects |
5 |
prathap |
20-02-2010 02:21:05 |
doubt |
2 |
Empaler |
17-02-2010 18:24:59 |
Body phases through wall. |
5 |
AndroidAdam |
16-02-2010 22:52:47 |
Performance question |
11 |
Pyritie |
16-02-2010 11:25:31 |
Help with moving up hill and falling through ground. |
7 |
etsuja |
12-02-2010 07:26:35 |
problem with joint based vehicle |
2 |
prathap |
12-02-2010 06:33:31 |
different collisions |
2 |
Empaler |
10-02-2010 16:36:35 |
need code for joint based vehicle |
4 |
prathap |
08-02-2010 06:50:49 |
OgreNewt |
1 |
Empaler |
07-02-2010 18:39:47 |
BodyInAABBIterator OgreNewt 2 |
1 |
Chookaa |
31-01-2010 06:06:48 |
No Custom2DJoint and UpVector? |
5 |
vitefalcon |
27-01-2010 15:55:28 |
Pass through body |
6 |
majc |
19-01-2010 10:52:27 |
[Solved]FPS Camera on OGRENewt |
6 |
Sgw32 |
07-01-2010 17:00:59 |
OgreNewton2 and Vehicle support |
9 |
teocharos |
22-12-2009 11:28:22 |
Implementing OgreNewt with Player Demo |
1 |
CrimsonGT |
15-12-2009 08:25:59 |
new Newton licence: do whatever you want |
1 |
Beauty |
30-11-2009 22:45:40 |
Terrain with Newton 2.0 (API NewtonHeightFieldCollision) |
12 |
Beauty |
26-11-2009 14:16:27 |
Nothing happen on AddForce |
2 |
prchakal |
25-11-2009 11:34:41 |
Minimal application project |
5 |
kallaspriit |
21-11-2009 14:27:32 |
linker error, im missing something |
2 |
seranus |
20-11-2009 23:07:25 |
How to shot with Ogre Newt? |
4 |
prchakal |
20-11-2009 05:08:47 |
Best practices for Newton 2.x beta CustomJoints? |
2 |
shoryuken |
18-11-2009 21:47:47 |
Segmention fault in showDebugInformation() |
5 |
kallitokaco |
18-11-2009 20:11:03 |
Problem on gravity and character move - OgreNewt |
4 |
prchakal |
17-11-2009 15:08:12 |
Character Rotation |
2 |
cgarib |
16-11-2009 21:03:26 |
freezed body |
3 |
sisqosama |
16-11-2009 02:19:27 |
Guide to compile SVN ogreNewt Demos W/O CMake |
8 |
marc_antoine |
14-11-2009 06:36:25 |
Problem on using Newton |
5 |
prchakal |
12-11-2009 03:34:53 |
Guide to Compile OgreNewt2 |
61 |
marc_antoine |
04-11-2009 04:39:41 |
guide to compile [SOLVED] |
3 |
oramia |
01-11-2009 20:59:33 |
mogre & newt LOD mesh crashes simulation |
2 |
oramia |
01-11-2009 19:55:08 |
Can someone test Slider Joint? |
3 |
PJani |
29-10-2009 18:23:51 |
pthread.h |
2 |
EdCampion |
28-10-2009 20:14:39 |
Problem with Vehicle Engine Simulation |
1 |
Bob |
27-10-2009 14:35:14 |
Rotation |
1 |
Frenzy123 |
08-10-2009 00:31:37 |
Game Loop and physics your opinions. |
1 |
koirat |
06-10-2009 15:56:14 |
Character Control Problem |
1 |
Waaarg |
06-10-2009 11:39:23 |
Will OgreNewt allow me to model a human skeleton? |
2 |
dtran11 |
30-09-2009 21:24:39 |
Rotating level around a ball's center |
1 |
marcovtwout |
29-09-2009 13:59:28 |
TreeCollision with setStandardForceCallback() |
3 |
Waaarg |
24-09-2009 02:06:51 |
Does slider joint work with 2.09? |
1 |
PJani |
16-09-2009 23:37:54 |
Attaching objects together |
3 |
DudeCooper |
16-09-2009 00:27:14 |
[SOLVED]Debugger not showing info |
2 |
PJani |
14-09-2009 15:04:29 |
Simple Vehicle Demo in new OgreNewt |
3 |
montamer |
12-09-2009 17:15:06 |
problem with acceleration using addtorque/settorque |
6 |
prathap |
12-09-2009 13:20:36 |
[Newt 2.09]Custom Advanced Vehicle Joints |
5 |
PJani |
11-09-2009 18:03:15 |
Boost Setting? Help me please |
2 |
Waaarg |
10-09-2009 20:17:19 |
Need Ogre newton Lib files! , Noob Problem |
2 |
Waaarg |
09-09-2009 20:28:36 |
Predicting trajectorys |
3 |
DudeCooper |
09-09-2009 14:29:07 |
OgreNewt Newton 2.08 linking troubles |
3 |
PJani |
08-09-2009 19:58:28 |
Error while build OgreNewt |
3 |
bckong |
08-09-2009 08:03:19 |
Changing from 1.53 to 2.08 |
7 |
PJani |
07-09-2009 16:49:26 |
Rotate a body attached to a Ball and socket Joint |
3 |
neoranga |
07-09-2009 04:58:45 |
can not build OgreNewt ! |
2 |
zhucde |
31-08-2009 15:49:22 |
missing boost directory |
2 |
hevi |
30-08-2009 18:17:59 |
[HELP] OgreNewt 2.07 Compile Problem |
5 |
no2zero |
28-08-2009 04:35:07 |
"Floating" hand with Physics that accompanies the body |
1 |
TeaBag |
26-08-2009 14:10:01 |
Character Controller |
8 |
twojmisiek |
26-08-2009 11:56:09 |
Ignore collision on contactsProcess() |
1 |
deadvirus |
25-08-2009 16:06:01 |
Problem with custom forceCallback Function [Solved] |
8 |
jtpsoft |
24-08-2009 09:57:39 |
[SOLVED]Collision orientation problem with Newton 2.08 |
1 |
deadvirus |
23-08-2009 23:04:32 |
Kinda weird problem... |
2 |
Linaxys |
22-08-2009 11:44:06 |
BSP Solution |
7 |
Linaxys |
21-08-2009 23:09:53 |
[HELP]Platform moving, my force callback and strange effect |
3 |
misiek |
18-08-2009 08:53:28 |
problem with speeds and gradients |
3 |
prathap |
11-08-2009 06:55:15 |
Something wrong with TreeCollision |
6 |
redhead |
10-08-2009 11:34:41 |
So I'm making a platformer... |
1 |
NarftheMouse |
08-08-2009 02:37:18 |
problem for rotating the wheels with out torque or force |
1 |
prathap |
05-08-2009 05:09:56 |
wheel movement in reply |
2 |
prathap |
03-08-2009 07:24:23 |
Smooth Collision |
1 |
Rscorpiox |
01-08-2009 15:04:36 |
moving objects with the mouse. |
7 |
cal |
29-07-2009 08:57:14 |
Compiling and running OgreNewt with NewtonSDK |
1 |
kane7777 |
26-07-2009 08:28:07 |
Side of collison |
2 |
cherry12345 |
25-07-2009 21:18:14 |
Help with proper joint needed. |
1 |
koirat |
21-07-2009 08:56:46 |
[SOLVED] Wierd Camera View~ |
4 |
Rscorpiox |
19-07-2009 15:52:24 |
[solved] OgreNewt compilation - identifier not found errors |
5 |
Acadien |
17-07-2009 16:40:17 |
Collision shape for changing shape entities. |
6 |
koirat |
11-07-2009 12:52:01 |
Incorrect TreeCollision? |
3 |
deadvirus |
10-07-2009 23:05:28 |
contact callback never called |
2 |
XpLoDWilD |
10-07-2009 11:56:41 |
ball-and-socket Joint Limit Solver |
3 |
People3d |
08-07-2009 08:52:58 |
how to destroy CustomGearJoint |
2 |
zrlhk |
06-07-2009 07:29:22 |
Tree collision and double-sideness |
1 |
deadvirus |
30-06-2009 00:34:30 |
Climbing walls |
8 |
redhead |
29-06-2009 11:52:22 |
Setting the mass |
23 |
cherry12345 |
26-06-2009 10:57:24 |
Slow TreeCollision creation |
1 |
deadvirus |
23-06-2009 23:04:21 |
Using NGD multithreading support |
7 |
kallaspriit |
20-06-2009 10:40:29 |
Best collision body for an aeroplane |
11 |
deadvirus |
19-06-2009 16:32:10 |
Little bug correction |
2 |
kallaspriit |
15-06-2009 12:51:10 |
[HELP]:Error in using Newton in OGRE |
2 |
chris001 |
11-06-2009 09:10:46 |
tyre burst |
2 |
prathap |
08-06-2009 09:16:37 |
SOLVED]newton won't work after certain scene long and width? |
5 |
marc_antoine |
03-06-2009 22:21:10 |
Trigger on Impact |
4 |
oddrose |
02-06-2009 18:47:53 |
tyre burst |
2 |
prathap |
30-05-2009 10:21:04 |
Is there a ogreNewt Version for Mac OS X? |
11 |
dwayne |
27-05-2009 14:10:36 |
OgreNewt::CollisionPrimitives::Ellipsoid Strange ! |
2 |
Virginie |
26-05-2009 14:17:21 |
[HELP] Build errors on demos |
1 |
DemiurgeDesigns |
26-05-2009 03:04:08 |
Collision detection - speed up (test result) |
2 |
Beauty |
25-05-2009 23:30:42 |
freeze bug at NewtonCollisionUpdate() [bugfixed] |
3 |
Beauty |
25-05-2009 15:59:41 |
Vehicle support out in 2.0? |
2 |
RoadWarrior |
23-05-2009 22:56:45 |
Problems with collision checking from mesh |
4 |
Mononofu |
23-05-2009 14:36:52 |
contactCallback with any body |
5 |
Lax |
23-05-2009 10:02:21 |
[SOLVED] Solving for torque req to correct orientation |
2 |
Van |
22-05-2009 02:34:21 |
Soft bodies in Newton |
2 |
NewtUser |
21-05-2009 13:41:47 |
Update OgreNewt 2.0 this morning |
7 |
Virginie |
19-05-2009 08:37:51 |
[solved] when to use m_World->getDefaultMaterialID()?? |
3 |
marc_antoine |
18-05-2009 21:54:29 |
Tranforming body in frame listner |
2 |
deshan |
18-05-2009 19:40:12 |
Problem with bodies position |
12 |
Virginie |
18-05-2009 12:21:51 |
crash on Debugger::showLines |
3 |
westpointer |
18-05-2009 10:29:15 |
problem with node orientation (solved) |
2 |
Virginie |
14-05-2009 12:31:49 |
Question about collision primitive (solved) |
3 |
Virginie |
12-05-2009 13:12:49 |
CollisionPrimitives and CalcBoxSolid |
8 |
deshan |
10-05-2009 18:11:25 |
TreeCollisionSerializer problem |
1 |
westpointer |
10-05-2009 16:23:59 |
Game crash |
3 |
PJani |
10-05-2009 15:17:53 |
add/set Force to OgreNewt::Body and move objects |
2 |
deshan |
08-05-2009 21:00:20 |
Windows debug error |
3 |
deshan |
07-05-2009 18:51:43 |
Error while build OGRENEWT |
9 |
deshan |
06-05-2009 20:31:03 |
Best way to create explosion |
2 |
PJani |
06-05-2009 13:19:27 |
Make physic calculate by several points of Terrain Matching |
1 |
disney |
05-05-2009 23:38:22 |
Compute depth penetration |
1 |
Virginie |
04-05-2009 09:32:26 |
Building custom vehicle |
1 |
PJani |
30-04-2009 01:35:52 |
realistic material properties list |
2 |
PJani |
29-04-2009 20:10:23 |
Ellipsoid and torque causing object to fly |
1 |
Quall |
27-04-2009 13:48:37 |
how to add terrain in OgreNewt directly ,such as ETM |
2 |
disney |
26-04-2009 18:54:41 |
Looking for a 3d 'space fighter' steering solution |
1 |
NarftheMouse |
26-04-2009 04:51:05 |
contactProcess (Solved) |
5 |
Virginie |
24-04-2009 14:39:24 |
Pathfinding sample/demo/tutorial anything for >>noobs<< ? |
2 |
neoranga |
24-04-2009 08:46:29 |
Calculating MomentOfInertia of multiple boxes |
10 |
PJani |
22-04-2009 20:23:52 |
autoactiveCallback crashes World-destructor? |
1 |
bjtp |
22-04-2009 13:31:50 |
Rotation how? |
5 |
CrazyLegz |
21-04-2009 22:05:59 |
[SOLVED with meshMagick] Ogre scale != collision scale |
4 |
neoranga |
21-04-2009 16:10:59 |
contactCallback is not called (solved) |
6 |
Virginie |
21-04-2009 11:12:30 |
air friction? |
3 |
yuriythebest |
20-04-2009 11:13:35 |
Default "air resistance"?? |
6 |
bjtp |
19-04-2009 20:44:11 |
Keep pushing myself over with addForce |
4 |
CrazyLegz |
18-04-2009 17:10:32 |
OgreNewt 2.0 problem whith materialPair (Solved) |
2 |
Virginie |
17-04-2009 10:49:03 |
ContactCallback OgreNewt 2.0 |
2 |
Virginie |
16-04-2009 08:58:13 |
gravity not work |
3 |
whw0828 |
14-04-2009 07:47:54 |
addressing previously created bodies |
3 |
yuriythebest |
11-04-2009 21:25:03 |
Little question about collision(solved) |
5 |
Virginie |
09-04-2009 10:49:01 |
need help for applying the friction for the vehicle |
3 |
prathap |
08-04-2009 09:48:00 |
Need Help On Player Controller of OgreNewt 2.0 |
2 |
dude3d |
04-04-2009 09:44:39 |
FPS problem while addding the more vehicles |
2 |
prathap |
03-04-2009 04:54:27 |
Moving TreeCollision Body |
8 |
deadvirus |
01-04-2009 18:22:58 |
How to annex two rigid bodies |
1 |
misiek |
01-04-2009 18:10:26 |
FPS problem when increasing the no of vehicles |
3 |
prathap |
01-04-2009 12:10:30 |
Jointing objects in contact callback |
3 |
ogre_newbie |
29-03-2009 09:40:25 |
where can download newton2.0? |
3 |
njw1985 |
26-03-2009 05:16:53 |
Marble Program |
2 |
dreadwulgaru |
25-03-2009 22:09:03 |
character wobble? |
8 |
njw1985 |
25-03-2009 08:38:06 |
Problems on CollisionCallBack |
7 |
ogre_newbie |
24-03-2009 14:39:02 |
OgreNewt::BasicRaycast::BasicRaycastInfo problem |
3 |
ogre_newbie |
23-03-2009 11:41:45 |
how to judge one object is fully inside another |
4 |
li574000 |
23-03-2009 09:28:09 |
error with setCustomForceAndTorqueCallback |
10 |
Zep |
21-03-2009 19:26:00 |
Compiling OgreNewt in Code::Blocks? |
7 |
Durnus |
21-03-2009 17:44:52 |
how to add physics to speedtree with OgreNewt |
3 |
njw1985 |
18-03-2009 03:03:43 |
Profiler (Its Urgent) |
3 |
sikandaramin |
16-03-2009 07:34:01 |
make collision only use CollisionTools |
6 |
li574000 |
14-03-2009 03:27:17 |
Body part collisions |
3 |
mrmo |
14-03-2009 00:52:22 |
Creating hinges with different pin directions |
1 |
PJani |
12-03-2009 16:31:19 |
Camera movement demo3 |
7 |
Zep |
10-03-2009 15:54:55 |
Quick Question on Moving a Body |
2 |
Megaman |
10-03-2009 11:15:27 |
Spatial partitioning? |
1 |
etsuja |
08-03-2009 18:26:40 |
Ragdoll example with VS8 on Ogre 1.60 |
3 |
hskism |
06-03-2009 08:55:06 |
Can't get OgreNewt to work |
7 |
DrGonzo |
04-03-2009 15:33:53 |
Hitbox Character Collision |
1 |
dalyk |
03-03-2009 12:04:38 |
collison problem(solved) |
4 |
prathap |
03-03-2009 06:01:44 |
Rotating hinge with constant speed and force |
6 |
PJani |
28-02-2009 18:14:45 |
Needed Infinite friction with torque. |
1 |
koirat |
28-02-2009 16:01:30 |
need to know collison impact |
1 |
prathap |
27-02-2009 12:09:23 |
OgreNewt TreeCollision causes Ogre to crash? |
3 |
Megaman |
25-02-2009 14:44:51 |
Big collision mesh from heightmap and performance. |
1 |
koirat |
21-02-2009 09:28:31 |
compile ogrenewt with ogresdk1.6.0 |
1 |
892613744 |
20-02-2009 01:42:27 |
hinge callback |
3 |
PJani |
17-02-2009 23:47:05 |
Character yaw, TPP. |
3 |
misiek |
17-02-2009 22:57:18 |
Prebuild custom rigidjoint parameter dir |
1 |
PJani |
15-02-2009 11:47:25 |
where can i download newest newton sdk? |
2 |
allked |
15-02-2009 02:41:16 |
modifying Ragdoll to add robot |
4 |
rockytriton |
14-02-2009 02:13:25 |
Mouse Pick Dead Zones |
2 |
srbosu |
12-02-2009 00:36:38 |
Vehicle on car trailer doesnt have contact with trailer |
1 |
PJani |
10-02-2009 06:38:38 |
Odd Issue: Nothing Collides (no collision callbacks called) |
1 |
Game_Ender |
08-02-2009 00:49:38 |
Is there a OgreNewt::getSingletonPtr() |
2 |
hellaeon |
07-02-2009 15:40:40 |
Prebuild CustomRigidJoint CPU load |
2 |
PJani |
04-02-2009 19:11:30 |
Load your own collison mesh |
3 |
PJani |
02-02-2009 00:52:09 |
[SOLVED]cannot find -lOgreMain when compiling OgreNewt in CB |
2 |
danyalejandro |
31-01-2009 21:22:45 |
Making a slingshot |
1 |
dzeligman |
31-01-2009 20:48:54 |
How to disable acceleration ? |
1 |
Mountever |
31-01-2009 15:24:05 |
friction is not applying |
1 |
prathap |
30-01-2009 14:57:23 |
Vehicle Lock "Differencial", controling tire rpm |
3 |
PJani |
29-01-2009 18:23:33 |
[HELP]Moving on const speed on rise and fall terrain |
1 |
wilsonwing |
29-01-2009 04:26:42 |
Maximum Height for a Body [SOLVED] |
3 |
dreadwulgaru |
29-01-2009 02:29:09 |
Ogrenewt in visual basic.net windows (not c#) |
3 |
DIABLO99 |
28-01-2009 21:29:41 |
Collision Callbacks? |
13 |
Danaugrs |
27-01-2009 23:31:13 |
[SOLVED]moving to shoggoth |
2 |
pawka |
27-01-2009 15:55:52 |
MomentOfInertia |
2 |
PJani |
26-01-2009 17:09:02 |
Is it Possible to applied bodies on a sceneNode??? |
2 |
mehdithe |
23-01-2009 09:33:35 |
OgreNewt 0.3 with Newton 2.0 |
16 |
Zero23 |
14-01-2009 22:55:42 |
Code::Blocks + OgreNewt |
4 |
nextProblem |
08-01-2009 22:17:32 |
NewtonCreateConvexHull not working. |
2 |
Ivancho |
07-01-2009 22:35:34 |
Mesh always in Y direction |
4 |
majc |
01-01-2009 21:58:30 |
[SOLVED]Dynamic Delete Body |
7 |
wilsonwing |
30-12-2008 13:33:15 |
Linux, CEGUI Demos |
1 |
xabila |
30-12-2008 10:18:19 |
Character Movement |
2 |
Frenzy123 |
19-12-2008 15:41:05 |
Local Transform space for space ship game |
1 |
DudeCooper |
18-12-2008 22:35:08 |
[Solved] setCustomForceAndTorqueCallback / boost / linux |
3 |
sausage |
17-12-2008 03:04:42 |
How to destroy a joint |
2 |
Ultima2876 |
15-12-2008 13:29:44 |
[ solved ] OgreNewt + linux problems |
2 |
ForgottenMaster |
14-12-2008 23:31:10 |
[solved] Problem deleting a body on Release Mode |
2 |
hoffhoff |
14-12-2008 16:35:31 |
[solved] collision only with selected objects |
1 |
razi |
13-12-2008 18:15:35 |
[Solved] Should i use OgreNewt ? |
3 |
almondega |
12-12-2008 19:15:50 |
Problem when addforce body keep rotate [SOLVED] |
2 |
Rscorpiox |
09-12-2008 07:26:41 |
OgreNewt with parent space |
2 |
ForgottenMaster |
04-12-2008 11:49:32 |
raycast on collision objects (not bodies) |
3 |
epha |
04-12-2008 02:29:11 |
MogreNewt - AccessViolationException - ConvexHull |
3 |
xlash86 |
30-11-2008 17:50:44 |
getting error while deleting an object in simplevehicle samp |
1 |
cmk524 |
26-11-2008 11:40:57 |
[solved] setCustomForceAndTorqueCallback in seperate class |
2 |
hellaeon |
24-11-2008 11:21:53 |
Problem with deleting and creating Bodies |
2 |
Christian |
21-11-2008 18:35:49 |
samples not running in ogre 1.6.0 |
4 |
cmk524 |
21-11-2008 11:32:38 |
Collision Detection + own Handling |
3 |
Christian |
20-11-2008 10:29:44 |
[Frensh] My first tutorial on how to use OgreNewt |
1 |
maroxe |
18-11-2008 11:46:56 |
How to detect when a collision occured. |
1 |
feanor91 |
18-11-2008 11:34:55 |
Collision |
3 |
Zero23 |
15-11-2008 00:26:58 |
How to simulate spring in newton |
3 |
fredmouse |
14-11-2008 21:19:09 |
Calculating kinetic energy of a collision |
2 |
jargo |
12-11-2008 22:04:46 |
intersecting bodys on impact and in rest |
7 |
M1tchken |
11-11-2008 15:36:40 |
Launching issues |
2 |
Julian |
09-11-2008 21:58:12 |
[Solved] Creating a vehicle : problems |
2 |
Jérémie |
08-11-2008 20:13:49 |
Problem Compiling OgreNewt: "size_t not declared" |
4 |
freak82 |
07-11-2008 11:59:34 |
ParseScene Hangs |
1 |
idcsteve |
06-11-2008 16:10:00 |
setContactStaticFrictionCoef |
1 |
Ultima2876 |
04-11-2008 16:20:24 |
Functions Removed |
2 |
martinw |
03-11-2008 09:34:21 |
MaterialID and MaterialPair deletion |
1 |
Ultima2876 |
02-11-2008 18:33:34 |
Character and NPC interactions |
2 |
cane_student |
01-11-2008 15:04:02 |
Demo 05 crashes when exiting |
1 |
Jérémie |
30-10-2008 17:38:35 |
OgreNewt (not Newton) linker problem |
1 |
Ultima2876 |
29-10-2008 15:25:09 |
my Custom Force And Torque Callback is called only once :( |
3 |
maroxe |
25-10-2008 22:51:26 |
Camera jittering tracking newton body |
6 |
Kim2 |
24-10-2008 23:20:11 |
[newbie question] Geting started |
4 |
maroxe |
24-10-2008 17:28:40 |
Non-rigid plane |
2 |
ogre_newbie |
24-10-2008 09:27:20 |
OgreNewt and PCZSM |
2 |
Fish |
24-10-2008 04:31:42 |
Problem to compile Stunt Playground 2.0 Source Code |
1 |
D4NS |
23-10-2008 10:12:12 |
Collision and body for a "character" |
5 |
AndroidAdam |
22-10-2008 05:11:58 |
probleme compiling with visual c++ 2008 express: no obj file |
1 |
maroxe |
20-10-2008 23:41:34 |
Moving an object with force |
4 |
batnom |
20-10-2008 08:06:41 |
Setting a scale? |
1 |
Jvdo |
18-10-2008 13:15:45 |
OgreNewt 2.0 ??? |
4 |
sensius |
17-10-2008 10:58:40 |
OgreNewt and Newton on 64bit OS |
2 |
sensius |
16-10-2008 13:20:12 |
2D world... can it be done? |
3 |
Ultima2876 |
14-10-2008 06:15:38 |
Scene + Objects = No Movement & Scene Collision Body |
4 |
batnom |
12-10-2008 06:26:37 |
[SOLVED] no movement... |
1 |
Ultima2876 |
12-10-2008 00:47:32 |
Need help with Demo05 in OgreNewt |
1 |
terrykim426 |
11-10-2008 21:23:13 |
newbie question |
3 |
som |
08-10-2008 15:30:23 |
torque lose quickly at the air |
1 |
benlora11 |
08-10-2008 14:28:39 |
application crashes with OgreNewt::Debugger::init() |
1 |
maroxe |
07-10-2008 13:43:37 |
Gravity problem |
4 |
Celest |
04-10-2008 11:05:18 |
ragdoll direction |
1 |
Toudinho |
02-10-2008 21:03:53 |
How to spin a ball? |
4 |
benlora11 |
30-09-2008 11:02:43 |
Compile OgreNewt on Ubuntu problem |
5 |
sensius |
30-09-2008 03:29:59 |
Problem while compiling ogrenewt 2 |
1 |
cmk524 |
28-09-2008 16:06:22 |
Extremely deformed geometry |
10 |
tomodachi |
27-09-2008 20:41:46 |
Deleting body woes |
12 |
Kim2 |
27-09-2008 12:14:08 |
Newton.dll crashes when many bodies have same positions |
2 |
St0rM3r |
24-09-2008 23:24:31 |
Set up bike question? |
4 |
njw1985 |
24-09-2008 06:53:50 |
different results on different PC's |
6 |
yuriythebest |
23-09-2008 22:49:32 |
How to swing a baseball bat? |
2 |
benlora11 |
23-09-2008 11:05:37 |
Problem while compiling OgreNewt |
3 |
petra999 |
20-09-2008 16:37:21 |
Update to Shoggoth ,error with OgreNewton |
5 |
aoos |
19-09-2008 10:14:55 |
What is the best solution to move character |
6 |
Celest |
17-09-2008 06:03:38 |
small cricket ball penetrated my cricket field terrain |
5 |
benlora11 |
17-09-2008 04:33:03 |
unstable pyramid made from cylinders |
4 |
bishopnator |
16-09-2008 11:16:29 |
Custom Joint drift |
1 |
Vectrex |
13-09-2008 17:20:44 |
Define the ragdoll XML file manually? |
2 |
iversons |
13-09-2008 15:24:18 |
Normal world in game |
6 |
Celest |
13-09-2008 01:23:25 |
Debug lines on Linux? |
1 |
Gonsor |
12-09-2008 00:42:08 |
[Solved] Help with Custom Callbacks |
8 |
zass |
10-09-2008 18:05:11 |
fluid simulation |
1 |
iversons |
10-09-2008 11:30:48 |
joints - where are the connection points? |
3 |
ogrekekz |
09-09-2008 12:20:12 |
Loading a .scene file in an OgreNewt project |
7 |
nanolucas |
09-09-2008 06:40:13 |
Problems with Vehicle - Tyres slipping with more torque? |
11 |
batnom |
09-09-2008 05:53:00 |
Basic Design Quesion: player's velocity for projectiles? |
2 |
pra |
08-09-2008 19:50:08 |
Yet Another Linking error with CodeBlocks |
1 |
theom3ga |
08-09-2008 13:24:26 |
Not quite understanding something about ContactCallback |
1 |
Terra2 |
08-09-2008 00:16:03 |
Vehicle and gravity |
1 |
BardockSSJ |
07-09-2008 13:43:53 |
collides with anything |
2 |
yuriythebest |
06-09-2008 21:46:17 |
[solved]Problem with moving |
2 |
BardockSSJ |
06-09-2008 14:50:20 |
Request: Link to walabers Newton Wiki |
3 |
Illarion |
05-09-2008 21:00:12 |
How gravity works? |
6 |
feanor91 |
04-09-2008 16:43:50 |
Custom ForceAndTorque Callback only called temporarily |
7 |
cane_student |
03-09-2008 19:32:19 |
problem with vehicle that moves on track(belt) |
1 |
prathap |
03-09-2008 06:18:22 |
Debug lines with no body |
1 |
BlackDogJones |
02-09-2008 19:37:05 |
Solved-Crash of program with setCustomForceAndTorqueCallback |
3 |
Willikus |
02-09-2008 12:40:41 |
My character was shivering when he moved |
1 |
sxk8087 |
02-09-2008 09:17:24 |
Just test if target blocked... |
1 |
Nexam |
01-09-2008 23:48:47 |
Setup body properly |
5 |
majc |
01-09-2008 01:29:40 |
Mesh |
1 |
Aiursrage2k |
29-08-2008 13:22:11 |
Does Ogrenewt supports physically based character animation? |
6 |
iversons |
29-08-2008 11:06:12 |
How can I control character going up stairs? |
4 |
sxk8087 |
28-08-2008 08:11:29 |
Remove Body and mesh from the ground. |
2 |
majc |
28-08-2008 02:49:55 |
controling characters moving make a mistake? |
5 |
sxk8087 |
27-08-2008 04:57:05 |
ogreNewt- characters |
7 |
yuriythebest |
27-08-2008 03:00:21 |
Position issues |
5 |
JBudOne |
26-08-2008 19:02:43 |
debug lines problem |
6 |
yuriythebest |
25-08-2008 21:18:51 |
OgreNewt tutorial- stuck |
4 |
yuriythebest |
25-08-2008 01:25:03 |
silly compilation problem |
2 |
yuriythebest |
23-08-2008 20:20:46 |
building ogrenewt |
3 |
yuriythebest |
23-08-2008 00:26:07 |
Ogrenewt car moving too slowly |
3 |
Kim2 |
22-08-2008 02:49:48 |
TreeCollisionSceneParser - limit? |
2 |
sensius |
21-08-2008 04:38:28 |
Disable physic??? |
3 |
sensius |
20-08-2008 11:55:28 |
NPC FOLLOW PLAYER SOLUTION HERE!!! |
1 |
majc |
19-08-2008 01:13:48 |
Jump Question: Gravity Acceleration |
1 |
almondega |
17-08-2008 22:38:43 |
[Solved]Get Linker Error During initialisation |
2 |
aoos |
17-08-2008 10:21:44 |
Convert Angle to Torque |
4 |
majc |
17-08-2008 03:28:26 |
OgreNewt is it ok to use more then 1 CollsionTree |
3 |
Ross |
16-08-2008 19:41:22 |
TreeCollision edges, upVector, strange collision behavior |
1 |
micken |
16-08-2008 05:32:03 |
HELP - animation and collision |
4 |
sensius |
14-08-2008 07:28:14 |
HELP - moving character in the world |
2 |
sensius |
14-08-2008 03:47:51 |
HELP - setCustomForceAndTorqueCallback |
2 |
sensius |
13-08-2008 12:30:53 |
problem to find the collision for the vehicle |
1 |
prathap |
13-08-2008 12:24:53 |
Camera collision |
2 |
sensius |
13-08-2008 05:24:57 |
Scene file and collision detection |
3 |
sensius |
12-08-2008 10:03:36 |
OgreNewt and pickingup objects |
2 |
sensius |
12-08-2008 02:51:32 |
How to : Character move at constant speed ? |
8 |
wilsonwing |
11-08-2008 04:58:01 |
OgreNewt + terrain loaded from "terrain.cfg" |
5 |
Gillian_Seed |
10-08-2008 10:27:28 |
Mesh size |
5 |
JBudOne |
09-08-2008 18:36:20 |
About walaber's demos for walaber |
3 |
nord666 |
08-08-2008 17:02:25 |
Hiding object |
7 |
feanor91 |
08-08-2008 13:06:03 |
Excavetor |
1 |
cmk524 |
04-08-2008 05:29:26 |
Rotate the body along with the cam |
4 |
majc |
02-08-2008 22:24:54 |
Problem to implement an FPS camera like. |
11 |
feanor91 |
02-08-2008 06:14:43 |
[Solved] Hinge Joint Rotation Problem |
8 |
dapaul |
01-08-2008 14:27:01 |
Terrain deformation & make colision dynamically[solved] |
1 |
cmk524 |
31-07-2008 11:20:10 |
problem with OgreNewt with ETM |
1 |
prathap |
30-07-2008 09:26:35 |
Integrating HAPI |
1 |
Scopes |
29-07-2008 15:47:22 |
OgreNewt with ETM |
1 |
prathap |
29-07-2008 06:16:40 |
Steering Wheel |
2 |
sakshi2212 |
29-07-2008 04:04:20 |
Crashing at setMaterialGroupID with col callback override |
2 |
tanaka |
26-07-2008 07:39:53 |
Link errors help |
5 |
herleybob |
23-07-2008 23:38:43 |
OgreNewt Multithreading - Possible? |
5 |
Mononofu |
23-07-2008 15:17:48 |
Newton 2.0 beta |
2 |
Beauty |
22-07-2008 10:29:12 |
is a body moving? |
1 |
nord666 |
15-07-2008 17:02:14 |
ragdoll class problem |
1 |
dudeabot |
13-07-2008 06:09:42 |
GHOST object? |
3 |
the0bit1 |
12-07-2008 21:30:54 |
Velocity cap |
4 |
micken |
11-07-2008 11:12:20 |
[Solve]'OgreNewt_Main.lib'(And turn off automaticly problem) |
6 |
wilsonwing |
11-07-2008 04:09:48 |
[solved] bounce of a sphere |
5 |
nord666 |
09-07-2008 23:35:18 |
How it can be implemented? ( using OgreNewt) |
3 |
the0bit1 |
09-07-2008 21:27:27 |
[solved] Add impulse and custom callbacks |
3 |
dudeabot |
07-07-2008 20:34:44 |
cannot find -lnewton |
4 |
Gillian_Seed |
06-07-2008 11:39:16 |
Assign bodies to nodes |
1 |
majc |
06-07-2008 02:03:47 |
How i diplay the bodies wireframe? |
3 |
majc |
05-07-2008 18:42:01 |
[solved] problems with building RAGDOLL_DEMO |
2 |
the0bit1 |
04-07-2008 21:59:29 |
How to implement picking and dragging object in physicsworld |
5 |
qi-an |
04-07-2008 10:36:03 |
finnding the height when we click the mouse(solved) |
5 |
prath |
03-07-2008 12:28:32 |
[Solved] Object floats in the air |
6 |
Celest |
29-06-2008 20:35:01 |
It's not moving |
3 |
redhead |
26-06-2008 15:57:00 |
[Solved] How to fix compiled error |
4 |
Celest |
24-06-2008 21:38:37 |
My Work.. |
2 |
Tano_ITA |
23-06-2008 17:49:21 |
Is there a ConcaveCollision?... |
7 |
chcampb |
19-06-2008 00:59:18 |
Crash when creating a ConvexCollison |
1 |
chcampb |
18-06-2008 00:58:33 |
OgreNewt for Newton2.0 beta..? |
3 |
zuur |
13-06-2008 03:45:33 |
Activate an Animation after a collision |
5 |
Tano_ITA |
12-06-2008 20:07:03 |
Is it the good way to do? [SOLVED] |
5 |
nord666 |
12-06-2008 04:35:32 |
Should i use joint? How? |
1 |
nord666 |
11-06-2008 20:49:57 |
Wrong omega, and rotation when bounce. |
2 |
hyperjingun |
11-06-2008 02:30:49 |
How to move a vehicle through a waypoints |
2 |
cmk524 |
10-06-2008 08:03:09 |
regarding movement of the newtogre vehicle |
1 |
prath |
10-06-2008 07:49:47 |
get a bone from a Ragdoll |
2 |
epha |
10-06-2008 01:56:35 |
Segfault with multiple bodies? |
2 |
t0tAl_mElTd0wN |
08-06-2008 22:12:10 |
Problem with OgreNewt demo (Demo 02 - Joints) |
1 |
Thew |
08-06-2008 12:57:56 |
Another collision detection problem.. |
4 |
Tano_ITA |
07-06-2008 19:07:24 |
[solved]callback doesn't work after reseting bodies |
4 |
pawka |
04-06-2008 01:52:49 |
about ogrenewt camera and collision |
5 |
advancer_zjg |
02-06-2008 13:56:32 |
Question for a new project |
2 |
Laughing_Gas |
02-06-2008 03:12:34 |
OgreNewt collision detect |
2 |
St0rM3r |
01-06-2008 14:13:26 |
OgreNewt drives me crazy! |
2 |
Photon |
30-05-2008 00:55:02 |
problem with BasicJoints::Hinge in OgreNewt |
2 |
pawka |
28-05-2008 16:42:58 |
Why my animated mesh don't collide when i translate it? |
4 |
Tano_ITA |
27-05-2008 19:40:40 |
Curved RayCast ? |
3 |
RichTufty |
22-05-2008 16:21:55 |
Collision between projectile and model |
27 |
PiCroft |
17-05-2008 22:37:44 |
ColDetection only; Collision Shapes [SOLVED] |
5 |
Toudinho |
16-05-2008 22:03:11 |
Slow Terrain Collision Mesh Generation |
5 |
Yacoby |
12-05-2008 10:34:13 |
Set a body in front of camera..[SOLVED] |
3 |
Tano_ITA |
09-05-2008 18:09:57 |
Synchronization and rendering update in OgreNewt ?? |
6 |
kikosmalltalk |
06-05-2008 04:19:35 |
raycast intersection point |
2 |
Zoulz |
05-05-2008 20:12:17 |
Demo01_TheBasics problem |
5 |
pawka |
04-05-2008 15:08:07 |
side scroller collision detection |
1 |
Zoulz |
04-05-2008 14:04:29 |
Crash in collision callback on deleting body |
2 |
Vectrex |
04-05-2008 06:55:38 |
Very old, but still usefull? |
2 |
antarctica2007 |
04-05-2008 03:30:37 |
BasicRaycast problems |
3 |
si |
03-05-2008 11:48:08 |
Throw a object in direction of camera.. [Solved!] |
3 |
Tano_ITA |
02-05-2008 10:27:15 |
Calculate Torque to rotate to desired angle in 1 frame.. |
2 |
zuur |
02-05-2008 09:25:55 |
ragdoll demo collision problem |
2 |
Reon |
01-05-2008 17:16:47 |
Bug in joint destruction |
1 |
KennyUK |
01-05-2008 16:22:16 |
RaySceneQuery in SimpleVehicleDemo |
1 |
vimes |
30-04-2008 06:35:34 |
ConvexHull for SceneNode with ManualObject |
1 |
Beauty |
29-04-2008 16:11:15 |
Demo03_CollisionCallbacks Questions |
4 |
wilsonwing |
28-04-2008 04:12:11 |
collision problems with small bodies |
2 |
pra |
27-04-2008 19:19:33 |
[SOLVED]Rotating with a force |
10 |
neomxl |
27-04-2008 00:10:41 |
Airplane pitch, roll with setLocalForce() |
4 |
makr |
24-04-2008 20:24:39 |
Translate a body with raycast |
4 |
Tano_ITA |
23-04-2008 16:12:19 |
ogre and newton noob questions |
2 |
Stida |
23-04-2008 15:02:52 |
[SOLVED] Problem with Raycasting demo |
6 |
Tano_ITA |
22-04-2008 18:17:30 |
OgreNewt and Windows Vista.. |
7 |
Tano_ITA |
19-04-2008 09:17:34 |
Custom Joint code for a "Universal" joint? |
1 |
zuur |
19-04-2008 04:16:23 |
[Installation Help] I can't compile the first demo.. |
1 |
Tano_ITA |
18-04-2008 19:01:13 |
Identify collision types: "crash", "friction& |
1 |
ulfben |
18-04-2008 12:07:24 |
Can't Raycast into TreeCollisions |
9 |
maclaeden |
17-04-2008 09:15:05 |
Custom "Rope" Joint - help needed |
1 |
zuur |
17-04-2008 02:47:22 |
Resetting world to initial state |
5 |
KennyUK |
16-04-2008 16:29:14 |
Release Mode Problem: position goes crazy |
2 |
pra |
15-04-2008 19:12:16 |
Opposing force problem |
7 |
KennyUK |
14-04-2008 18:36:31 |
collision body out of sync [solved] |
4 |
dest |
09-04-2008 18:18:42 |
Correctly setting the size and config of the OgreNewt world |
3 |
StillmatikX |
05-04-2008 21:14:19 |
Possibility Static objects |
2 |
alhobarata |
03-04-2008 19:14:30 |
Problem with buoyancy |
2 |
speps |
28-03-2008 19:20:52 |
Problem with setCustomForceAndTorqueCallback |
7 |
TomUK |
25-03-2008 11:14:39 |
Newton performance problem |
3 |
Dalon |
21-03-2008 02:18:08 |
Trees on Terrain. |
1 |
themindfield$ |
20-03-2008 09:37:22 |
Joint motor |
2 |
Hugo Peixoto |
16-03-2008 18:11:55 |
Car Physics Help : Turning Out Of Corners |
1 |
mr_burns |
16-03-2008 08:30:17 |
userPreFilterCallback problem |
2 |
majc |
14-03-2008 00:28:46 |
Collisions data problem |
3 |
majc |
13-03-2008 20:46:29 |
Attach Camera to Scene Node |
2 |
quasarchangel |
13-03-2008 17:37:29 |
Cast a ray from the center of the screen |
10 |
majc |
12-03-2008 23:08:15 |
Rotate a mesh |
10 |
majc |
10-03-2008 21:52:50 |
small object pass through floor |
6 |
koirat |
09-03-2008 23:26:17 |
[solved] Body does not fall! Help! |
5 |
Camelot |
08-03-2008 08:19:01 |
ogreNewt Compiling many errors Help! |
6 |
LFMS |
06-03-2008 13:36:23 |
getContactTangentDirections() |
1 |
Toudinho |
06-03-2008 02:00:21 |
Get ogrenewt from cvs |
3 |
majc |
04-03-2008 21:55:28 |
Anyone have an old OgreNewt SDK? |
7 |
Why |
03-03-2008 23:01:48 |
Unknown compiler version with VS2008 Express |
4 |
FrSl |
28-02-2008 12:46:25 |
Problems with dll and so on |
1 |
fremen666 |
27-02-2008 20:38:33 |
Distorted collision shapes... |
2 |
Nogitsune |
26-02-2008 09:39:34 |
OgreNewt update crash with MinGW |
1 |
Nogitsune |
23-02-2008 21:30:08 |
OgreNewt in OgreSourceVC80 AppWizard |
6 |
Alpha_Blend |
22-02-2008 12:00:39 |
[SOLVED] Jittery renders when render FPS is higher than phys |
12 |
damiensturdy |
21-02-2008 21:41:23 |
[solved]AV when trying to access a body |
1 |
Toudinho |
21-02-2008 00:13:55 |
problems interpolating frames |
9 |
compound |
20-02-2008 21:56:06 |
Animated platform using OgreNewt |
3 |
KennyUK |
20-02-2008 14:19:44 |
Building OgreNewt.... |
2 |
StillmatikX |
19-02-2008 23:08:37 |
[solved] Newton 2.0beta |
4 |
zuur |
19-02-2008 05:20:13 |
Need help in FPS Camera |
9 |
tlc |
19-02-2008 03:30:09 |
Help with compiling OgreNewt demos....... |
6 |
StillmatikX |
19-02-2008 02:58:53 |
[SOLVED]custom callback problems |
3 |
neomxl |
17-02-2008 16:37:23 |
error C2065: 'mEventProcessor' : undeclared identifier |
2 |
themindfield$ |
16-02-2008 11:58:08 |
How to calculate the fall point |
3 |
purine |
15-02-2008 15:47:19 |
Camera object can't collide |
3 |
tlc |
14-02-2008 01:20:42 |
[SOLVED] Errors when compiling OgreNewt tutorials on linux |
5 |
erdem |
13-02-2008 20:26:33 |
[Solved] OgreNewt::Debugger::getSingleton().init crash |
6 |
Dirso |
13-02-2008 14:35:31 |
Restricting position (to a plane). |
9 |
HexDump |
11-02-2008 15:42:04 |
hitbox |
2 |
dudeabot |
10-02-2008 16:22:52 |
Billboards, Bodies, and Projectiles |
3 |
Mayan Obsidian |
10-02-2008 04:29:04 |
ragdoll question |
4 |
dudeabot |
09-02-2008 13:11:18 |
Deleting derived userdata |
1 |
scanmaster_k |
09-02-2008 11:00:41 |
Strange behaviour with collisions and some material question |
7 |
HexDump |
08-02-2008 08:14:42 |
Moving Characters |
1 |
viperman1271 |
07-02-2008 15:09:54 |
movement with first person camera -moves like sliding on ice |
2 |
dudeabot |
07-02-2008 02:04:16 |
OgreNewt Compliation Problems First Chance Exceptions |
5 |
mesh |
05-02-2008 19:49:56 |
Creating a body without adding it to the physics world? |
5 |
HexDump |
04-02-2008 22:57:06 |
The problem about the ball bounce from the ground |
1 |
purine |
04-02-2008 08:22:42 |
Objects don't collide |
12 |
Jallen |
02-02-2008 14:05:11 |
lower node on body |
1 |
dudeabot |
01-02-2008 03:54:36 |
attach Caméra |
1 |
Petit Prince |
30-01-2008 13:25:42 |
[SOLVED] Need Help!! Installing OgreNewt |
6 |
setasohjirosan |
29-01-2008 09:39:20 |
Is there air resistance in newton world? |
4 |
purine |
29-01-2008 07:05:17 |
Cylinder cast or raycasts with radius? |
6 |
HexDump |
28-01-2008 13:20:14 |
Need help in OgreNewt and oFusion |
3 |
tlc |
28-01-2008 09:06:43 |
Error which breaks to Utility file |
4 |
Jallen |
27-01-2008 11:31:20 |
Setting custom force callback |
8 |
Epimetheus |
25-01-2008 23:20:00 |
OgreMax with OgreNewt |
5 |
tlc |
24-01-2008 03:08:57 |
Help with Ogrenewt and Mogre |
1 |
MattaU |
23-01-2008 09:14:02 |
moving two scene nodes [solved] |
3 |
dudeabot |
22-01-2008 20:52:21 |
BasicRayCast failing? |
10 |
HexDump |
20-01-2008 23:20:34 |
help with explosion |
13 |
dudeabot |
15-01-2008 17:32:18 |
userProcess and collision volumes |
6 |
sengoku |
15-01-2008 14:22:55 |
ogrenewt vs newt |
4 |
yuriythebest |
14-01-2008 21:57:02 |
solved: single CompoundCollision instance for multiple bodys |
3 |
banal |
13-01-2008 16:05:07 |
Mac Build |
5 |
potato |
13-01-2008 01:24:52 |
using TreeCollisionSceneParser to parse world geometry |
1 |
mdc5237 |
10-01-2008 03:31:21 |
Library problem |
5 |
mathew_davis |
09-01-2008 03:44:55 |
Gravity ? |
2 |
Petit Prince |
07-01-2008 08:45:13 |
Another one on character control and some ideas. |
8 |
HexDump |
07-01-2008 08:21:56 |
collision detection between 2 bodies |
5 |
Yustme |
04-01-2008 16:31:24 |
adimpulse on correct direction |
5 |
dudeabot |
01-01-2008 14:08:03 |
looking for ragdoll editor |
6 |
dudeabot |
31-12-2007 15:57:12 |
Breakable RagDoll [SOLVED] |
7 |
sajan |
31-12-2007 15:06:17 |
Objects not colliding (not contact callback called) :(. |
3 |
HexDump |
29-12-2007 16:46:52 |
problem with rotating body to match Qaurtenion |
10 |
dudeabot |
29-12-2007 16:20:48 |
remove upvector |
1 |
dudeabot |
29-12-2007 03:55:11 |
Scenenode iterating |
1 |
dudeabot |
28-12-2007 00:33:57 |
Resizing a collision object. |
6 |
HexDump |
26-12-2007 14:48:21 |
TreeCollisionSerializer - doesn't restore correctly |
1 |
subquantum |
21-12-2007 01:21:53 |
[SOLVED]BodyIterator |
1 |
albino |
19-12-2007 15:44:08 |
Moving a SceneNode around |
8 |
oracle1124 |
19-12-2007 07:42:44 |
How move a spaceship correctly |
3 |
kain |
18-12-2007 21:10:02 |
TerrainSceneManager, OgreNewt, and TreeCollisionSceneParser |
9 |
subquantum |
18-12-2007 04:42:00 |
[kinda solved] Bad performance in Release Mode |
13 |
pra |
16-12-2007 16:33:06 |
Is there a limit? |
4 |
oracle1124 |
16-12-2007 00:11:23 |
[setCustomForceAndTorqueCallback]Stop after a moment(SOLVED) |
5 |
kain |
14-12-2007 00:12:04 |
I have a problem with unresolved external symbols. :(:( |
5 |
snstr |
10-12-2007 23:40:38 |
Small Problem Compiling OgreNewt DLL |
2 |
hpesoj |
08-12-2007 16:14:35 |
set tire position? |
1 |
r1cky17 |
06-12-2007 05:53:36 |
Another question - inital rotation position |
2 |
scratchyrice |
05-12-2007 18:40:16 |
The equivilent of convexmesh |
2 |
scratchyrice |
05-12-2007 16:39:43 |
Using Demo01 in a non-"Example" project SceneNode |
3 |
neomxl |
04-12-2007 20:11:34 |
Problem using OgreNewt(setStandardForceCallback()) |
1 |
Fred |
01-12-2007 22:22:30 |
[SOLVED]Linker errors on OgreNewt tutorial |
3 |
neomxl |
30-11-2007 17:39:41 |
Can newton be deterministic? |
3 |
saladin |
30-11-2007 04:52:04 |
[Solved] Unsolveable OgreNewt Error :( |
7 |
twilight17 |
28-11-2007 21:40:02 |
[SOLVED]Problem finding OgreNewt_Main.lib |
3 |
neomxl |
28-11-2007 16:32:03 |
Using Ogrenewt + Network |
8 |
hoffhoff |
27-11-2007 01:11:48 |
setCustomForceAndTorqueCallback? |
3 |
r1cky17 |
22-11-2007 15:10:33 |
TireOrientation in my SimpleVehicle |
2 |
teeum |
21-11-2007 11:58:43 |
check the collision? |
1 |
r1cky17 |
18-11-2007 08:19:00 |
[solved] How can I calculate the size of my object? |
5 |
hoffhoff |
15-11-2007 17:01:46 |
Torque to rotate between two quaternions (orientations)? |
4 |
aybiss |
12-11-2007 07:35:15 |
checking for space/complex raycasts |
7 |
pra |
09-11-2007 12:10:57 |
Freeze the body rotation |
5 |
cadue |
07-11-2007 12:48:37 |
Problems/question about CustomRigidJoint |
11 |
StTwister |
05-11-2007 18:57:38 |
[SOLVED] collision detection |
6 |
r1cky17 |
05-11-2007 11:01:48 |
[SOLVED] how to check position between .... |
3 |
r1cky17 |
02-11-2007 07:56:10 |
Help! download Newton v1.53 [ Main site is down ] |
15 |
Temp76 |
02-11-2007 05:22:48 |
Problem compiling ogrenewt |
3 |
cadue |
26-10-2007 16:36:30 |
Scalability |
1 |
aybiss |
24-10-2007 18:51:30 |
What is the ogrenewt demo license? |
2 |
n1000 |
22-10-2007 19:22:33 |
Please HELP: Ragdoll |
3 |
_Archic |
22-10-2007 14:03:39 |
Newton and OGRE arn't mixing...[SOLVED] |
1 |
Los Frijoles |
18-10-2007 21:29:23 |
cannot open file 'OgreNewt_Main_d.lib' |
3 |
netoprojeto |
16-10-2007 13:24:26 |
[SOLVED] remove the collision? |
4 |
r1cky17 |
16-10-2007 08:19:03 |
[HELP] TreeCollision file reading problem? |
3 |
ervilha |
16-10-2007 04:12:20 |
Raycast on the side of an object |
3 |
helloween |
15-10-2007 01:43:23 |
Can't do the car go some other part of map? |
1 |
hangchon18 |
13-10-2007 13:29:23 |
Small Change in Debugger |
4 |
TheN00B |
03-10-2007 05:18:46 |
setStandardForceCallback dont work,help |
4 |
sct |
02-10-2007 00:12:47 |
how to transform by rotation? |
5 |
compound |
01-10-2007 13:38:01 |
addTorque and addForce - How to do this? |
3 |
Dirso |
29-09-2007 15:54:26 |
Problem with setCustomForceAndTorqueCallback [SOLVED] |
5 |
durmieu |
25-09-2007 00:28:44 |
RayCast vehicle - I think it's almost done |
3 |
Dirso |
23-09-2007 15:56:06 |
TreeCollisionSceneParser doesn't parse everything :([SOLVED] |
3 |
ervilha |
22-09-2007 04:30:23 |
The demo doesn't run |
3 |
Akenai |
19-09-2007 18:04:14 |
Compiling OgreNewt with CodeBlocks |
1 |
EtherealGF |
17-09-2007 17:07:40 |
OgreNewt::Collision life times |
2 |
litghost |
16-09-2007 00:56:42 |
Can I use collision callbacks only? |
3 |
Dazrit |
12-09-2007 14:13:23 |
[Solved] unexpected addForce behavior |
3 |
Stoo |
11-09-2007 18:03:09 |
addBouyancyForce woes |
1 |
chuddle |
11-09-2007 06:19:38 |
[Solved] Velocity at a given point |
2 |
Dirso |
06-09-2007 21:27:35 |
Problem with running OgreNewt samples in Visual Studio |
15 |
bartek567 |
05-09-2007 14:59:27 |
Ragdoll Demo Erros, ugh. |
2 |
twilight17 |
04-09-2007 18:40:05 |
[SOLVED] Vehicle class stability and other issues |
3 |
chuddle |
03-09-2007 21:52:43 |
ContactCallback Material Names [SOLVED] |
4 |
micken |
03-09-2007 04:51:09 |
Static Geometry and Collision Bodies |
3 |
goldman82 |
01-09-2007 22:45:02 |
camera can't move? |
2 |
feng007lhf |
31-08-2007 16:09:02 |
how make a ogre add ons |
1 |
jimmy |
27-08-2007 22:38:06 |
Crash in debug and 3X calling of Vehicle::userCallback() |
1 |
todderod |
26-08-2007 20:36:31 |
Fast Collision tree with TSM |
1 |
vibe3d |
25-08-2007 17:00:44 |
New Wiki Article: Installing OgreNewt on Linux :D |
2 |
kcbanner |
22-08-2007 22:11:59 |
OSM scene and Tree collision |
2 |
aida |
22-08-2007 10:56:29 |
How to disable the debugger? |
2 |
balizeiro |
21-08-2007 13:06:39 |
why my objects fall slowly? |
1 |
Virion |
21-08-2007 09:20:01 |
Scaled World Problem |
5 |
oddrose |
20-08-2007 11:23:44 |
Destructor improvement to OgreNewt::Body |
2 |
litghost |
18-08-2007 19:33:36 |
How can I make the box through the character moving? |
1 |
kimpang |
17-08-2007 19:33:07 |
How to create a FPS style camera? SOLUTION IN HERE |
8 |
balizeiro |
16-08-2007 18:15:25 |
how to get the position of a SimpleVehicle |
6 |
jaxx0rr |
15-08-2007 09:34:45 |
simple question about speed |
1 |
aida |
14-08-2007 16:47:24 |
Character Force Callback (Invincible Strength) |
4 |
oddrose |
14-08-2007 11:55:55 |
Destruction of OgreNewt |
1 |
oddrose |
13-08-2007 15:16:54 |
character rotation & position reset |
2 |
aida |
13-08-2007 10:04:38 |
Inertia of pyramid |
2 |
oddrose |
12-08-2007 14:01:32 |
callback problem with convex[Solved] |
5 |
Nox587 |
12-08-2007 02:25:20 |
Problem with demos |
6 |
Gatthias |
11-08-2007 13:23:46 |
weird character movement |
5 |
aida |
09-08-2007 13:59:32 |
Debug Lines Not Working |
12 |
RedEyeCoder |
09-08-2007 10:19:18 |
[soved] I really want to know about the spinning object |
1 |
kimpang |
08-08-2007 15:50:51 |
Collision Position Bug? |
3 |
Nox587 |
08-08-2007 15:04:52 |
Camera collision problem |
5 |
feng007lhf |
08-08-2007 10:27:08 |
Low framerate, am I doing something wrong? |
2 |
skin |
03-08-2007 05:23:26 |
RayCast preformance hit |
5 |
capture |
01-08-2007 01:17:05 |
Ogrenewt Demos Successfully running on OS X |
1 |
wangli_rei |
31-07-2007 06:42:45 |
Problem with tutorials |
6 |
99jonathan |
30-07-2007 18:31:15 |
Moving Raycast |
2 |
capture |
30-07-2007 17:54:38 |
Render Rays? |
3 |
capture |
27-07-2007 20:30:58 |
ofusion .scene file + treecollisionsceneparser |
6 |
aida |
27-07-2007 10:44:49 |
changing levels |
4 |
goldman82 |
23-07-2007 21:18:40 |
contactCallback system&& setPositionOrientation ??? |
2 |
jingjie |
23-07-2007 07:19:48 |
Raycast Vehicle problem |
4 |
Dirso |
23-07-2007 03:47:49 |
newbie trying bsp + newton |
2 |
dudeabot |
22-07-2007 17:10:01 |
Help Please! |
2 |
hasan_64 |
21-07-2007 18:28:07 |
Character controller demo |
1 |
samsaga2 |
21-07-2007 10:37:41 |
Problem With OgreMain.dll (maybe ^^) |
4 |
Petit Prince |
19-07-2007 18:41:29 |
Error with Ogre and Newton |
3 |
Petit Prince |
17-07-2007 23:38:58 |
Q About Newton Performane |
3 |
flower85 |
13-07-2007 22:50:37 |
[SOLVED] parseScene Scaling and Disappearance Problem |
9 |
oddrose |
13-07-2007 16:41:32 |
newton goes for speed |
2 |
machinimist |
13-07-2007 15:36:37 |
new update when? |
4 |
VictorMoran |
12-07-2007 19:22:36 |
[Solved] Vehicle performance |
6 |
Dirso |
12-07-2007 17:52:49 |
[SOLVED] Building the demos on Linux |
7 |
faultygearbox |
10-07-2007 22:24:02 |
ConvexHull - single mesh only? |
2 |
MisterMayhem |
09-07-2007 21:03:45 |
Strange ?! moving bodies |
6 |
goldman82 |
08-07-2007 21:11:05 |
Model behaves as a box |
3 |
s0lidnuts |
08-07-2007 18:00:46 |
[SOLVED] showLines for only one body |
4 |
goldman82 |
08-07-2007 16:02:33 |
How Use raycast |
2 |
flower85 |
08-07-2007 05:57:21 |
Problems with compilation of OgreNewt |
3 |
socomajor |
05-07-2007 11:08:12 |
vehicle dead reckoning |
1 |
capture |
03-07-2007 01:14:29 |
move a character on Stairs |
4 |
conquerors |
01-07-2007 14:52:51 |
Using Skelatal Animation with OgreNewt |
3 |
Eldarion |
30-06-2007 10:14:58 |
stunt playground example |
1 |
dudeabot |
27-06-2007 22:04:46 |
adjusting the position of the SceneNode |
2 |
Felipe |
26-06-2007 23:38:45 |
Vehicle handbreak |
10 |
Dirso |
25-06-2007 18:31:19 |
serializer and facewinding - crash on showdebuglines |
2 |
pra |
24-06-2007 18:52:05 |
[SOLVED] Collision dont work |
7 |
goldman82 |
23-06-2007 13:41:29 |
my OgreNewt::Body slides when I apply a force |
1 |
Felipe |
23-06-2007 02:18:28 |
[SOLVED] addForce doesn't work |
3 |
oddrose |
22-06-2007 16:59:35 |
[Solved] Suspension and Tires |
4 |
Dirso |
21-06-2007 16:43:43 |
PLSM2 Treecollision: lots of small or few large bodies? |
10 |
pra |
21-06-2007 13:31:34 |
The OgreNewt DemoApplications |
7 |
Eldarion |
21-06-2007 11:08:59 |
Move to a determined point ? |
1 |
Felipe |
20-06-2007 11:34:04 |
Error Building OgreNewt On OS X |
1 |
nickgravelyn |
19-06-2007 18:28:11 |
Destroying Scene Nodes And Entites on Body Leave |
2 |
nickgravelyn |
18-06-2007 23:20:22 |
Help Making A Gravity Gun |
1 |
nickgravelyn |
17-06-2007 22:38:07 |
Help me!How move a character to a point? |
1 |
Felipe |
17-06-2007 12:19:15 |
Help me! How rotate my character corretly? |
1 |
Felipe |
17-06-2007 12:14:10 |
How to prevent camera pop up and down? |
1 |
Mars |
16-06-2007 15:21:27 |
Why entity departed from its wireframe? |
4 |
Mars |
16-06-2007 15:14:18 |
Trouble With Player Control |
2 |
nickgravelyn |
16-06-2007 08:22:56 |
Unhandled Exception Creating BasicFrameListener |
3 |
nickgravelyn |
15-06-2007 19:25:39 |
Using addforce/addtorque without callbacks ? |
2 |
ahmedali |
13-06-2007 09:46:43 |
Any less CPU intensive rig for vehicle in newton world? |
3 |
ChrisKing |
12-06-2007 02:50:28 |
rocket or missile using newton |
1 |
capture |
11-06-2007 22:49:51 |
TreeCollision Problem |
9 |
dizlexik |
08-06-2007 20:07:03 |
Collision problem |
5 |
one_eddie |
08-06-2007 18:13:57 |
[Solved] Vehicle problem |
17 |
Dirso |
06-06-2007 23:30:01 |
Problem with the Wikitutorial |
7 |
Eldarion |
05-06-2007 13:15:59 |
Stunt Playground camera system in vehicle demo |
3 |
capture |
03-06-2007 22:16:00 |
Problems compiling the OgreNewt lib with Code::Blocks |
3 |
McNugget |
03-06-2007 14:36:53 |
[Solved] RigidBodyDesigner |
14 |
Dirso |
02-06-2007 21:42:26 |
[Solved] StuntPlayground school |
4 |
Dirso |
28-05-2007 14:12:52 |
Help! For a copy of ogrenewt |
2 |
jimmyplus |
28-05-2007 09:34:46 |
In search of tips on Vehicle handling tuning |
4 |
patie |
27-05-2007 09:01:39 |
How use Ogrenewt with VC++ 8 |
1 |
angel38 |
24-05-2007 06:16:54 |
Release the mouse |
4 |
martinw |
21-05-2007 09:05:14 |
Convex problem |
4 |
slinky |
20-05-2007 22:07:15 |
Inverting Collision Bodies |
3 |
seniorspoon |
20-05-2007 05:39:25 |
OgreBullet vs. OgreNewt |
1 |
trilobite |
18-05-2007 17:29:08 |
What is the unit of SimpleTire->getOmega() |
3 |
patie |
18-05-2007 02:42:41 |
How to force rigid body's callbacks invocated? |
6 |
Mars |
15-05-2007 04:36:30 |
Camera roll inversion |
2 |
martinw |
14-05-2007 11:37:56 |
[Solved]Debug Configuration Error with Tutorial |
2 |
IngeniousMask |
13-05-2007 21:18:03 |
Materials not displaying - Missing resource path? |
1 |
IngeniousMask |
13-05-2007 19:27:30 |
Character jumping without a reason |
3 |
Dibalo |
12-05-2007 16:42:11 |
Custom Joints and Ogre Bones....Help! |
4 |
SFAOK |
10-05-2007 22:14:30 |
The most basic collisions |
4 |
SRt |
10-05-2007 10:47:33 |
Having problems :s |
4 |
Langhole |
09-05-2007 18:06:29 |
Underwater simulator COB COG |
3 |
martinw |
09-05-2007 16:09:33 |
[Solved] OgreNewt World |
4 |
Acid_Gambit |
08-05-2007 09:41:38 |
[Solved] linker problem |
1 |
albino |
07-05-2007 14:11:57 |
linker error with code:block,ogre and ogrenewt |
2 |
mraittin |
06-05-2007 12:15:21 |
[Solved] Body spinning out of control |
2 |
Acid_Gambit |
04-05-2007 23:46:27 |
Treecollision - single mesh only? |
12 |
pra |
04-05-2007 23:41:03 |
TreeCollision Scaling Problem |
10 |
dizlexik |
04-05-2007 21:18:30 |
run newton |
3 |
ghiboz |
02-05-2007 22:53:59 |
[solved]problems rotating a character using the mouse |
6 |
Hanfling |
29-04-2007 19:50:49 |
[solved, i think] Basic info on CustomRigidJoints |
6 |
nikhil |
29-04-2007 17:39:03 |
questions from the tutorial |
2 |
juliusctw |
29-04-2007 07:42:58 |
Linux install problem |
1 |
tenicus |
28-04-2007 18:43:25 |
Updating a Joint IK Chain |
1 |
SFAOK |
26-04-2007 21:56:36 |
Help with CollisionRayCast |
11 |
Eldritch |
26-04-2007 20:10:13 |
Convex hulls |
4 |
slinky |
25-04-2007 16:50:02 |
Trouble with linux |
6 |
juliusctw |
25-04-2007 16:23:54 |
[SOLVED]Problem with Demos |
4 |
seniorspoon |
24-04-2007 19:04:02 |
Can't some body attach one SceneNode?? |
3 |
billwillman |
23-04-2007 06:36:11 |
Linux Upate Crash |
1 |
Game_Ender |
22-04-2007 18:50:44 |
Moving a body relative to camera |
4 |
Eldritch |
21-04-2007 20:26:01 |
PhysX-like Trigger class |
2 |
Lt.CYX |
20-04-2007 16:30:16 |
[SOLVED] error LNK2001 - ogrenewt, ogre or my error?! |
5 |
Shion |
18-04-2007 19:26:39 |
contactcallback issue |
11 |
mako |
17-04-2007 18:05:22 |
Newbie Question |
1 |
Illarion |
16-04-2007 18:31:05 |
debugger is not showing lines |
10 |
mako |
16-04-2007 18:17:03 |
Is there any means to acces the body of a Tire? |
5 |
patie |
16-04-2007 01:12:21 |
[Solved] Major Stability Issues (Coordinate Frame Error) |
2 |
Game_Ender |
15-04-2007 18:11:01 |
custom force callback for basic kinetic control |
1 |
Arcanor |
14-04-2007 17:44:42 |
body torque applied by frictionless collision?? |
2 |
Arcanor |
13-04-2007 21:03:01 |
setWorldSize give AV when quiting the app |
4 |
unclepauly |
13-04-2007 15:56:06 |
Integration between mogrenewt and XNA Framework?? |
1 |
condeagustin |
13-04-2007 15:27:33 |
Problem implementing Universal Joint limits |
2 |
patie |
13-04-2007 07:00:02 |
player characters and ground slope detection |
11 |
Arcanor |
13-04-2007 02:52:43 |
OgreNewt Vehicle Question |
11 |
MLGKnox |
12-04-2007 23:44:55 |
Compiling problem. |
8 |
slinky |
11-04-2007 21:30:53 |
how to do a ray cast? |
4 |
Arcanor |
11-04-2007 10:25:22 |
animation and collisions |
10 |
Arcanor |
10-04-2007 17:44:39 |
x, y and z |
9 |
mako |
10-04-2007 17:06:16 |
bounds |
6 |
mako |
10-04-2007 15:43:58 |
Problem with moving ball (sphere shape) [SOLVED] |
1 |
ProtoZoo |
09-04-2007 21:52:49 |
dynamics callbacks |
7 |
mako |
09-04-2007 15:46:06 |
Installation directories |
2 |
TrackGuy |
08-04-2007 09:58:37 |
Joint limits and motors |
4 |
n1000 |
08-04-2007 04:08:54 |
How to check if body is "on the ground" ? |
7 |
Eldritch |
07-04-2007 22:35:11 |
[Solved] CEGUI Party, BYOB, Questions for all... |
6 |
Langhole |
07-04-2007 15:53:11 |
[solved] Problem with bodies |
4 |
Eldritch |
07-04-2007 15:40:58 |
[solved] triggering custom force callback function |
12 |
Arcanor |
07-04-2007 11:28:57 |
[solved] Ogre::Entity to OgreNewt::Body and vice versa? |
9 |
Arcanor |
06-04-2007 18:55:28 |
3ds Max scripts to set Physic and export to OgreNewt |
17 |
Drakon |
06-04-2007 15:31:12 |
[solved] framelistener required? |
3 |
Arcanor |
06-04-2007 01:22:26 |
[SOLVED]MaterialID problem when ID is set manually |
3 |
Drakon |
05-04-2007 18:18:38 |
Advance info on Joints : Walaber plz take a look |
4 |
nikhil |
03-04-2007 12:38:51 |
Why my ConvexHull doesn't work correctly?? |
12 |
billwillman |
03-04-2007 10:44:26 |
Is there still any OgreNewt for dagon 1.2.5 |
8 |
Frieve |
02-04-2007 06:46:37 |
[solved] Weird crash! |
3 |
Eldritch |
31-03-2007 10:36:31 |
[solved] Setting gravity? |
5 |
Eldritch |
31-03-2007 09:28:06 |
TreeCollision does not cover the entire mesh |
5 |
Acid_Gambit |
30-03-2007 22:54:51 |
OgreNewt compiling on Eclipse |
2 |
kiczor |
30-03-2007 10:27:41 |
Questions about Tools::CollisionCollideContinue |
1 |
Frenetic |
29-03-2007 13:04:55 |
is it possible to use ogreNewt within C#? |
5 |
raeck |
29-03-2007 03:54:02 |
Force vector |
1 |
n1000 |
29-03-2007 01:42:03 |
Callback calling too many times |
3 |
tito |
28-03-2007 16:53:28 |
Earthquake!!!!! |
5 |
Nightwalker |
28-03-2007 13:40:58 |
Why the box can't move?? |
3 |
billwillman |
28-03-2007 11:37:57 |
[Fixed]Gearbox... Works! |
8 |
Langhole |
28-03-2007 07:31:45 |
Anyone could tell me why Ray doesnt hit the plane? |
3 |
Blackbeard |
27-03-2007 16:45:42 |
Little help with OgreNewt::BodyIterator ?? |
1 |
Drakon |
27-03-2007 09:08:29 |
What hits BasicRay? |
2 |
Blackbeard |
26-03-2007 20:26:07 |
Collision body completely offset |
7 |
Acid_Gambit |
26-03-2007 18:55:20 |
OgreNewt EXAMPLE Complete Error? |
1 |
billwillman |
26-03-2007 14:04:27 |
Where can I download OgreNewt? |
3 |
billwillman |
26-03-2007 07:33:54 |
hope walaber add character movement example in ogrenewton |
1 |
towpb |
24-03-2007 06:05:54 |
Angular Damping |
6 |
mako |
23-03-2007 13:31:25 |
question on using Collision only |
11 |
kain |
23-03-2007 10:23:16 |
Class Documentation |
5 |
mako |
22-03-2007 17:49:09 |
Look at object |
5 |
Acid_Gambit |
21-03-2007 12:49:20 |
Some doubts about Newton. How are your own experiences? |
7 |
Farinorco |
21-03-2007 02:54:28 |
Fiddling with friction and f-ing it all up... |
7 |
Langhole |
21-03-2007 00:49:39 |
Raycast and TreeCollision bug? |
2 |
Nogitsune |
20-03-2007 04:19:02 |
Problem with movement |
22 |
mako |
19-03-2007 17:42:30 |
Questions bothering me about the SimpleVehicle/NewtonVehicle |
2 |
patie |
18-03-2007 05:18:29 |
how to : attach two bodies together |
4 |
patie |
18-03-2007 05:04:40 |
Forward declaration and removing #include <Newton.h> |
4 |
Falagard |
18-03-2007 00:43:35 |
I'm intrigued, the object does not fall[solved] |
2 |
mako |
16-03-2007 16:59:37 |
How to update collisionshape of the body |
4 |
abhinandan |
16-03-2007 04:17:05 |
Moving a Body with forces... Smoothly |
9 |
CagedFury |
15-03-2007 17:58:02 |
Moving Character from start |
2 |
flower85 |
15-03-2007 16:31:29 |
crash in framelistener |
6 |
mako |
15-03-2007 15:59:17 |
[Newbie Question] How to create a moveable player object? |
3 |
TheHolyChicken |
14-03-2007 15:59:24 |
Newbie to OGRENEWT BasicFrameListener problem |
3 |
johnno93 |
14-03-2007 15:37:43 |
TreeCollision Problem |
7 |
Mf_Gh |
14-03-2007 09:17:04 |
body::getVelocity returning 1/8th real velocity? [solved] |
3 |
Scorch |
11-03-2007 05:28:16 |
Difference between ... BasicRayCast RayCast? |
2 |
RichTufty |
09-03-2007 15:40:47 |
Another character sinking :( |
2 |
Lazarus |
08-03-2007 22:24:14 |
cont compile |
3 |
flower85 |
08-03-2007 15:46:01 |
NewtonWorldSetUserData |
3 |
Apouche |
08-03-2007 03:59:31 |
small issue with setPositionOrientation |
1 |
Scorch |
07-03-2007 05:46:28 |
[Solved] Very Specific Question about OgreNewt and buoyancy |
3 |
Apouche |
07-03-2007 04:03:42 |
Checking my equasion + math |
1 |
Scorch |
06-03-2007 22:59:03 |
setVelocity not setting :-S |
11 |
RichTufty |
06-03-2007 18:19:33 |
Aligning a body object to a mesh object [Solved] |
3 |
Scorch |
05-03-2007 01:18:27 |
direction of setStandardForceCallback() ?? [solved] |
3 |
nikhil |
04-03-2007 05:43:49 |
Leaving/Re-entering Game States Problem... |
7 |
dhp |
03-03-2007 20:03:31 |
Big problem with linking (Eihort and OgreNewt) |
1 |
Gucman |
02-03-2007 08:39:35 |
setCustomTransformCallback ? |
2 |
nikhil |
02-03-2007 07:45:45 |
setStandardForceCallback() inside a frameListener |
5 |
nikhil |
02-03-2007 07:42:04 |
Ragdoll / Biped Class / Movement frustration |
2 |
CagedFury |
02-03-2007 02:45:56 |
Is double sided collision possible in Newton |
4 |
ncazanav |
01-03-2007 22:30:04 |
AddLocalForce vs Torque |
6 |
nikhil |
01-03-2007 11:55:57 |
[SOLVED] Problem with custom force callback |
3 |
albino |
24-02-2007 15:53:25 |
[Need Project File] Code::Blocks |
10 |
PCosmin89 |
24-02-2007 09:38:19 |
Explosion of vehicles... |
1 |
daedar |
23-02-2007 11:09:55 |
Creating TreeCollision from world geometry |
1 |
Scorch |
22-02-2007 19:41:09 |
[solved]Howto get the new versions compile properly |
4 |
albino |
22-02-2007 17:31:55 |
Ogrenewt Compile situation |
6 |
Tux11 |
20-02-2007 00:44:50 |
[solved]Ogre 1.4 RC1 and OgreNewt linking problems |
3 |
pra |
17-02-2007 15:39:14 |
Ragdoll problem in newtonCreateConvexHull |
2 |
Vectrex |
17-02-2007 09:01:31 |
Box collision |
4 |
tito |
16-02-2007 03:57:42 |
Bizzare problems |
12 |
leakingpear |
16-02-2007 01:33:30 |
[help] noob collision/picking question |
1 |
AndyWillSaveUs |
16-02-2007 00:00:12 |
Un-Explainable Bug |
12 |
MajinSephiroth |
15-02-2007 22:55:48 |
How to do make the "ellipsoid.mesh" seem spring? |
4 |
hangchon18 |
12-02-2007 05:03:28 |
Problem compiling CVS against Ogre CVS ... |
10 |
futnuh |
10-02-2007 08:37:27 |
how to disable ray collision for a SubMesh |
1 |
abhinandan |
08-02-2007 17:45:13 |
Tying updates to framerate |
2 |
SFAOK |
08-02-2007 15:54:41 |
Problem with DAgon 1.2.5? |
3 |
nikhil |
08-02-2007 03:23:14 |
Anyone using this program and getting results? |
3 |
xtranewfxtrdr |
05-02-2007 02:16:33 |
Getting crazy |
3 |
RicE |
04-02-2007 14:16:34 |
Tank Physics... need help? |
4 |
grizzley90 |
03-02-2007 14:40:04 |
Basics for collision detection in MOGRE with MogreNewt |
1 |
condeagustin |
31-01-2007 16:34:53 |
cam question |
4 |
lexex |
30-01-2007 08:31:57 |
airplane physics |
2 |
lexex |
29-01-2007 17:59:41 |
Installing OGRENEWT into precompiled OgreSDK |
11 |
gvdan |
28-01-2007 13:26:23 |
limiting Suspension |
1 |
danharibo |
24-01-2007 18:05:55 |
Subclassing BasicRayCast |
5 |
Night Elf |
23-01-2007 14:18:32 |
Trampoline |
1 |
iversons |
23-01-2007 09:30:34 |
CollisionTreeSerializer problem |
3 |
Gucman |
16-01-2007 16:42:05 |
Walaber! your vehicles arn't working |
6 |
danharibo |
14-01-2007 12:51:13 |
[solved] problem about using ogrenewt on irregular geometry |
2 |
abanknote |
14-01-2007 01:02:33 |
Linux Build Files |
2 |
Game_Ender |
12-01-2007 23:54:39 |
Character movement using vehicle class |
10 |
pra |
12-01-2007 20:40:50 |
Setup Newton missing files |
9 |
Anonymous |
12-01-2007 12:36:35 |
Newbie doubt |
2 |
Anonymous |
12-01-2007 11:15:36 |
Default MaterialID |
2 |
iversons |
12-01-2007 03:35:51 |
PLSM TreeCollision, Some Tiles Upside Down |
1 |
Princess_Conecloon |
11-01-2007 19:10:40 |
getOgreNode() ...help! |
2 |
™Cadue™ |
11-01-2007 16:43:00 |
Windows error when executing the demos |
1 |
Denommus |
11-01-2007 12:50:11 |
My ragdoll isn't... ragging... |
8 |
Ravine |
10-01-2007 01:44:33 |
1'st player camera collision. |
6 |
Maklaud |
09-01-2007 19:48:40 |
Crash when using MaterialIDs and MaterialPairs |
3 |
hubbel |
08-01-2007 21:40:09 |
Why OgreNewtListener is so.... |
2 |
Mishra |
07-01-2007 04:36:41 |
Dynamic arbitrary meshes |
6 |
hymerman |
05-01-2007 23:52:34 |
Rotating TreeCollision [SOLVED] |
1 |
asmo |
05-01-2007 20:05:59 |
How to obtain a hitted triangle from CollisionTree-for decal |
3 |
Gucman |
05-01-2007 11:43:32 |
Newton/OgreNewt/Linux [solved] |
6 |
pratty70 |
04-01-2007 09:30:59 |
Memory Leaks |
1 |
rnodal |
01-01-2007 19:31:19 |
OgreNewt X error on Linux [SOLVED] |
4 |
awolfe |
31-12-2006 07:20:19 |
setContactNormalAcceleration ? |
3 |
h3x0g3n |
30-12-2006 12:55:04 |
Newton logs |
2 |
Operator |
29-12-2006 12:15:10 |
New to Ogre Newt |
2 |
brajeshlal |
24-12-2006 20:56:03 |
Some others questions |
1 |
alphamax |
24-12-2006 16:55:18 |
Plan intersect a ray |
2 |
alphamax |
24-12-2006 12:35:17 |
corrupted DLL |
9 |
GuS |
23-12-2006 15:16:04 |
implementing OgreNewt |
4 |
Rivven |
23-12-2006 14:23:19 |
Multi-threaded and multiple worlds |
4 |
OvermindDL1 |
22-12-2006 21:30:56 |
Changing collision primitives "at fly" |
3 |
vilgeits |
21-12-2006 10:10:22 |
Custom joint question |
2 |
Night Elf |
20-12-2006 19:03:36 |
Mesh rotating and attaching it to body issues |
1 |
ebol |
18-12-2006 00:13:09 |
bicycle |
1 |
rschlend |
17-12-2006 21:56:49 |
[Help] PLSM2 normals!!? [Solved] |
3 |
Dibalo |
17-12-2006 18:03:16 |
Trouble getting OgreNewt to work |
2 |
Loading |
17-12-2006 17:44:14 |
Using Ofusion and OgreNewt - Weird Stuff happened |
3 |
guk_guk41 |
14-12-2006 16:37:12 |
raycast performance |
2 |
rschlend |
14-12-2006 05:19:25 |
Character sinks when running on another object |
1 |
Night Elf |
12-12-2006 19:07:35 |
Camera attached with a joint |
1 |
mkolb |
12-12-2006 08:14:34 |
The car FLIEs ? |
1 |
realtiger |
10-12-2006 13:41:06 |
bool BasicRaycast::userCallback - Walaber plz take a look |
1 |
nikhil |
09-12-2006 19:16:37 |
Hinge Joint with spring (CustomJoint) |
2 |
stoneCold.net |
07-12-2006 22:06:01 |
TerrainSceneManager and OgreNewt |
1 |
grizzley90 |
06-12-2006 19:46:12 |
Being able to move objects but not allow player to do so |
1 |
Night Elf |
06-12-2006 15:29:11 |
Deleting MaterialID and MaterialPair without Memory leak |
5 |
kjs335 |
06-12-2006 09:14:34 |
Problem in ContactCallback [solved] |
3 |
nikhil |
04-12-2006 13:45:43 |
No Gravity on Objects(no updates happening?) [SOLVED] |
3 |
Valrus |
03-12-2006 08:06:57 |
Advice needed for ORGENEWT |
1 |
skinx |
02-12-2006 12:48:22 |
Weird problem - Physics stop after a while. [Solved] |
5 |
Squidinc |
01-12-2006 17:43:24 |
Crash using BasicFrameListener |
10 |
gafman |
30-11-2006 17:39:04 |
Newbie's questions? |
4 |
realtiger |
30-11-2006 08:59:33 |
Diffy between Set and Add [new doubts in 3rd post] |
6 |
nikhil |
29-11-2006 08:25:24 |
Noob problem with terrain collision |
3 |
pomide |
29-11-2006 04:34:30 |
crash on hideline (noob question) |
6 |
Narf |
27-11-2006 20:08:38 |
Loading world geometry into ogrenewt? |
4 |
grizzley90 |
26-11-2006 01:08:55 |
Quaternion Problem [Solved] |
2 |
josericardo_jr |
24-11-2006 14:57:11 |
no overloaded function takes 5 arguments |
2 |
brajeshlal |
24-11-2006 08:38:18 |
Linux Makefile |
3 |
pratty70 |
23-11-2006 11:27:33 |
Movement Error |
1 |
josericardo_jr |
22-11-2006 11:32:15 |
[NOOB] Bullet Slows Down in Air [HELP] |
4 |
arkos |
19-11-2006 18:19:06 |
TreeCollision woes, please help |
4 |
bowringjb |
17-11-2006 23:53:18 |
Ray Casting Filtering |
4 |
Valrus |
17-11-2006 17:43:00 |
Water Shader Physics Synchronisation |
1 |
mkolb |
15-11-2006 08:15:09 |
Strange error when starting .exe |
2 |
Rikkje |
14-11-2006 22:32:27 |
How to use Ray filters?? |
1 |
nikhil |
14-11-2006 14:04:11 |
[HELP]Howto make a nice door |
6 |
albino |
14-11-2006 08:48:16 |
OgreNewt with OIS |
4 |
simdevode |
12-11-2006 22:28:54 |
NPC movement with Physics |
1 |
simdevode |
12-11-2006 22:21:39 |
Error when trying to delete a body in the Collision |
2 |
hoffhoff |
12-11-2006 13:30:03 |
Thin Object falls through other objects |
3 |
G4rth |
12-11-2006 08:51:33 |
Error thrown while using OgreNewt: 293 Memory Leaks! |
3 |
unrivaled |
09-11-2006 05:39:40 |
TreeCollision / scaling problem |
1 |
unclepauly |
08-11-2006 23:02:04 |
Crash on collision creation, help please! |
3 |
bowringjb |
07-11-2006 13:41:06 |
Material Pairs and Callbacks question. |
2 |
ProfesorX |
07-11-2006 03:48:44 |
Problem compiling RagDoll demo |
2 |
Decepto |
06-11-2006 21:26:00 |
Speed changes with framerates. |
1 |
Nudel |
06-11-2006 16:35:45 |
Too much time... |
6 |
nathanwilliams6 |
06-11-2006 14:24:50 |
Problem compiling OgreNewt + FC5 + gcc-4.1.1 |
2 |
abstract |
03-11-2006 20:28:26 |
Collision is wierd, sometimes the objects go thru the other |
1 |
hoffhoff |
03-11-2006 18:49:31 |
slow simulation with 20 huamn |
4 |
iversons |
03-11-2006 08:59:22 |
Mouse in trampline |
5 |
iversons |
02-11-2006 10:28:33 |
objects dont collide |
4 |
irado |
31-10-2006 17:01:51 |
Weird behaviour at times whn applying forces |
1 |
nikhil |
31-10-2006 13:45:45 |
TreeCollision <-> Box collision problem |
5 |
rUmbl3 |
31-10-2006 13:26:07 |
FPS - Bounding box for the head and another for the body. |
2 |
majc |
30-10-2006 12:27:33 |
crashing creating a body |
6 |
etsuja |
30-10-2006 00:18:28 |
Ball in a loopy track |
5 |
nikhil |
29-10-2006 23:18:05 |
Linker errors [SOLVED] |
3 |
etsuja |
29-10-2006 19:24:54 |
MomentOfInertia |
5 |
iversons |
29-10-2006 10:38:54 |
More friction in the turns? [NOOB Question] |
5 |
arkos |
29-10-2006 07:31:34 |
torgue |
2 |
iversons |
28-10-2006 15:58:19 |
checking for collision? |
7 |
grizzley90 |
28-10-2006 15:02:24 |
Physics not affecting physics objects |
1 |
denreaper |
26-10-2006 22:39:16 |
Too much bounce when hitting objects |
2 |
josedagardner |
26-10-2006 12:12:09 |
Memory leak in BasicFrameListener ? |
2 |
KyMy |
25-10-2006 16:36:25 |
finding the direction of a body |
3 |
fuinelen_ |
25-10-2006 06:47:49 |
Move body with .... |
3 |
iversons |
24-10-2006 17:31:44 |
Code::blocks + Newton & OgreNewt |
10 |
detox |
24-10-2006 15:16:46 |
NPC movement with OgreNewt |
2 |
simdevode |
24-10-2006 03:25:23 |
convexhull around a subentity |
2 |
fuinelen_ |
23-10-2006 21:26:18 |
Character climbs the wall upon collision |
2 |
simdevode |
23-10-2006 02:20:16 |
where did the stunt playground meshes come from...? |
5 |
unclepauly |
22-10-2006 12:31:26 |
[EDITED]Why does my ragdoll keeps spinning on the ground? |
1 |
kjs335 |
22-10-2006 11:13:16 |
HElp with this... |
2 |
ricardo_arango |
22-10-2006 01:32:32 |
A problem in compiling ogrenewt_main |
1 |
hjf0911 |
20-10-2006 07:37:25 |
How to remove inertia? |
8 |
Buckcherry |
19-10-2006 15:36:09 |
Physics don´t seem to update |
17 |
anpd |
19-10-2006 10:05:51 |
size of terrain changes general speed..? |
5 |
unclepauly |
18-10-2006 22:17:12 |
Collision Problem |
3 |
roysai |
18-10-2006 10:33:35 |
Body independent from a Node |
7 |
Night Elf |
17-10-2006 20:20:22 |
Rotate a body |
2 |
™Cadue™ |
17-10-2006 17:38:22 |
centre of mass of a convex hull |
3 |
unclepauly |
16-10-2006 21:24:55 |
Problem removing bodys and entitys |
5 |
MiToNiOeS |
16-10-2006 17:02:42 |
Collision or not |
4 |
nikhil |
16-10-2006 04:20:29 |
how to add force |
8 |
nikhil |
15-10-2006 11:26:19 |
[Solved] Ball wouldn't fall.. |
5 |
nikhil |
15-10-2006 03:55:46 |
prob in tutorial |
2 |
nikhil |
14-10-2006 23:35:20 |
Ragdoll |
1 |
ricardo_arango |
13-10-2006 23:55:36 |
HI! i need the ogrenewt .lib e .dll |
7 |
™Cadue™ |
11-10-2006 12:20:02 |
how to stop the character rotating by itself. |
1 |
zzgame |
11-10-2006 07:09:13 |
Bug in TreeCollisionSceneParser?? |
2 |
syedhs |
10-10-2006 15:41:03 |
Character rotation |
2 |
josericardo_jr |
10-10-2006 14:34:28 |
How to Gravity 0 ??? |
6 |
MiToNiOeS |
09-10-2006 16:11:46 |
TreeCollsision: Movement stops at Pos. x = 100 or x = -100 |
3 |
yoursort |
07-10-2006 17:26:54 |
NOOB question on making a kart game |
4 |
arkos |
06-10-2006 18:46:29 |
First Test, First problem (-: |
8 |
™Cadue™ |
06-10-2006 17:46:10 |
How listener collision?? |
3 |
Marioko |
06-10-2006 15:00:26 |
problem with demo car slowing down |
33 |
unclepauly |
06-10-2006 13:58:51 |
car loses power 'sometimes' |
10 |
unclepauly |
05-10-2006 13:21:22 |
How autoremove body?? |
6 |
Marioko |
05-10-2006 03:34:09 |
I want to rotate the mesh before attaching it to a Body |
5 |
hoffhoff |
04-10-2006 23:28:48 |
ANOTHER F!"# LINK PROBLEM |
6 |
Marioko |
04-10-2006 17:36:13 |
Quaternion accuracy |
7 |
pratty70 |
04-10-2006 15:29:14 |
Help with FONT not found |
10 |
nikhil |
02-10-2006 22:43:42 |
theoretical car speeds, going off car physics tutorial |
7 |
unclepauly |
02-10-2006 22:20:00 |
car has a different max speed if i change the terrain |
5 |
unclepauly |
02-10-2006 17:27:21 |
How start with OgreNewt? |
4 |
Marioko |
01-10-2006 12:40:29 |
car is a bit jerky when it drives |
10 |
unclepauly |
28-09-2006 17:17:33 |
CollisionCollide problem |
2 |
sengoku |
28-09-2006 16:38:06 |
setWorldSize bug? |
2 |
DieHard |
28-09-2006 04:41:50 |
My ragdoll...sort of |
1 |
ricardo_arango |
27-09-2006 20:43:03 |
Slow simulation |
4 |
nathanwilliams6 |
27-09-2006 13:39:06 |
Preventing Application of Torque In Contact Callback |
1 |
agoratim |
26-09-2006 23:58:33 |
Design Questions w/r/t 3rd person camera, character movement |
7 |
simdevode |
26-09-2006 19:52:20 |
how to find the speed in mph (or kmph) |
2 |
unclepauly |
26-09-2006 17:16:45 |
Moving Origin of a Body |
2 |
SFAOK |
25-09-2006 18:20:19 |
[HELP] Hinge working as Spring? |
3 |
ricardo_arango |
25-09-2006 17:33:30 |
[HELP] Hinges: Limiting rotation |
8 |
ricardo_arango |
25-09-2006 04:01:16 |
How to add more meshes to collisiontree? |
3 |
majc |
24-09-2006 21:23:26 |
Incompatibility between Dagon 1.23 and TreeCollision? |
3 |
Hansel |
24-09-2006 16:02:17 |
[Solved]Linker problem |
6 |
albino |
24-09-2006 12:41:55 |
vehicles speed- what does newton do for you? |
9 |
unclepauly |
23-09-2006 20:06:37 |
Ogrenewt linker error |
2 |
Jarkko |
23-09-2006 08:41:25 |
Problems compiling my project |
5 |
majc |
22-09-2006 14:42:20 |
Noob question about constant velocity |
2 |
arkos |
22-09-2006 05:35:12 |
How to use parseScene method With DotScenemanager? [SOLVED] |
9 |
ProfesorX |
22-09-2006 03:07:09 |
>.< Code::Blocks + MinGW 3.4.5 + STLPort 5.0 + OgreNew |
1 |
s0lidnuts |
20-09-2006 19:48:40 |
Collisions going inside one another |
2 |
nathanwilliams6 |
20-09-2006 14:59:47 |
Objects Sink Into Eachother |
3 |
Markness |
19-09-2006 22:34:19 |
Setting Material pairs Tires and Tracks |
2 |
Valrus |
19-09-2006 03:19:32 |
stunt playground - access violation |
7 |
unclepauly |
18-09-2006 22:43:52 |
making a vehicle go fast |
9 |
unclepauly |
18-09-2006 19:22:34 |
[help] some dll problem |
1 |
s0lidnuts |
18-09-2006 19:16:33 |
strange bug |
3 |
nathanwilliams6 |
18-09-2006 17:17:23 |
Help making a swinging Rope |
2 |
ricardo_arango |
18-09-2006 00:04:30 |
How to take things and move them around? |
3 |
Nudel |
17-09-2006 16:27:17 |
Dry Rolling Friction |
4 |
beijingrocks |
16-09-2006 15:57:14 |
[HELP]linker errors when adding just 1 line of OgreNewt code |
5 |
unclepauly |
14-09-2006 13:27:58 |
Problem integrating OgreNewt with my engine [new problem] |
20 |
3dmacuser2 |
12-09-2006 22:44:39 |
Deleting a joint |
6 |
alberts |
12-09-2006 22:41:48 |
The hollow Cylinder cann't work |
3 |
mybios |
12-09-2006 04:06:08 |
TreeCollision doesn't calculate Node's position/orientation |
5 |
Bekas |
12-09-2006 01:55:56 |
Vehicle/Tire Friction and material callbacks |
2 |
Valrus |
11-09-2006 21:38:26 |
problems running demos |
8 |
Nevio |
11-09-2006 13:24:15 |
character movement: edit: NOT to climb ramps |
4 |
pra |
10-09-2006 20:47:20 |
Tree Collision is not accurate with supplied vert & ind |
16 |
gzmzhen |
10-09-2006 17:08:44 |
Attaching Body to Bone |
2 |
Markness |
10-09-2006 02:12:58 |
Bug ? Ellipsoid Primitive |
6 |
Markness |
10-09-2006 00:09:54 |
How to fall quicker? |
4 |
majc |
08-09-2006 19:54:18 |
[HELP, PLEASE!] adding collision to my custom car |
8 |
unclepauly |
08-09-2006 15:09:43 |
MogreNewt |
5 |
Bekas |
08-09-2006 06:23:25 |
Timestep and velocity |
3 |
Bekas |
08-09-2006 05:19:05 |
Question: Regarding the UpVector |
2 |
Markness |
07-09-2006 22:44:06 |
Eihort compatability |
4 |
Spanner_Man |
07-09-2006 18:18:26 |
Bug: deleting col object |
1 |
TrackGuy |
06-09-2006 17:34:43 |
crash when exiting the application |
7 |
spillsome |
04-09-2006 19:49:39 |
First Person Camera with Ogrenewt -> SOLUTION |
43 |
Hansel |
04-09-2006 16:00:27 |
Ogrenewt for experiment |
2 |
iversons |
04-09-2006 11:45:48 |
CustomRigidJoints |
1 |
alberts |
03-09-2006 23:42:17 |
How apply pitch and yaw to a newt body! |
8 |
majc |
02-09-2006 15:13:14 |
scale in CollisionPrimitives::TreeCollision::TreeCollision |
1 |
turkeypotpie |
02-09-2006 06:33:23 |
GUI button |
1 |
iversons |
01-09-2006 04:29:26 |
Strange movement of the camera!! |
1 |
majc |
31-08-2006 23:21:11 |
behavior when two similar material pairs are added |
3 |
turkeypotpie |
31-08-2006 22:40:59 |
ogrenewt complie error |
14 |
iversons |
30-08-2006 11:28:52 |
wiki example linking error |
5 |
majc |
29-08-2006 20:38:51 |
First person Shooter camera |
2 |
majc |
29-08-2006 15:35:15 |
[Solved] Userdata lost |
4 |
alberts |
29-08-2006 12:58:14 |
Ash beta problems |
1 |
Hansel |
29-08-2006 11:57:29 |
Strange behavior when firing cylinders in demo 1 and my app |
4 |
trs79 |
28-08-2006 17:55:55 |
problems compiling OgreNewt |
5 |
majc |
27-08-2006 21:41:47 |
center of mass and complex shapes |
4 |
fizzle |
26-08-2006 22:16:31 |
CustomRigidJoint linker problem |
2 |
alberts |
25-08-2006 00:43:25 |
Walaber's Trampoline beta test version |
7 |
walaber |
24-08-2006 15:53:41 |
Torque only shows effect with collision? |
3 |
TrackGuy |
24-08-2006 14:36:07 |
Setting position of Node and Body |
2 |
TrackGuy |
23-08-2006 09:31:51 |
program crashes on NewtonDestroyAllBodies() under debugger |
2 |
artm |
22-08-2006 12:20:03 |
Hinge + Slider |
5 |
alejandro |
22-08-2006 06:27:12 |
Rigid body tool format |
2 |
Vectrex |
21-08-2006 17:03:03 |
Raycast bug.! |
3 |
ahmadi |
20-08-2006 15:54:37 |
OgreNewt and PLSM Raycast |
7 |
baronvonarrow |
19-08-2006 19:54:46 |
Ogrenewt collision response problems. |
3 |
Evak |
19-08-2006 05:14:21 |
Stunt Playground - Vehicle Class and Setting Throttle |
4 |
gzmzhen |
18-08-2006 18:02:27 |
Ogre newt and ogre, threading issues |
2 |
grizzley90 |
18-08-2006 14:36:39 |
Problems getting Stunt Playground to link |
6 |
SanMiguel |
18-08-2006 11:29:22 |
How to remove a OgreNewt::Body object? |
2 |
FireSoul |
18-08-2006 02:51:31 |
Using multiple TreeCollision objects (?) |
7 |
gzmzhen |
17-08-2006 20:22:03 |
scaling meshes bigger results in no texture |
10 |
unclepauly |
16-08-2006 15:51:20 |
Can't ignore collisions in callback |
2 |
Vectrex |
16-08-2006 15:49:36 |
lol? What's going on? Physics acting crazy |
8 |
h3x0g3n |
15-08-2006 21:30:21 |
Body Position problems |
16 |
SFAOK |
15-08-2006 19:09:15 |
In Release Mode Camera/World Shakes |
3 |
gzmzhen |
14-08-2006 20:38:02 |
making a decent terrain |
6 |
unclepauly |
14-08-2006 17:52:50 |
.OSM + OgreNewt |
6 |
lonwolf |
14-08-2006 17:43:45 |
simulation on different machines |
9 |
sichuan |
14-08-2006 16:40:58 |
Generating Index Data From TSM Vertex Data |
2 |
Mr. Awesome |
13-08-2006 11:32:36 |
Getting OgreNewt to work with OIS |
10 |
Horizon |
13-08-2006 08:51:47 |
lib directory not in cvs checkout |
5 |
unclepauly |
12-08-2006 16:47:23 |
Problem with Gravity |
6 |
ricardo_arango |
12-08-2006 05:27:30 |
[SOLVED] Link error in release mode |
1 |
kjs335 |
11-08-2006 10:52:27 |
walaber.com down? Where to get ogrenewt? |
7 |
grizzley90 |
09-08-2006 00:20:03 |
[SOLVED] Walaber Vehicle Class |
5 |
gzmzhen |
08-08-2006 00:06:45 |
Problem with materials and collision callbacks (SOLVED) |
4 |
hoffhoff |
06-08-2006 20:39:54 |
problem in the build the ogrenewt_main.dll |
1 |
irado |
04-08-2006 01:48:30 |
Heightmap Terrain |
46 |
gzmzhen |
03-08-2006 22:28:55 |
Piston, a tutorial project |
2 |
abecam |
03-08-2006 16:47:10 |
newton throw an error between debug and release . |
5 |
ahmadi |
02-08-2006 21:20:28 |
What is a timestep? |
3 |
SONB |
02-08-2006 16:12:57 |
vehicle primer help |
1 |
fizzle |
02-08-2006 04:06:31 |
Need to know how to rotate a 3d vector |
3 |
FireSoul |
01-08-2006 19:25:31 |
all i want to do is download ogrenewt... |
3 |
unclepauly |
31-07-2006 13:10:36 |
OgreNwt Collision |
6 |
Predat0R |
30-07-2006 16:57:44 |
Trouble Moving First Person Camera |
3 |
nickgravelyn |
30-07-2006 07:12:04 |
missing something with Vehicle |
5 |
danharibo |
28-07-2006 13:49:36 |
Linux patch |
8 |
Nodus |
28-07-2006 05:37:01 |
Problem walking on terrain with tree collision |
4 |
alejandro |
27-07-2006 23:25:32 |
Pulley Problem |
1 |
fizzle |
24-07-2006 20:22:18 |
Physics Settings For A Marble-Blast Type Game |
1 |
nickgravelyn |
24-07-2006 17:54:42 |
Getting collision information |
3 |
jomunoz |
24-07-2006 16:33:10 |
Uh oh, more problems |
9 |
danharibo |
22-07-2006 16:25:20 |
only some of the terrain in colision |
4 |
danharibo |
22-07-2006 14:36:12 |
addTorque/addForce Local or Global Vectors |
2 |
nickgravelyn |
21-07-2006 16:18:08 |
Bug? |
5 |
F1rst |
21-07-2006 10:46:36 |
OgreNewt + GOOF |
10 |
Falagard |
21-07-2006 06:57:28 |
demo 8, Ragdoll, zombie wont fall over |
8 |
f001error |
20-07-2006 15:04:32 |
More callbacks |
3 |
OvermindDL1 |
20-07-2006 08:48:08 |
Is mesh vs mesh supported? |
2 |
F1rst |
17-07-2006 18:19:12 |
How to make the object stop spinning |
8 |
hoffhoff |
16-07-2006 15:26:27 |
OgreNewt_Main_d.lib - is it in the installer |
10 |
tom_b |
16-07-2006 14:44:30 |
Custom conditional ForceAndTorqueCallback only called once?? |
3 |
avee |
16-07-2006 07:02:26 |
[SOLVED]Low-level collision problems |
9 |
F1rst |
15-07-2006 17:57:47 |
How to scale an object |
4 |
danharibo |
14-07-2006 23:29:57 |
Force function callback problem |
3 |
josericardo_jr |
14-07-2006 15:44:18 |
A few Qs About OgreNewt::Vehicle |
1 |
danharibo |
13-07-2006 19:00:56 |
Ball goes through terrain |
4 |
arkos |
13-07-2006 18:33:52 |
Classic Style Character Movement Physics |
6 |
nickgravelyn |
13-07-2006 06:06:37 |
Error NewtonSDK 1.53 |
1 |
Predat0R |
12-07-2006 20:19:04 |
Multiple objects colliding with the landscape |
6 |
SFAOK |
12-07-2006 16:15:46 |
Dynamic body removal |
6 |
chuck |
12-07-2006 10:32:03 |
How to use setCallbackFriction? I don't see right effect :( |
2 |
maxwave |
11-07-2006 23:23:45 |
Problem compiling vehicle demo |
6 |
bantza |
11-07-2006 22:00:33 |
Using AABB For Character Collisions |
6 |
nickgravelyn |
11-07-2006 21:57:40 |
Getting OgreNewt to work.... |
3 |
Darkness |
11-07-2006 02:49:19 |
problems that wernet there before |
6 |
danharibo |
10-07-2006 22:10:28 |
Collision with the Terrain |
1 |
hoffhoff |
10-07-2006 20:27:26 |
Small flaw in Hinge callback |
2 |
praetor |
10-07-2006 01:24:55 |
Walaber |
5 |
Hansel |
09-07-2006 19:41:39 |
How to create a chain |
4 |
arkos |
09-07-2006 18:35:42 |
Trouble Compiling Demos With OGRE SDK |
3 |
nickgravelyn |
07-07-2006 19:26:56 |
Getting the distance between the Player and the Floor |
5 |
hoffhoff |
06-07-2006 21:28:33 |
Networking Physics |
1 |
OvermindDL1 |
05-07-2006 18:18:06 |
how to create BasicJointCallback? |
2 |
maxwave |
05-07-2006 13:31:18 |
Our projects |
3 |
Hansel |
05-07-2006 11:52:34 |
General annoyance bug perhaps. |
4 |
nathanwilliams6 |
05-07-2006 11:37:43 |
[Solved]Linker errors |
8 |
peter86 |
04-07-2006 13:31:39 |
ogrenewt on Linux |
4 |
caposite |
04-07-2006 08:16:30 |
How to rotate an object? |
4 |
FireSoul |
04-07-2006 03:18:03 |
How to detect collisions with setWorldGeometry ??? |
17 |
Buckcherry |
03-07-2006 11:34:54 |
Problem with velocity and framerate |
12 |
Hansel |
02-07-2006 14:15:32 |
Disappearing object with 2D joint |
3 |
abecam |
02-07-2006 00:14:22 |
Unknown Segfault |
2 |
tiago156 |
01-07-2006 15:20:11 |
simple moving a char (again sorry) |
16 |
lonwolf |
01-07-2006 12:31:19 |
setCustomForceAndTorqueCallback() problem |
9 |
ziems |
29-06-2006 14:54:58 |
setStiffness don't work? |
11 |
maxwave |
28-06-2006 20:58:35 |
Game demo on showcase forum |
3 |
abecam |
28-06-2006 15:01:07 |
How to implement yaw(Degree(angle)) in OgreNewt |
3 |
Buckcherry |
27-06-2006 18:37:54 |
[Solved]Using OSM and newtonBodyes |
18 |
lonwolf |
27-06-2006 12:54:53 |
Feature request |
1 |
nathanwilliams6 |
27-06-2006 12:50:29 |
Buoyancy on waves |
3 |
semprini |
27-06-2006 05:47:38 |
OgreNewt SDK exception error |
3 |
FireSoul |
26-06-2006 16:56:30 |
setPosition of Entity |
3 |
kurt100 |
26-06-2006 16:18:26 |
Seems like im walking on ice ... |
3 |
mnm23 |
26-06-2006 02:02:56 |
Newton User-mesh collision |
2 |
tiago156 |
24-06-2006 23:47:49 |
Speeding up vehicle |
5 |
Rex^2 |
24-06-2006 01:43:14 |
How to move using forces????? |
2 |
Buckcherry |
23-06-2006 13:54:13 |
Demo's 2 and 7 oddities |
1 |
OvermindDL1 |
23-06-2006 12:16:19 |
CVS Oddity? |
1 |
OvermindDL1 |
23-06-2006 07:14:37 |
Newbie Question |
14 |
Buckcherry |
22-06-2006 21:13:11 |
[SOLVED] OgreNewt::Debugger PROBLEM |
9 |
Buckcherry |
22-06-2006 18:49:42 |
[SOLVED] Unhandled exception!!! |
5 |
Buckcherry |
22-06-2006 16:30:42 |
How can I drag part of Ragdoll ?? |
3 |
timyman |
22-06-2006 10:11:00 |
Need to callback certain bones |
1 |
mnm23 |
22-06-2006 00:45:37 |
Problem with character movement |
13 |
Hansel |
21-06-2006 16:21:37 |
(Feature request) OgreNewt & skeletal animation |
4 |
Tyger |
21-06-2006 06:05:38 |
Snooker Game |
3 |
josericardo_jr |
20-06-2006 16:59:38 |
universal joint and callback |
4 |
amaury |
18-06-2006 18:13:40 |
Newton scale limit? |
2 |
greyWiz |
18-06-2006 15:37:42 |
A couple of questions on StuntPlayground source code |
5 |
syedhs |
18-06-2006 07:12:31 |
Camera Jitter Problem, Please Help |
9 |
arkos |
18-06-2006 01:00:11 |
Which one is Better HightMap or an Entity Mesh |
1 |
aftab |
16-06-2006 07:52:29 |
hinge position |
5 |
amaury |
16-06-2006 01:16:56 |
Custom Callbacks |
4 |
nathanwilliams6 |
15-06-2006 15:29:54 |
OgreNewt - PLSM2 Wiki Tutorial problem |
8 |
Syphius |
14-06-2006 23:27:31 |
TerrainSceneManager with OgreNewt |
1 |
kintaro |
14-06-2006 19:52:24 |
OgreNewt on 3d overlay |
1 |
c.y.p.h.e.r |
14-06-2006 12:56:02 |
I find another mistake |
3 |
SusanDing |
13-06-2006 13:40:50 |
CollisionPointDistance [Maybe, there is some mistake] |
4 |
SusanDing |
13-06-2006 05:07:37 |
Memory leak in BasicFrameListener? |
1 |
abecam |
12-06-2006 19:41:30 |
Stopping Newton FrameListener |
3 |
kintaro |
12-06-2006 15:44:01 |
OgreNewt +.scene files |
12 |
Macrobber |
11-06-2006 21:26:32 |
Updated OgreNewt, now i get errors. |
1 |
dynamyt |
10-06-2006 11:25:25 |
[solved] Compile error: cannot open file 'newton.lib' |
11 |
Macrobber |
09-06-2006 04:24:29 |
Moving a Character (Quaternion problem) (**SOLVED) |
3 |
hoffhoff |
09-06-2006 02:30:49 |
localForce and localTorque question |
2 |
Vectrex |
08-06-2006 21:15:48 |
Unresolved External Symbol... And minor project bugs |
4 |
denreaper |
07-06-2006 03:47:53 |
Player pushing case along an axis |
1 |
Shaoz |
06-06-2006 15:46:17 |
OgreNewt_BasicFrameListener |
2 |
nathanwilliams6 |
05-06-2006 15:32:18 |
Per-object contact callback? |
5 |
runevision |
05-06-2006 14:06:35 |
[Solved] Where is Line3D? |
3 |
aftab |
05-06-2006 11:01:08 |
Stunt Playground source and TinyXml memory issue |
4 |
greyWiz |
04-06-2006 18:05:53 |
Crossing my floor :( |
1 |
vilgeits |
04-06-2006 17:22:12 |
Movement |
2 |
persoontje |
04-06-2006 14:12:09 |
Problems with setvelocity |
2 |
kintaro |
02-06-2006 18:26:00 |
Multiple entites in a tree |
6 |
Vectrex |
01-06-2006 18:36:10 |
[help] how to simulate ungulate with OgreNewt |
1 |
SusanDing |
01-06-2006 08:14:40 |
Not able to Compile OgreNewt |
4 |
aftab |
01-06-2006 04:55:11 |
SHOOTING GAME HELP |
6 |
fizzle |
31-05-2006 20:36:44 |
Going through wall despite setContinuousCollisionMode ? |
5 |
runevision |
31-05-2006 11:34:06 |
get position |
7 |
danharibo |
31-05-2006 11:21:45 |
Is there an Editor for setting up Physics parameters ? |
3 |
rocwood |
29-05-2006 10:58:48 |
ogrenewt crash on exit |
4 |
posixninja |
27-05-2006 16:51:01 |
CODE OR MEMORY OPTIMIZATIONS 4 BETTER PERFORMANCE |
1 |
fizzle |
27-05-2006 06:52:15 |
Car not moving in Demo 5 |
3 |
Ablomis |
26-05-2006 18:43:07 |
custom force and tourqe callback |
3 |
danharibo |
26-05-2006 17:38:42 |
Problem Compiling |
3 |
spline |
26-05-2006 14:12:09 |
Cannot get gravity to work (nor collision code) for camera |
8 |
GiDEoN |
26-05-2006 13:32:29 |
OgreNewt get... functions error |
5 |
ecos |
26-05-2006 09:02:05 |
whats the problem? |
11 |
bravery |
26-05-2006 07:06:03 |
what to choose? |
5 |
bravery |
25-05-2006 14:29:19 |
Crash in Newton dll when using setPositionOrientation |
2 |
e04margu |
25-05-2006 11:02:51 |
Force problem... |
1 |
shoki |
25-05-2006 01:27:11 |
Future Collision and Particle Physics? |
5 |
grizzley90 |
24-05-2006 15:30:21 |
TREE COLLISION PROBLEM |
3 |
fizzle |
24-05-2006 00:26:40 |
How to do a Rotation Joint? |
1 |
shoki |
23-05-2006 23:00:49 |
setCustomForceAndTorqueCallback question |
11 |
mangoo |
23-05-2006 19:17:39 |
[HELP]Passing from Debug to Release |
3 |
clashy |
23-05-2006 16:56:55 |
friction not perfect |
4 |
misterface |
22-05-2006 17:37:25 |
Clean 1st Person movement [solution here!] |
16 |
shoki |
22-05-2006 15:29:26 |
Point&Click type of character motion problems |
1 |
atsakir |
22-05-2006 15:28:46 |
Chase Camera for Demo5 Car [HELP] |
5 |
swakdaddy |
22-05-2006 04:47:55 |
Stunt Playground 2.0 *source code* released |
27 |
walaber |
22-05-2006 02:27:59 |
lost traction in UserCallback... |
4 |
me_go_fast |
21-05-2006 18:43:14 |
Gravity Problem [solved] |
7 |
shoki |
20-05-2006 18:30:22 |
OgreNewt and Code::Blocks |
16 |
nihilocrat |
19-05-2006 21:50:41 |
Tree colli... --> 2D joint problem !!![SOLVED (?) ] |
3 |
abecam |
19-05-2006 16:15:53 |
[Fixed][Bug]Debugger Memory leak |
3 |
RutgerJanssen |
19-05-2006 12:53:01 |
fighter jet |
2 |
capture |
19-05-2006 01:29:35 |
Collision problem... |
25 |
me_go_fast |
18-05-2006 20:39:36 |
Collision issues |
7 |
sengoku |
18-05-2006 08:38:11 |
Attach a skeleton bone & OgreNewt joint. |
3 |
DarkCoder |
17-05-2006 21:15:41 |
Ragdoll in demo8 is not a "real" ragdoll? |
4 |
lance |
17-05-2006 10:07:00 |
Issues with Linux |
10 |
penneydude |
17-05-2006 03:02:50 |
Character Physics, only a few bugs left... Using forces |
3 |
Arkasha |
16-05-2006 23:24:06 |
Adjust the size of one Unit? |
5 |
h3x0g3n |
16-05-2006 21:00:17 |
OgreNewt region management, multiple world instances? |
3 |
Seraph |
16-05-2006 12:33:41 |
Linux Segfault with Demos |
3 |
Glooba |
16-05-2006 08:19:37 |
Collision events |
3 |
Arkasha |
15-05-2006 11:20:19 |
Massively ridiculous list of errors when compiling |
4 |
penneydude |
15-05-2006 05:48:17 |
setDefaultSoftness |
1 |
misterface |
14-05-2006 18:23:14 |
Ogre Terrain and Ogrenewt |
4 |
h3x0g3n |
14-05-2006 09:53:19 |
positioning/orientation of carbody... |
3 |
me_go_fast |
14-05-2006 00:10:43 |
[solved] Retrieving player object from player body |
2 |
runevision |
13-05-2006 11:31:13 |
OGreNewt Body from OSM file? |
4 |
Rambo |
12-05-2006 09:38:49 |
Newton Body of my Character |
2 |
arkos |
12-05-2006 08:00:24 |
collision object |
3 |
misterface |
11-05-2006 21:26:40 |
ogrenewt and Ogre 1.2? |
4 |
h3x0g3n |
11-05-2006 18:56:42 |
probems with simple veichle |
2 |
danharibo |
10-05-2006 20:05:11 |
Charater Physics |
13 |
maxwave |
10-05-2006 17:04:54 |
How to walk up on Stairs?? |
5 |
Rambo |
10-05-2006 08:01:32 |
How do I scale skeletal mesh properly? |
5 |
lance |
09-05-2006 16:53:41 |
Making new Ragdolls |
17 |
BergBoy |
09-05-2006 10:11:29 |
how to scale objects correctly? |
2 |
l34ndr4 |
08-05-2006 22:28:38 |
demo 8 |
6 |
danharibo |
08-05-2006 21:52:47 |
[SOLVED] Callbacks not being called after body recreated |
3 |
Gila |
08-05-2006 09:10:16 |
to walaber |
2 |
misterface |
08-05-2006 00:31:30 |
BIG problem with forces |
2 |
l34ndr4 |
07-05-2006 22:42:29 |
Create TreeCollision from OgreNewt::Collision object |
5 |
maxwave |
07-05-2006 15:19:57 |
CEGUI Problems in demos 4 and 6 |
7 |
jmonw |
06-05-2006 19:08:45 |
Dependence velocity of objects at count of collisions! :( |
8 |
maxwave |
06-05-2006 17:46:12 |
Removed Line3D completely! |
10 |
walaber |
06-05-2006 07:22:01 |
Character Movement |
16 |
CaseyB |
06-05-2006 02:56:47 |
[Patch] OgreNewt on Linux |
9 |
pjcast |
06-05-2006 01:00:31 |
pleas I need help with collision of camera with the walls |
4 |
czechow |
05-05-2006 11:33:41 |
does OgreNewt work with Dagon RC2!! |
3 |
l34ndr4 |
05-05-2006 06:11:31 |
More complex collision objects |
20 |
nathanwilliams6 |
03-05-2006 17:07:14 |
[Solved] Changing velocity using forces? |
4 |
runevision |
03-05-2006 10:04:35 |
Milti axes spring Joint. |
2 |
DarkCoder |
02-05-2006 18:55:14 |
falling true mesh |
2 |
misterface |
01-05-2006 19:54:12 |
Manual integration question (for objects outside the world) |
5 |
Project5 |
30-04-2006 16:10:05 |
If this error appears compiling a ogrenewt demo,... |
4 |
h3x0g3n |
28-04-2006 22:24:23 |
I cannot find ogrenewt_main_d.lib |
3 |
h3x0g3n |
28-04-2006 19:03:15 |
how to use CustomTransformCallback? |
2 |
maxwave |
28-04-2006 10:32:58 |
how to STOP forces (delete them) ??? |
8 |
l34ndr4 |
27-04-2006 22:55:40 |
Graceful leaving and reentering OgreNewt::World |
16 |
Project5 |
27-04-2006 22:48:39 |
Collision using world geometry |
10 |
kintaro |
27-04-2006 20:52:46 |
Strange velocity problem |
1 |
sharkyx |
26-04-2006 15:56:53 |
Rotation |
5 |
sebastieng |
26-04-2006 03:21:42 |
vehicle slip problem |
9 |
yan007 |
25-04-2006 15:56:26 |
collision objects slowly fall through one another?? |
4 |
lance |
25-04-2006 05:08:18 |
Problem when calling World(); |
11 |
bravery |
24-04-2006 20:23:25 |
strange mesh loading problem |
1 |
misterface |
24-04-2006 00:16:56 |
collision |
14 |
yan007 |
23-04-2006 23:16:18 |
Alternatives to setOmega()? |
7 |
SONB |
23-04-2006 17:44:18 |
Debug Lines Stuck? |
2 |
CaseyB |
23-04-2006 07:09:33 |
Make it so the player cant knock things around... |
5 |
BergBoy |
23-04-2006 05:22:42 |
Attaching a scenenode with a body to other scenenode |
8 |
kjs335 |
23-04-2006 05:21:31 |
How do I ......?! collision problem |
12 |
misterface |
21-04-2006 22:08:00 |
Demo8 |
8 |
bravery |
21-04-2006 20:09:24 |
[SOLVED] Constraining upVector in OgreNewt? |
2 |
SONB |
21-04-2006 18:38:51 |
typo |
2 |
danharibo |
21-04-2006 18:28:24 |
Compound Objects - FAQ |
2 |
maxwave |
21-04-2006 15:07:58 |
Stray "using" decleration |
10 |
mysterycoder |
21-04-2006 05:39:31 |
Problem compiling new ogre |
5 |
alejandro |
21-04-2006 01:21:42 |
can't calculate inetria of a shpere |
6 |
danharibo |
20-04-2006 22:35:02 |
[SOLVED] ONewt integration in DotScene & Motion on a pla |
6 |
abecam |
20-04-2006 19:02:39 |
TreeCollision primitive : problem with several submeshes |
1 |
P2 |
20-04-2006 13:34:45 |
[SOLVED] Assertion during importTreeCollision |
5 |
P_v |
20-04-2006 02:48:07 |
my body won't move properly |
3 |
danharibo |
19-04-2006 19:16:49 |
Networking sync |
8 |
OvermindDL1 |
19-04-2006 18:08:02 |
tutoria;s |
2 |
danharibo |
19-04-2006 16:42:49 |
problem compiling Demo08_RagdollExample |
1 |
spline |
19-04-2006 16:08:45 |
demo problems |
8 |
danharibo |
19-04-2006 11:27:21 |
Problems Compiling |
10 |
jlulian38 |
19-04-2006 07:45:27 |
OgreNewt or Newton? |
7 |
sebastieng |
19-04-2006 04:16:53 |
[SOLVED]collision and materials |
3 |
smirnof.pl |
18-04-2006 16:55:03 |
Hovercraft Part II |
20 |
Robomaniac |
18-04-2006 07:24:22 |
FastDelegate v Boost |
6 |
Project5 |
17-04-2006 21:42:31 |
ChamferCylinder |
8 |
maxwave |
17-04-2006 17:49:33 |
Problems compiling OgreNewt_Main! |
12 |
sebastieng |
17-04-2006 17:37:14 |
No update after moving mesh? |
5 |
SONB |
17-04-2006 16:18:34 |
How can I track the newest position of the body |
3 |
kjs335 |
17-04-2006 12:39:25 |
i am still getting tht error! |
9 |
danharibo |
16-04-2006 13:00:06 |
[SOLVED]Unresolved external symbol ? |
3 |
SONB |
16-04-2006 12:18:30 |
BSP Collision Detection |
1 |
Ikarus777 |
16-04-2006 10:27:04 |
New Version Update Thread |
169 |
walaber |
16-04-2006 05:18:37 |
Level Rotation |
5 |
Princess_Conecloon |
15-04-2006 22:19:43 |
problem creating a collision shape |
7 |
danharibo |
15-04-2006 16:40:41 |
vehicle brakes... |
1 |
me_go_fast |
14-04-2006 06:33:48 |
joints |
10 |
yan007 |
13-04-2006 19:50:21 |
project problems |
5 |
misterface |
13-04-2006 19:23:48 |
vehicle again !! help |
2 |
yan007 |
13-04-2006 13:44:46 |
Pls HELP! How to compile the demo in OgreNewt toolkit ? |
2 |
chanfc2004 |
13-04-2006 01:35:51 |
where the !"£$%^& are the sdl includes? |
15 |
danharibo |
12-04-2006 22:44:26 |
Stumped |
7 |
batonrye |
12-04-2006 22:00:21 |
Moment Of Inertia |
18 |
yan007 |
12-04-2006 19:56:45 |
Unknow error while using Newton with Ogre |
2 |
konradb2 |
12-04-2006 16:48:58 |
problem with forces in slopes |
3 |
l34ndr4 |
12-04-2006 05:23:11 |
vehicle |
1 |
yan007 |
12-04-2006 01:46:46 |
Problems with tree collisions & NewtonCollisionPointDist |
4 |
Kencho |
11-04-2006 22:06:15 |
position of collision object |
5 |
yan007 |
11-04-2006 15:16:01 |
Compound collision with TreeCollision |
2 |
Pirate Tobey |
10-04-2006 19:48:23 |
Linking Problems |
7 |
Princess_Conecloon |
10-04-2006 19:31:24 |
I need help error C2664: 'OgreNewt::Body::setPositionOrienta |
4 |
czechow |
10-04-2006 17:52:03 |
Tutorial Request... |
1 |
me_go_fast |
09-04-2006 06:13:27 |
Character rotating by itself. |
18 |
Y2K |
07-04-2006 07:16:13 |
Some more questions |
4 |
nathanwilliams6 |
06-04-2006 11:23:03 |
basic raycast question |
7 |
sdragou |
06-04-2006 09:06:07 |
[SOLVED] Collision body incomplete |
13 |
abhinavxrai |
05-04-2006 12:31:29 |
Collision won't wok if I use Body::setPositionOrientation |
3 |
lance |
05-04-2006 11:29:59 |
Errors when building with ogrenewt |
7 |
danharibo |
04-04-2006 19:13:35 |
OgreNewt plus oFusion |
5 |
kintaro |
03-04-2006 19:18:54 |
OgreNewt and Visual C++ 2005 express Edition |
3 |
spline |
03-04-2006 11:16:07 |
Two questions - freezing the physics world / rewinding |
2 |
nathanwilliams6 |
03-04-2006 10:54:27 |
[SOLVED]Collision box "glued" to one another? |
3 |
lance |
03-04-2006 08:13:44 |
Force Callback not being called... |
17 |
OvermindDL1 |
02-04-2006 13:43:30 |
Are there any sample for use OgreNewt with DotScene? |
1 |
lance |
02-04-2006 04:23:58 |
Set/Add Torque/Force Have no effect. |
3 |
AntonyCoder |
02-04-2006 00:02:09 |
Help with a OgreNewt Drifting Game |
2 |
uragai |
01-04-2006 15:15:42 |
Physics feel too slow, how do I speed them up? |
6 |
AntonyCoder |
31-03-2006 17:46:00 |
[Solved]Body locks up when appling a constant impulse to it? |
2 |
AntonyCoder |
31-03-2006 17:03:02 |
Vehicle Physics - Collision Problem |
3 |
aravindh007 |
31-03-2006 14:05:07 |
Api Docs?? |
2 |
AntonyCoder |
31-03-2006 07:34:39 |
Camera collision |
8 |
greyWiz |
31-03-2006 03:33:08 |
cegui/ogrenew |
2 |
misterface |
29-03-2006 20:19:46 |
problem calling box collision |
16 |
danharibo |
29-03-2006 19:40:39 |
Two Questions, one being a crash inside newton. |
1 |
OvermindDL1 |
29-03-2006 14:06:52 |
Can't find cvs to download. |
2 |
AntonyCoder |
27-03-2006 20:47:27 |
Fluid Simulation |
2 |
grizzley90 |
27-03-2006 19:29:18 |
Simple Example/Tutorial |
3 |
AntonyCoder |
27-03-2006 16:51:57 |
Even with setVelocity there is no movement. |
9 |
sdragou |
27-03-2006 10:41:30 |
OgreNewt::body problem |
2 |
danharibo |
26-03-2006 16:20:08 |
Collision Body not moving with object |
4 |
abhinavxrai |
26-03-2006 07:53:52 |
[SOLVED] Is OgreNewt (or Newton) framerate-dependent? |
10 |
greyWiz |
26-03-2006 03:36:35 |
[SOLVED] OgreNewt's standard metric system |
6 |
greyWiz |
26-03-2006 03:14:50 |
OgreNewt hovercraft |
21 |
batonrye |
25-03-2006 23:32:02 |
Dam thing won't complie |
5 |
danharibo |
24-03-2006 19:38:09 |
Materials - Realistic values for softness/elasticity? |
1 |
atsakir |
24-03-2006 16:41:21 |
Collision primitives - Oriented Circle |
3 |
atsakir |
24-03-2006 12:22:21 |
tinyxml.h notfound |
2 |
danharibo |
23-03-2006 23:25:01 |
Problems, again |
3 |
danharibo |
23-03-2006 22:14:21 |
Collision questions |
1 |
Naicigam |
23-03-2006 18:06:35 |
Collision detection question (OgreNewton Features actually) |
6 |
sdragou |
23-03-2006 11:57:26 |
getting started with OgreNewt |
1 |
steve7946 |
23-03-2006 10:59:08 |
Overriding material callback userProcess |
4 |
atsakir |
22-03-2006 16:52:37 |
[SOLVED]Extending/Making a world bigger! |
3 |
abhinavxrai |
21-03-2006 11:38:25 |
[SOLVED]Help - Need Camera to stick to terrain! |
4 |
abhinavxrai |
21-03-2006 11:34:19 |
Feature Request: asleep / awake callback |
5 |
Project5 |
18-03-2006 18:34:24 |
Better controll when using the mouse |
6 |
Epimetheus |
18-03-2006 17:54:03 |
Collision problem: Piercing through solid body |
3 |
atsakir |
17-03-2006 09:10:35 |
[SOLVED] Problems in moving character with gravity |
3 |
kintaro |
16-03-2006 17:58:06 |
Link error with 1st example |
4 |
goutbouyo |
16-03-2006 14:44:27 |
start and stop forces |
1 |
Epimetheus |
15-03-2006 15:35:29 |
Detect point of intersection with raycast |
6 |
l34ndr4 |
14-03-2006 20:53:47 |
CVS times out, how should I get the latest version? |
7 |
Project5 |
14-03-2006 15:41:48 |
problem with fast moving objects dont collide |
3 |
l34ndr4 |
14-03-2006 03:29:03 |
how to destroy Body? |
3 |
l34ndr4 |
13-03-2006 17:38:41 |
Joints going ape-sh*t |
2 |
Epimetheus |
13-03-2006 16:45:45 |
Asertion failed, numverts>0 |
3 |
chan |
12-03-2006 19:26:32 |
Problem with many bodies |
2 |
Sinjaph |
12-03-2006 13:24:43 |
fps problem |
9 |
misterface |
11-03-2006 17:54:45 |
[solved]Disabling objects |
9 |
luffy |
11-03-2006 13:14:57 |
strange behaviour of demo5 |
1 |
misterface |
10-03-2006 19:17:53 |
Key release problem |
8 |
kintaro |
10-03-2006 18:42:38 |
All Demo have problems after update spree. |
6 |
grizzley90 |
09-03-2006 21:09:15 |
Falling through mesh |
6 |
Ablomis |
09-03-2006 19:35:27 |
exporting game |
2 |
misterface |
09-03-2006 18:17:42 |
Big problem, Character Movement |
12 |
l34ndr4 |
09-03-2006 12:22:04 |
Collision only in the center of the object |
5 |
luffy |
07-03-2006 21:28:54 |
Applying 2 forces at a time? |
3 |
Ablomis |
07-03-2006 20:04:09 |
Mulitple Worlds |
3 |
OvermindDL1 |
07-03-2006 03:32:05 |
Rotation to desired angle |
8 |
HexiDave |
07-03-2006 00:37:24 |
Moving character around |
6 |
Ablomis |
05-03-2006 12:35:44 |
OgreNewt and OS X |
14 |
jones |
05-03-2006 09:49:01 |
Automatic ConvexHull-generation in a RagDoll :D |
9 |
walaber |
05-03-2006 07:15:41 |
[Solved]OgreNewt and Newton 1.51 question?!? |
5 |
DarkCoder |
04-03-2006 13:37:45 |
Destroying TreeCollision |
4 |
HexiDave |
03-03-2006 18:51:08 |
Callback function |
26 |
OvermindDL1 |
03-03-2006 10:20:26 |
Joint callback |
6 |
Epimetheus |
02-03-2006 19:58:55 |
Buoyancy rotation control |
3 |
atsakir |
02-03-2006 11:15:25 |
OgreNewt::Body::attachToNode(SceneNode*) |
4 |
Tora-Bora |
02-03-2006 07:14:02 |
friction request |
10 |
misterface |
02-03-2006 02:36:54 |
Serialization failure? (kind of strange bug) |
3 |
HexiDave |
02-03-2006 00:58:01 |
debug problem |
6 |
misterface |
01-03-2006 19:00:44 |
Problem with compiling RagDoll Demo |
32 |
kintaro |
01-03-2006 18:54:46 |
addImpulse question |
3 |
Epimetheus |
01-03-2006 16:07:36 |
Problem with setting up Newton!! |
8 |
HansWurst |
01-03-2006 12:08:34 |
moving bodys of treecollisison |
2 |
l34ndr4 |
28-02-2006 21:04:13 |
gravity problem |
11 |
misterface |
28-02-2006 20:54:59 |
Downloading OGRE Newt |
4 |
abhinavxrai |
27-02-2006 05:55:09 |
Simple configuration files? |
6 |
macdarwin |
26-02-2006 19:55:37 |
Simple vehicile configuration |
4 |
misterface |
26-02-2006 13:42:42 |
Curious about an observasion |
3 |
Epimetheus |
25-02-2006 20:08:16 |
linking error |
7 |
dynamyt |
25-02-2006 12:57:10 |
Simple collision detection with Ogrenewt |
13 |
l34ndr4 |
25-02-2006 03:04:24 |
Dagon, Morph animation and OgreNewt |
5 |
Dr_Amr |
24-02-2006 17:55:32 |
Trouble with body creation class. |
8 |
Epimetheus |
23-02-2006 21:17:00 |
A problem in using setVelocity |
6 |
darkdragon |
23-02-2006 06:05:41 |
just 2 errors when i try to compile the demo01 |
8 |
Bilbob |
23-02-2006 00:34:14 |
My body rotate too fast, how can I rotate it more slowly ? |
5 |
aneuryzma |
20-02-2006 16:02:47 |
OgreNewt::World::update |
10 |
icounter |
20-02-2006 13:50:19 |
Stupid code that not works :S |
13 |
vilgeits |
20-02-2006 10:27:16 |
Screen Goes Black with FPS counter still on |
3 |
Zach Griffin |
20-02-2006 05:46:03 |
World size? |
3 |
HexiDave |
19-02-2006 01:40:04 |
Problems compiling examples |
5 |
Cassius |
18-02-2006 06:08:05 |
Vehicle Velocity Problem |
5 |
gosgomik |
17-02-2006 21:02:09 |
Two questions: |
5 |
Epimetheus |
17-02-2006 16:53:56 |
Linking error: tinyxmld_STL.lib |
2 |
aneuryzma |
17-02-2006 15:02:35 |
moving object with forces |
4 |
aneuryzma |
17-02-2006 14:49:37 |
simple collision problem |
27 |
misterface |
16-02-2006 20:56:24 |
Ogre 1.0.7 en OgreNewt demo problem |
7 |
misterface |
15-02-2006 21:58:23 |
[SOLVED] Problems building OgreNewt |
42 |
kintaro |
15-02-2006 18:30:02 |
Initial Compile Error |
13 |
Zach Griffin |
15-02-2006 03:30:32 |
Problem while compiling with codeblocks |
4 |
dedesite |
14-02-2006 16:45:50 |
Problem with callback |
4 |
luffy |
13-02-2006 12:03:53 |
setting up newt with ogre |
4 |
Bilbob |
09-02-2006 23:13:57 |
Multiple entities within a scenenode.... |
3 |
CWilly |
09-02-2006 23:05:07 |
OgreNewt newbie question... |
8 |
Hokuto |
09-02-2006 17:17:34 |
Problems compiling SOME of the ogrenewt demos |
9 |
CWilly |
08-02-2006 21:08:57 |
OgreNewt+OgreSDK |
1 |
slugonamission |
08-02-2006 15:21:33 |
error when run the program with newton after good compiled |
2 |
alejandro_lopez |
07-02-2006 03:21:44 |
Omega? |
2 |
ricardo_arango |
07-02-2006 01:53:52 |
Walk through walls |
8 |
ricardo_arango |
06-02-2006 19:50:11 |
Help for interaction |
2 |
ricardo_arango |
05-02-2006 16:50:44 |
How to simulate physics like many other games? |
2 |
kjs335 |
05-02-2006 07:42:40 |
Show collision |
13 |
ricardo_arango |
05-02-2006 06:51:04 |
Camera Orientation? |
2 |
grizzley90 |
04-02-2006 14:50:35 |
Lin3d Linking error |
3 |
ricardo_arango |
04-02-2006 00:42:44 |
Great job with stuntplaygound |
4 |
grizzley90 |
03-02-2006 16:52:02 |
Scene Manager |
3 |
automatictie |
03-02-2006 14:00:12 |
Problem linking Newton in my project. |
32 |
Darkness |
03-02-2006 02:07:36 |
Particles? |
7 |
grizzley90 |
02-02-2006 00:23:31 |
Licence Issues? |
5 |
rwaprogrammers |
01-02-2006 21:50:19 |
Spaces |
2 |
charlie |
01-02-2006 19:03:39 |
Buoyancy Demo |
13 |
Horizon |
01-02-2006 13:53:35 |
Water, and Ships flipping over |
8 |
OvermindDL1 |
30-01-2006 01:24:19 |
Collisions and size |
5 |
charlie |
29-01-2006 20:49:36 |
Error in the tutorial? |
2 |
charlie |
29-01-2006 14:42:03 |
Newton World Limit.. is there a solution? |
2 |
kjs335 |
29-01-2006 00:02:38 |
Again a stupid linker problem |
9 |
charlie |
28-01-2006 17:06:46 |
How can I make a collision primitive stop rotating? |
3 |
kjs335 |
28-01-2006 09:42:17 |
Simple Compatibility Question |
2 |
charlie |
27-01-2006 23:18:50 |
I tried adding ogreNewt to a project of mine |
7 |
grizzley90 |
27-01-2006 01:05:18 |
TreeCollision serialization |
17 |
MrCarbohydrate |
26-01-2006 22:51:34 |
Usage with Dagon ManualObject not working? |
3 |
nikki |
26-01-2006 12:03:19 |
OgreNewt Demo Problems |
5 |
NovaScotiaPaul |
25-01-2006 00:10:14 |